Flask Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. His fur is yellow and curly. His eyes are likewise amber.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He got into the Carter business at a young age. Cursed with lycanthropy at a very young age, Flask has worked very hard to control his curse. He's also a talented Doctor, but doesn't like to broadcast it.
Motivation: He feels that his past leaves him morally obligated to help; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Selfish, Disease. Bonds: Job, Criminal record. Occupation: Carter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 19000 sp. 1 Minor magic item.
Bimpnottin Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has a long brown ponytail with little hanging trinkets. Her eyes are likewise blue.
Personality: She is witty, but her monotone delivery comes off as unnerving She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the east was not economically sound they moved to her current location. Days after completing her studies, news broke out that her hometown was attacked by drow. Bimpnottin was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and her name or reputation has been wronged in the past by drow, and she desires to right it
Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Immigrant, Enemies, Criminal record. Occupation: Dyer
Voice: Soft and mumbly
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 23000 sp. Sardonyx (40 gp). Hematite (6 gp).
Yvonne Samuel, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has moderate length red hair. Her half smiles and green eyes are beguiling and draw you in.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is afraid of women and trembles around them
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Yvonne liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Religious, Nature. Occupation: Tailor
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 9)
Armor Class 7
Hit Points 77 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 4 (-3) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Giant, Infernal
Attacks Melee +5 / 3d4+2, Ranged +0 / 3d4-3, Grapple +2
Possessions: 40 pp. Golden yellow topaz (1200 gp). Emerald (400 gp). Banded agate (11 gp). 1 Minor magic item.
Robbie Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a weathered and beat up set of banded mail beneath an oversized white coat. Her moppish blonde hair is in a traditional bowl cut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Robbie would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: A powerful brothel owner made her what she is. When Robbie reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now owns her own business.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Joker. Bonds: Attractive, Military, Mentor. Occupation: Navigator
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 11)
Armor Class 12
Hit Points 107 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Halfling, Gnome, Elven, Goblin
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 1900 gp. Iolite (70 gp). Obsidian (9 gp). Bloodstone (70 gp). Banded agate (9 gp). Hematite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Windy Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red fur is singed and shortened. He wears crescent spectacles with a black brim.
Personality: Always inclined to offer people food he seems plenty friendly. He also is a firm believer in the manly ideal.
History: He was raised in a mountains tribe. His father took him hunting and taught him how to get in the mind of other creatures. He now spends his time doing works of charity.
Motivation: To prove his worth to the world; and to reunite with his old friends
Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Immigrant, Nature. Occupation: Shepherd
Voice: Russian accent
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 8)
Armor Class 11
Hit Points 42 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 7000 sp.
Erdan Suithrasas, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears dark leathers with embroidery. Beneath his clothing is a huge mess of scar tissue. His feathered hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.
Personality: Erdan is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a bit of a xeno-phobe, disliking non-Half-Elves.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Extrovert. Flaws: Ugly, Racist. Bonds: Slave, Rich. Occupation: Bather
Voice: Indian accent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp.
Gildmak Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears bulky white painted plate armor. Beneath his clothing is a huge mess of scar tissue. His brown hair is braided into rings. His face is covered beneath a completely black helmet.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a great chef.
History: He comes from a rich western family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Philantrophist, Gifted, Fighting. Bonds: Slave, Rich. Occupation: Apothecary
Voice: Jittery and nervous
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 9)
Armor Class 13
Hit Points 26 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 7 (-2) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drogo Riley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair is cut short. He wears a mask on his face.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is lazy, self-centered, vain, and jealous.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He has been a successful dealer in antiques buying low and selling high.
Motivation: An old rival family wants him found; and he is compelled to act according to his religious beliefs
Ideals: Entrepeneur. Flaws: Selfish. Bonds: Rich, Attractive, Religious, Family. Occupation: Fortune-teller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Bloodstone (80 gp).
Elaim Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He wears brown painted combat armor at almost all times. He has wavy golden hair. His otherwise smooth face is marked with small tiny scars.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He served in the navy to pay for his family's outstanding loans. In his 18th year, his parents were killed by a gnolls raid, leaving Elaim alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Elaim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Flaws: Terse. Bonds: Enemies, Military. Occupation: Map Maker
Voice: Speaks in third person
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 6)
Armor Class 13
Hit Points 37 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 7000 sp. Black pearl (200 gp). Star rose quartz (80 gp). Rose (80 gp). Violet garnet (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!