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NPC Generator

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Advanced [show]


Tree Running, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She sports a flattop fur cut. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Stoic and calm, she prefers to meditate than take action. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Tree took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Disciplined, Logical, Gifted. Flaws: Mundane. Bonds: Rich. Occupation: Priest

Voice: Pirate accent

Attributes [hide]

Tree Running, Female Tabaxi Bard 7
Medium (6'2") Tabaxi, Lawful Evil (CR 7)
Armor Class 12
Hit Points 22 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)17 (+3) 11 (+0)17 (+3)
Skills Performance +6, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Abyssal, Celestial, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 9000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp).


Social Check DCs


Jacoba Clifford, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears bulky brown painted plate armor. She wears her red hair down. Her eyes are hazel and beady.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Jacoba was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Jacoba's father didn't care for her much, and the feeling was mutual. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jacoba fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Fearful, Antagonistic. Bonds: Rich. Occupation: Barrister

Voice: French accent

Attributes [hide]

Jacoba Clifford, Female Human Cleric 7
Medium (5'6") Human, Neutral Evil (CR 7)
Armor Class 13
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)11 (+0) 15 (+2)6 (-2)
Skills Animal Handling +5, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Symma Sympony, Female Gnome [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears just a blue suit. She has a very tight haircut. She wears crescent spectacles with a black brim.

Personality: She is a hateful person. She taunts others and blames them for her problems. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Symma lived on a farm with her mother, near the main road leading to a nearby town. Her parents enrolled her in a Aristocrat school at a young age so that she could practice her necromantic talents. She has since lost track of the people in her past.

Motivation: She's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Enemies, Family. Occupation: Animal Trainer

Voice: Complex vocabulary, royal

Attributes [hide]

Symma Sympony, Female Gnome Aristocrat 14
Small (3'5") Gnome, Neutral Evil (CR 14)
Armor Class 13
Hit Points 113 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)9 (-1) 12 (+1)11 (+0)
Skills Performance +5, Sleight of Hand +7
Senses Passive Perception 11
Languages Gnome
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2

Possessions: 4000 gp. Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold and topaz bottle stopper cork (1500 gp).


Social Check DCs


Beatrice Walcott, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears a colorful flower in her chestnut hair. Her violet eyes peer out from beneath her deerstalker brown hat.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She takes great joy in being the best Miner in town.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Miner arts, while her father instructed her in etiquette, music and courtly manner. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now mingles about in high society.

Motivation: Wants to open a new tavern; and to be a herbalist again

Ideals: Disciplined. Bonds: Attractive, Job, Rich. Occupation: Miner

Voice: Spits words with contempt

Attributes [hide]

Beatrice Walcott, Female Human Bard 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 9 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 7 (-2)10 (+0) 14 (+2)11 (+0)
Skills History +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 2000 sp.


Social Check DCs


Neega Atterton, Female Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged woman dresses in collared shirts and wears a proper scarf over her head, and a wedding ring on her left hand. She has styled her red hair well, parting it to the left. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is extraordinarily eccentric. She is lazy and tries to find solutions quickly.

History: She was born on a small isolated farm. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and balancing her hectic life and new architect responsibilities is difficult

Flaws: Insane, Lazy. Bonds: In love, Attractive, Nature. Occupation: Architect

Voice: Mumbles to self between sentences

Attributes [hide]

Neega Atterton, Female Half-Orc Expert 6
Medium (6'2") Half-Orc, True Neutral (CR 6)
Armor Class 10
Hit Points 43 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 17 (+3)11 (+0) 11 (+0)11 (+0)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4

Possessions: 10000 cp. Fire opal (1300 gp). Peridot (30 gp). Violet garnet (1100 gp). Eye agate (10 gp).


Social Check DCs


Quarion Fasharash, Male Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His brown hair has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is an amazing painter.

History: The child of southern immigrants he idolized his mother. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Halfling artifacts is his passion.

Ideals: Fighting, Gifted. Bonds: Attractive, Immigrant, Adventurer. Occupation: Seamstress

Voice: Uses sign language

Attributes [hide]

Quarion Fasharash, Male Elf Fighter 5
Medium (5'3") Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)15 (+2) 12 (+1)16 (+3)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alice Amastacia, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with violet colored cloaks and clothing. Her attire stands in sharp contrast to her bow, which is beautifully polished and possesses an ornate carving of a dagger on it. She sports black long hair. Her eyes, though not visible through her cowl, are green.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She comes from a rich southern family. Alice abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has built up a small fortune and can afford her own way.

Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her

Ideals: Impeccable. Flaws: Shy. Bonds: Adventurer, Rich. Occupation: Healer

Voice: Soothing and warm

Attributes [hide]

Alice Amastacia, Female Half-Elf Warrior 6
Medium (5'4") Half-Elf, Neutral Good (CR 6)
Armor Class 11
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)13 (+1) 10 (+0)14 (+2)
Skills Animal Handling +3, Athletics +6
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +6

Possessions: Just what you see.


Social Check DCs


Pushkrimp Wentworth, Male Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned male wears silk and lounges about seductively. He is tall, broad shouldered and powerfully built. His silver hair is braided into rings. This violet eyed southerner is not easily forgotten.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Gifted from a young age, Pushkrimp studied abroad. Through the years after Pushkrimp was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Pushkrimp's father didn't care for him much, and the feeling was mutual. He was granted druidic powers by his dying sister.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Navigator

Voice: Sensual and smooth

Attributes [hide]

Pushkrimp Wentworth, Male Half-Orc Sorcerer 17
Medium (5'8") Half-Orc, Chaotic Evil (CR 17)
Armor Class 11
Hit Points 57 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)14 (+2) 8 (-1)10 (+0)
Skills Insight +5, Intimidation +6
Senses Passive Perception 9
Languages Common, Orc, Dwarven, Goblin
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1666666

Possessions: 3000 gp. Large well-done wool tapestry (400 gp). A delicate brass dragon egg (30 gp). Gold cup set with emeralds (6000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Black velvet mask with numerous citrines (160 gp). Jeweled gold crown (6000 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Solid gold idol (400 gp). Cloth of gold vestments (160 gp).


Social Check DCs


Duvamil Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries sais. She has done her best to style her golden hair to look like a famous performer. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the west to a Animal Trainer, Duvamil learned a great deal about her father's area of expertise. A gypsy cursed her at a young age, leading to her ugly appearance. She has drifted from career to career and currently works as a Animal Trainer.

Motivation: Wants to have a good time and be beloved.

Ideals: Entrepeneur, Fighting, Optimist. Flaws: Ugly. Bonds: Job. Occupation: Animal Trainer

Voice: Creaky witch voice

Attributes [hide]

Duvamil Ironhide, Female Gnome Warrior 5
Small (3'0") Gnome, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 55 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)10 (+0) 13 (+1)16 (+3)
Skills Investigation +3, Survival +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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