Qemuel Mute, Male Tiefling [Permalink]
Personal [hide]
Description: He wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of greataxes on his belt, each one with a ruby on the hilt. His white hair is lengthy and is close to two feet long. His white eyes dart from person to person to random spaces in the air.
Personality: Confrontational and typically high on some drug or another. He is a font of random trivia from the lore and stories he has discovered
History: He was born several months after his father was called into army service. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He wants nothing more than to rejoin the army; and money/treasure
Ideals: Fighting, Logical. Flaws: Addict. Bonds: Rich, Military. Occupation: Fletcher
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 350 gp.
Falkrunn Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears an entirely grey suit with black socks and a vest with buckled shoes. She wears her white hair up in a very large beehive style do. She has a dull look in her green eyes.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Falkrunn was born the youngest of three triplets. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend.
Ideals: Optimist. Bonds: Attractive, Family, Adventurer. Occupation: Miner
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 270 gp. 1 Masterwork Common Melee.
Ella Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing a tight blue one piece outfit complete with pants, hood, and a cape. She carries with her a set of longswords on her belt, each one with a opal on the hilt. She wears a wide-brimmed hat to hide her balding. Her hazel eyes peer out from beneath her wide-brimmed blue hat.
Personality: She is fixated on the number 4. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: The child of a Mason, who enjoyed hunting, Ella was taken on many hunting expeditions. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has been saving her money to try and buy her brother's freedom.
Motivation: She is not mentally stable, and does not behave rationally; and she doesn't get along with people that don't share her tastes
Ideals: Fighting, Impeccable. Flaws: Insane. Bonds: Nature, Family. Occupation: Doctor
Voice: Low and grunting
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 11 (+0) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Loopmottin Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has moderate length blonde hair. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She is extraordinarily eccentric. She has a minor phobia of water and hates getting wet.
History: Loopmottin was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Carter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Being a Carter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A deep hatred of giants; and she is wracked by social anxiety
Flaws: Ugly, Insane, Fearful. Bonds: Poor, Criminal record, Enemies. Occupation: Carter
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 33 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 4 (-3) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: Obsidian (4 gp). Jet (140 gp). Jasper (60 gp). Pink pearl (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rivaan Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black crest is smooth and relatively long. He has red eyes.
Personality: Overbrimming with self-confidence, Rivaan isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Crown-heir father left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Impulsive, Disease. Bonds: Rich. Occupation: Servant
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 67 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Goblin, Auran
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
Possessions: 900 gp.
Peter Hayley, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of nunchakus on his belt, each one with a aquamarine on the hilt. His brown hair is braided into rings. His eyes are gray and catlike.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He never wears the same outfit twice, unless he absolutely has to.
History: He was born in a small plains village. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his writing dream.
Motivation: He wants to meet his childhood hero.
Ideals: Fighting, Disciplined, Artistic. Bonds: Attractive, Nature. Occupation: Roofer
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Terran, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Bilga Clare, Female Half-Orc [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a tea of some kind. She wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shield, just in case, marred by teas. Her hair is greying and her face has many wrinkles. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Cocky and sure of herself, she believes she is the best Gardener born in the past three hundred years. She is afraid of women and trembles around them
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Her parents were killed by goblins in a raid when she was still a young child. The goblins captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She tends to her Gardener job now, and dutifully fulfills any obligations she has.
Motivation: Her religion dominates her actions.
Flaws: Ugly, Shy. Bonds: Job, Religious, Enemies. Occupation: Gardener
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 9)
Armor Class 11
Hit Points 12 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 5 (-3) | 10 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +3
Possessions: 900 gp. Zircon (20 gp). Blue quartz (10 gp). White pearl (100 gp). Freshwater pearl (10 gp). Eye agate (10 gp). Eye agate (10 gp). Malachite (10 gp). Deep blue spinel (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dynamic On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is typically in her Unemployed uniform. Her orange fur is singed and shortened. Her eyes are blue.
Personality: She will rave to anyone who will listen. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: A powerful slaver made her what she is. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has achieved small success as a Unemployed.
Motivation: Expand her business; and sabotage a competitor
Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Job, Mentor. Occupation: Unemployed
Voice: Scottish accent
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 44 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Grumbar Harrington, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears white cloth garments or leather armor. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are amber and he is always smoking a pipe.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is frequently practicing swordplay.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. His father was a soldier and died while he was still young. Grumbar was left his father's suit of armor and trained in its use and care. He has gone from town to town working and never settling down anywhere, but has fallen for a local Guard. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is not mentally stable, and does not behave rationally; and he's attracted to the pc
Ideals: Passionate. Flaws: Insane. Bonds: Military, Rich, Has a crush. Occupation: Glassblower
Voice: Posh accent
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Good (CR 15)
Armor Class 12
Hit Points 104 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 14 (+2) | 10 (+0) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +9 / 4d8+4, Ranged +7 / 4d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 3000 gp. Large well-done wool tapestry (600 gp). Silver chalice with lapis lazuli gems (50 gp). Fire opal pendant on a fine gold chain (2400 gp). Fire opal pendant on a fine gold chain (2400 gp). Fire opal pendant on a fine gold chain (2400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Large well-done wool tapestry (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Fire opal pendant on a fine gold chain (2400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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