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NPC Generator

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Advanced [show]


Rangrim Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears baggy grey pantaloons and a pastel scarf. His moppish blonde hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: Confrontational and typically high on some drug or another. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Rangrim grew up listening to his mother's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Bellfounder job and began his own company from there.

Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark

Flaws: Addict, Impulsive. Bonds: Adventurer, Job. Occupation: Bellfounder

Voice: Australian accent

Attributes [hide]

Rangrim Helcral, Male Dwarf Expert 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)9 (-1) 11 (+0)14 (+2)
Skills Insight +2
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Creega Bristol, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a fancy black dress. Her red hair is kept up in a ponytail inside a small hat. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born to loving parents in a slum to the east. She moved from fad to fad and when she turned 15 she discovered singing. She got away from her former life and has fallen to alcoholism.

Motivation: She feels that her past leaves her morally obligated to help; and revenge

Ideals: Joker, Philantrophist, Artistic. Flaws: Addict. Bonds: Attractive, Poor. Occupation: Bellfounder

Voice: Can't modulate volume

Attributes [hide]

Creega Bristol, Female Half-Orc Wizard 3
Medium (4'11") Half-Orc, Neutral Evil (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)3 (-4) 12 (+1)8 (-1)
Skills History -2, Nature -2
Senses Passive Perception 11
Languages Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 300 gp. Amethyst (50 gp). Carnelian (40 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Veit Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This western man dresses well, typically a more casual-formal manner. His clothes are grease stained in places. He has done his best to style his white hair to look like a famous performer. This hazel eyed westerner is not easily forgotten.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He misses his home and complains about the freezing weather, even in summer.

History: Veit was born with his father's beautiful face. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father

Flaws: Sensitive. Bonds: Attractive, Poor, Immigrant, Family. Occupation: Seamstress

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Veit Dankil, Male Dwarf Druid 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)10 (+0) 10 (+0)6 (-2)
Skills Persuasion +0, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp.


Social Check DCs


Finellen Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears her white hair up in a very large beehive style do. She wears a mask on her face.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: When she was but 6 years old her parents immigrated from the west. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.

Motivation: Balancing her hectic life and new Cook responsibilities is difficult; and to be a banker again

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Immigrant, Adventurer, Job. Occupation: Cook

Voice: Strong lisp

Attributes [hide]

Finellen Gorunn, Female Dwarf Adept 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)16 (+3) 12 (+1)15 (+2)
Skills Deception +4, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Infernal, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 800 sp.


Social Check DCs


Oskar Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. With bright chestnut hair and a scraggly beard. His eyes are green and he is always smoking a pipe.

Personality: Oskar wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He is a bit of a xeno-phobe, disliking non-Dwarves.

History: He was born in a small mountains village. Oskar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Human people.

Ideals: Disciplined. Flaws: Racist. Bonds: Attractive, Nature, Slave. Occupation: Stylist

Voice: Rhymes sentences (sorry)

Attributes [hide]

Oskar Stoutale, Male Dwarf Barbarian 1
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)14 (+2) 9 (-1)9 (-1)
Skills Investigation +4, Persuasion +1
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 700 sp.


Social Check DCs


Patrick Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has done his best to style his blonde hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Patrick was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Patrick took refuge in the large cave and found the beat up kukri and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To end his boredom; and to be a sailor again

Flaws: Terse, Antagonistic, Mundane. Bonds: Rich, Job, Nature. Occupation: Barkeep

Voice: Sighs a lot, exhausted

Attributes [hide]

Patrick Accord, Male Half-Elf Sorcerer 4
Medium (5'1") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +3, History +3
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 8000 cp.


Social Check DCs


Dagger On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She has a moderate pudge and is not very fit. She has dyed her greying yellow fur a little too much giving a sharp yellow color. Her copper unseeing eyes seem to look past you.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was raised in a island tribe. Cursed with lycanthropy at a very young age, Dagger has worked very hard to control her curse. She left for the west, certain she would find work there.

Motivation: She is compelled to act according to her religious beliefs.

Flaws: Disease. Bonds: Attractive, Religious, Nature, Immigrant. Occupation: Stylist

Voice: Breathy voice

Attributes [hide]

Dagger On the Mountaintop, Female Tabaxi Warlock 10
Medium (5'8") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 71 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 15 (+2)16 (+3)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 12
Languages Common, Draconic, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1442222

Possessions: 2400 gp. Golden yellow topaz (1600 gp). Jasper (80 gp). Jasper (80 gp). Blue sapphire (1200 gp). Alexandrite (1600 gp). Chrysoberyl (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Warryn Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and he perpetually has his trident ready. He wears his brown hair down. His gray eyes peer out from beneath his top blue hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Architect.

Motivation: To be a Gardener again; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Disease, Fearful. Bonds: Military, Job. Occupation: Architect

Voice: Uses sign language

Attributes [hide]

Warryn Musgraben, Male Gnome Ranger 9
Small (3'4") Gnome, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 74 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)9 (-1) 15 (+2)9 (-1)
Skills Performance +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1500 gp. 1 Minor magic item.


Social Check DCs


Olivia Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears an entirely white suit with violet socks and a vest with buckled shoes. Her black hair is drawn into a tight pony tail with a card scrunchie. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Olivia was left her father's suit of armor and trained in its use and care. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She has a crush on the local Stableman; and to share knowledge with the world

Ideals: Logical. Flaws: Hedonist. Bonds: Attractive, Military, Has a crush. Occupation: Mayor

Voice: Scandinavian accent

Attributes [hide]

Olivia Jamjar, Female Halfling Ranger 4
Small (2'9") Halfling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)14 (+2) 9 (-1)12 (+1)
Skills Religion +4
Senses Passive Perception 9
Languages Common, Halfling, Terran, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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