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NPC Generator

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Advanced [show]


Tagga Benson, Female Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged woman wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. She wears a colorful flower in her black hair. She is very pretty but has cold, dead eyes.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.

History: Tagga lived on a farm with her mother, near the main road leading to a nearby town. Her first spouse was a Mercenary, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has never given up on her poetry dream.

Motivation: Wants to raise her children well; and she has passion for adventuring and risk

Ideals: Artistic. Bonds: Poor, Attractive, Adventurer, Family. Occupation: Carpenter

Voice: Soothing and warm

Attributes [hide]

Tagga Benson, Female Half-Orc Warrior 3
Medium (5'3") Half-Orc, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)12 (+1) 12 (+1)9 (-1)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Bullseye lantern.


Social Check DCs


Balimaar Kane, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of falchions on his belt, each one with a emerald on the hilt. He wears his black hair up. He is very pretty but has cold, dead eyes.

Personality: A skeptical and narcissistic man, Balimaar's first love is himself. His second love is also himself. He has a habit of throwing himself into exceedingly dangerous situations.

History: He served in the navy to pay for his family's outstanding loans. When Balimaar reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him.

Ideals: Fighting, Impeccable. Flaws: Impulsive. Bonds: Poor, Attractive, Military. Occupation: Bellfounder

Voice: Excited and jittery

Attributes [hide]

Balimaar Kane, Male Half-Elf Wizard 6
Medium (4'10") Half-Elf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 11 (+0)16 (+3) 14 (+2)9 (-1)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Gnome, Orc, Auran
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 100 gp. Solid gold idol (300 gp). Gold and topaz bottle stopper cork (1600 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.


Social Check DCs


Dreali Leeming, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in an above average manner. He wears a deerstalker hat to cover his moderate length golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Dreali and his spouse have recently divorced.

Motivation: A deep hatred of dire rats.

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Shepherd

Voice: Speaks with a cold

Attributes [hide]

Dreali Leeming, Male Half-Elf Warrior 3
Medium (5'10") Half-Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)11 (+0) 12 (+1)10 (+0)
Skills Arcana +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Carnelian (80 gp).


Social Check DCs


Damaia Bedlam, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her green boots flare out at the collars. She has a slight overbite and is overall scrawny. Her hair is greying and her face has many wrinkles. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She speaks before she thinks and is too direct. A true patriot, Damaia would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She comes from a rich eastern family. When Damaia reached her early adolescence her Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now mingles about in high society.

Motivation: She wants nothing more than to rejoin the army; and she has money and likes to spend it

Flaws: Impulsive. Bonds: Attractive, Military, Rich, Slave. Occupation: Crown-heir

Voice: Gruff and masculine

Attributes [hide]

Damaia Bedlam, Female Tiefling Cleric 4
Medium (5'9") Tiefling, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)15 (+2) 10 (+0)16 (+3)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common, Sylvan, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 33000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tarhun Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His silver crest is slicked back into a classic pompadour. He has a tattooed face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A true patriot, Tarhun would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Tarhun was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tarhun grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tarhun. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and his relatives are trying to arrange a marriage

Flaws: Ugly, Mundane. Bonds: Military, Family, Criminal record. Occupation: Laborer

Voice: Jamaican accent

Attributes [hide]

Tarhun Turnuroth, Male Dragonborn Paladin 8
Medium (6'6") Dragonborn, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 64 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)13 (+1) 16 (+3)14 (+2)
Skills Religion +4, Stealth +7
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Pelt Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears brown painted combat armor at almost all times. He keeps his cinnamon fur in a flapper bob. His hazel eyes lackadaisically let the world flow into them.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in the west, but his parents moved at a very young age to the north. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he is wracked by social anxiety

Ideals: Passionate. Flaws: Fearful. Bonds: Immigrant, Adventurer. Occupation: Beggar

Voice: Complex vocabulary, royal

Attributes [hide]

Pelt Candle, Male Tabaxi Barbarian 10
Medium (5'4") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 85 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)12 (+1) 15 (+2)10 (+0)
Skills Investigation +5, Performance +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2000 gp. Hematite (9 gp). Freshwater pearl (9 gp). Black opal (1300 gp). Tiger eye turquoise (9 gp). Pink pearl (160 gp). Black pearl (1500 gp). Alexandrite (1500 gp). Star ruby (1300 gp).


Social Check DCs


Duvamil Garrick, Female Gnome [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a simple burlap shirt and baggy pants. She conceals her bow with her veritable burlap sack of a shirt. Her hair is greying and her face has many wrinkles. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is skeptical of what others tell her and is slow to trust.

History: The child of a Barber, who enjoyed hunting, Duvamil was taken on many hunting expeditions. When money was particularly tight she was walking through alleys when she overheard a Dyer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and to find somewhere to settle down

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Nature, Poor. Occupation: Dyer

Voice: Russian accent

Attributes [hide]

Duvamil Garrick, Female Gnome Fighter 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)15 (+2) 11 (+0)11 (+0)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 4000 sp. 7 Acid flasks. 4 Thunderstones. 3 Smokesticks.


Social Check DCs


Arannis Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: He typically wears blue cloth garments or leather armor. He has a moderate pudge and is not very fit. His brown hair is braided into rings. His half smiles and violet eyes are beguiling and draw you in.

Personality: Arannis wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the east to a Marshal, Arannis learned a great deal about his father's area of expertise. A gifted student he started as a Layabout, but he got bored and became a Marshal. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Doesn't want to be a Marshal and was forced into it by his family; and to be a layabout again

Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Job, Family. Occupation: Marshal

Voice: Speaks through clenched teeth

Attributes [hide]

Arannis Koehlanna, Male Elf Commoner 13
Medium (5'3") Elf, Neutral Good (CR 13)
Armor Class 11
Hit Points 46 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)14 (+2) 17 (+3)15 (+2)
Skills Nature +6, Perception +7
Senses Passive Perception 17
Languages Common, Elven, Goblin, Terran
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1

Possessions: 300 pp. Star rose quartz (50 gp). Blue quartz (9 gp). Golden yellow topaz (1600 gp). Malachite (9 gp). Deep blue spinel (1600 gp). Malachite (9 gp). Violet garnet (1600 gp). Bloodstone (50 gp). Deep blue spinel (1600 gp). Blue quartz (9 gp). Black pearl (1600 gp). Smoky quartz (50 gp).


Social Check DCs


Miles Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is physically well-built. His moppish brown hair is in a traditional bowl cut. His eyes are hazel and beady.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Locksmith mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Optimist, Fighting. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Fletcher

Voice: Boston accent

Attributes [hide]

Miles Blythe, Male Human Adept 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)12 (+1) 16 (+3)12 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 120 gp.


Social Check DCs

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