Zagga Easton, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a white coat over a tan low-cut shirt, and a feathered hat upon her head. She wears her chestnut hair up. She has blue eyes and a white hat with a tan feather.
Personality: While she acts the brute, she is far gentler than she would appear. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: A powerful necromancer made her what she is. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Balancing her hectic life and new Miner responsibilities is difficult; and she has money and likes to spend it
Ideals: Fighting. Bonds: Rich, Mentor, Family, Job. Occupation: Miner
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 2)
Armor Class 8
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 15 (+2) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 350 gp.
Drifting Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'7" has a big stupid grin on his face most of the time. He likes to wear pastel tank tops with grey pants. His fur is lavender and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He served in the navy to pay for his family's outstanding loans. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he wants revenge against illithids
Ideals: Gifted. Flaws: Insomniac. Bonds: Enemies, Immigrant, Military. Occupation: Mayor
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 11)
Armor Class 13
Hit Points 71 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Infernal, Aquan
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
Possessions: 150 pp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Solid gold idol (600 gp). 1 Minor magic item. 1 Minor magic item.
Audhild Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is wearing colorful clothing, dressed as a Spice Merchant. She keeps her long red hair kept up in a rat tail. Her eyes are a pleasant hazel.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born at the edge of vast plains. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Audhild took refuge in the ruined castle and found the beat up falchion and armor she uses now. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Her relatives are trying to arrange a marriage; and to settle down with her crush
Ideals: Impeccable, Logical. Bonds: Nature, Has a crush, Family. Occupation: Spice Merchant
Voice: Irish accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 7)
Armor Class 10
Hit Points 69 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 9 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 70000 cp. A necklace of small pink pearls (1000 gp). Carved bone or ivory statuette (60 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). 1 Minor magic item. 1 Minor magic item.
Fenriz Music, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears skinny pants and wears a green and pastel robe with the hood down. He has styled his silver hair well, parting it to the left. He wears a mask on his face.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born in a small forest village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bowyer work with an outfit from a few towns over. Bowyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Healer, but doesn't like to broadcast it.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Mentor, Nature, Job. Occupation: Bowyer
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Draconic, Abyssal, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 200 gp.
Sybil Accord, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with small hat. She is physically well-built. Her white hair is styled in orderly dreadlocks. She wears crescent spectacles with a black brim.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: From birth she was tutored by a cruel and relentless mentor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sybil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A deep hatred of gnolls; and several ex partners dislike her way of doing things and want revenge
Ideals: Disciplined, Fighting. Bonds: Adventurer, Mentor, Enemies. Occupation: Assassin
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 33 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 19 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Draconic, Giant
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1100 gp. Jet (40 gp). Fiery yellow corundum (1600 gp). Violet garnet (800 gp). 1 Minor magic item.
Sora Orexijandilin, Female Dragonborn [Permalink]
Personal [hide]
Description: A pudgy woman standing about 6'5" has a big stupid grin on her face most of the time. She very much looks the part of a Jeweler. Her blue crest is slicked back into a classic pompadour. Her gold unseeing eyes seem to look past you.
Personality: She is witty, but her monotone delivery comes off as unnerving On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Sora was raised in a hard working conservative environment. She helped her father out around the business and became quite the natural. She has drifted from career to career and currently works as a Jeweler.
Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero
Ideals: Joker. Flaws: Disease. Bonds: Job, Has a crush, Adventurer. Occupation: Jeweler
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 50 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Draconic, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Findex Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her crest is short and black. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She dislikes all the random violence that takes place in the east. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Findex was born with her father's beautiful face. Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and wishes to resurrect an old love
Ideals: Pacifist. Flaws: Addict. Bonds: In love, Attractive, Rich. Occupation: Armorer
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Infernal, Undercommon
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 500 gp. Moss agate (16 gp).
Osah Talent, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a green vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her green boots flare out at the collars. She has styled her red hair well, parting it to the right. Her fierce silver eyes like to dwell on things.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. When she's not drinking or sleeping the drinks off, she's doing music.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She has had some formal music training, and achieved minor success. She has gone from town to town working and never settling down anywhere, but has fallen for a local Roofer. She hasn't told them the truth, but wants to settle down with them.
Motivation: She'd like to take her coworkers down a peg; and to be a roofer again
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Has a crush, Job. Occupation: Apothecary
Voice: Sleepy voice
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 100 gp. 1 Breastplate.
Quespa Beryntolthropal, Female Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender woman wears tight fitting clothing which further accentuates her frame. She wears a wide-brimmed hat to cover her moderate length red crest. Her eyes are a pleasant gold.
Personality: A deeply religious woman she believes everything happens for a reason. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother had invested heavily in several trade routes and wanted her to inherit them. She became a Unemployed soon after.
Motivation: Her relatives are trying to arrange a marriage; and find a way to reverse the transformation of her brother
Ideals: Joker. Bonds: Attractive, Religious, Rich, Job, Family. Occupation: Unemployed
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 57 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 70 pp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
