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NPC Generator

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Advanced [show]


Ethereal Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his scythe always slung over his shoulder, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. His white fur is matted, messy, and big. This green eyed northerner is not easily forgotten.

Personality: He speaks before he thinks and is too direct. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy; and to prove his worth to the world

Ideals: Artistic. Flaws: Ugly, Impulsive, Disease. Bonds: Rich. Occupation: Bowyer

Voice: Excited and jittery

Attributes [hide]

Ethereal Prim Posies, Male Tabaxi Paladin 10
Medium (6'8") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 86 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)13 (+1) 8 (-1)18 (+4)
Skills Acrobatics +7, Deception +8
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 110 pp.


Social Check DCs


Burgell Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This dark-skinned male wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is tall, broad shouldered and powerfully built. He has a small bristly mustache and wavy brown hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He exudes charisma. He is a tour de force of persuasion. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Burgell lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 6 years.

Motivation: Wants to open a new tavern.

Flaws: Shy. Bonds: Attractive, Family, Job. Occupation: Animal Trainer

Voice: Speaks with a cold

Attributes [hide]

Burgell Daergel, Male Gnome Aristocrat 4
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 42 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)12 (+1) 14 (+2)11 (+0)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Bernard Rayden, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this western man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is knotted and matted. His blue eyes dart from person to person.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: Wants his loneliness to end; and his religion dominates his actions

Ideals: Athletic. Bonds: Family, Has a crush, Adventurer, Religious, Enemies. Occupation: Scribe

Voice: Soothing and warm

Attributes [hide]

Bernard Rayden, Male Human Warlock 11
Medium (5'4") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 80 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 15 (+2)13 (+1)
Skills Arcana +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433

Possessions: Red garnet (130 gp). Moss agate (12 gp). Citrine (70 gp). Rich purple corundum (1300 gp). Tourmaline (130 gp). Eye agate (12 gp). Jade (130 gp). Chrysoberyl (130 gp). Golden pearl (130 gp). 1 Minor magic item.


Social Check DCs


Conrad Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses like a well dressed Fletcher does. He wears a feathered hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born to a Merchant, his father struggled to pay the bills. His parents enrolled him in a Commoner school at a young age so that he could practice his arcane talents. He has worked as a Fletcher like his father before him.

Motivation: To be a Merchant again; and an old rival family wants him found

Ideals: Gifted. Bonds: Job, Family, Poor. Occupation: Fletcher

Voice: Soothing and warm

Attributes [hide]

Conrad Wilberforce, Male Human Commoner 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)7 (-2) 4 (-3)10 (+0)
Skills Perception -1, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 2300 sp. Brown-green garnet (70 gp). Blue quartz (11 gp). 1 Masterwork Common Melee.


Social Check DCs


Joan LaHood, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears yellow trousers with white and yellow striped suspenders. She wears various colorful collared shirts. She wears a wide-brimmed hat to cover her moderate length black hair. She has several tiny topaz earrings on each ear.

Personality: Confrontational and typically high on some drug or another. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and wishes to resurrect an old love

Flaws: Addict. Bonds: Rich, In love, Military. Occupation: Tailor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Joan LaHood, Female Half-Elf Fighter 2
Medium (5'4") Half-Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)11 (+0) 10 (+0)16 (+3)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 600 sp.


Social Check DCs


Broce Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his white hair in a pixie cut. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: A deep hatred of goblins; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Entrepeneur. Bonds: Enemies, Religious, Rich. Occupation: Ruler

Voice: Whispers

Attributes [hide]

Broce Ironhide, Male Gnome Fighter 5
Small (3'5") Gnome, Neutral Evil (CR 5)
Armor Class 13
Hit Points 47 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)11 (+0) 5 (-3)10 (+0)
Skills Arcana +3, Medicine +0
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hecat Principle, Female Tiefling [Permalink]

Personal [hide]

Description: She is a mite stocky and wears tight fighting clothing, which leaves very little to the imagination. Her red hair is lengthy. Her eyes are black and beady.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The war was a terrible time for her, and Hecat does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She served in the navy to pay for her family's outstanding loans. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hecat fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels kind of lost in life

Ideals: Fighting, Joker. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Shoemaker

Voice: Slow speaker

Attributes [hide]

Hecat Principle, Female Tiefling Sorcerer 13
Medium (6'2") Tiefling, True Neutral (CR 13)
Armor Class 11
Hit Points 28 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)18 (+4) 13 (+1)18 (+4)
Skills Perception +5, Persuasion +8
Senses Passive Perception 18
Languages Common, Aquan, Terran, Druidic, Giant
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16666666400

Possessions: 700 pp. Malachite (13 gp). Freshwater pearl (13 gp). Blue star sapphire (600 gp). Silver pearl (40 gp). Jasper (80 gp). Eye agate (13 gp).


Social Check DCs


Windy Of Passion, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who wears a brown armored body suit, with a simple white line shooting up and back down, she is not a threatening figure. Her beige fur is lengthy. She wears an eyepatch.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Windy was born in the north. At a young age she loved to build and create. A gypsy cursed her at a young age, leading to her ugly appearance. She hasn't been sleeping well lately.

Motivation: She feels threatened by others.

Ideals: Persistence. Flaws: Ugly, Insomniac, Fearful. Occupation: Jeweler

Voice: Speaks through clenched teeth

Attributes [hide]

Windy Of Passion, Female Tabaxi Barbarian 9
Medium (5'2") Tabaxi, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 79 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)9 (-1) 12 (+1)12 (+1)
Skills Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 1600 gp. Eyepatch with mock eye of sapphire and moonstone (1400 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Melech Faith, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has brown hair. His ears are large.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Since then, he has sought to make the best of life.

Motivation: Retire the richest man in the north; and wants to have a good time and be beloved

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Interpreter

Voice: Can't modulate volume

Attributes [hide]

Melech Faith, Male Tiefling Wizard 12
Medium (5'8") Tiefling, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 31 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)16 (+3) 8 (-1)16 (+3)
Skills Insight +3, Investigation +7
Senses Passive Perception 9
Languages Common, Draconic, Gnome, Infernal
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444332

Possessions: 300 pp. Freshwater pearl (14 gp). Chrysoprase (40 gp). Jasper (40 gp). Black pearl (900 gp). Azurite (14 gp). Deep blue spinel (900 gp). Golden yellow topaz (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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