Helgret Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears loose pants and a collared shirt complete with sweater beneath her coat. With bright brown hair. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: The child of a Armorer, who enjoyed hunting, Helgret was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She got away from her former life and has fallen to alcoholism.
Motivation: She is content; and to end her boredom
Flaws: Ugly, Addict, Mundane, Impulsive. Bonds: Nature. Occupation: Miller
Voice: Soft and melodious
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 13 (+1) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Bloodstone (50 gp).
Claira Ethanasath, Female Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears a worn and beaten armor. Beneath her clothing is a huge mess of scar tissue. Her long white hair reaches down to her waist. She has several tiny opal earrings on each ear.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She never wears the same outfit twice, unless she absolutely has to.
History: Born in a small village she learned the ways of the warrior from her father. She was taken from her home at a very young age. She has built up a small fortune and can afford her own way.
Motivation: She is currently in port desperately looking for someone to get her out; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Artistic, Fighting. Flaws: Greedy. Bonds: Slave, Rich. Occupation: Assassin
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 5)
Armor Class 14
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 11 (+0) | 6 (-2) | 4 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp. Blue sapphire (1200 gp). Aquamarine (400 gp).
Carrie Ariessus, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man has the majority of his body covered in plate, and a wedding ring on his left hand. His hair is silver, silky, and of moderate length. His gray eyes are slightly larger than normal.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Carrie hails from a village terrorized by giants. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by giants. Carrie was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Revenge; and someone believes him a fraud
Flaws: Impulsive. Bonds: In love, Attractive, Enemies. Occupation: Laborer
Voice: Irish accent
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 18 (+4) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Druidic, Giant, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 300 sp. 1 Banded mail.
Skirt Running, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her red fur is kept up in a ponytail inside a small hat. She has blue eyes.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Skirt was born the youngest of three triplets. She was an athlete and attended two major summer competitions. She never won. Since then, she has sought to make the best of life.
Motivation: Wishes to resurrect an old love; and she is greedy
Ideals: Athletic, Optimist. Flaws: Shy. Bonds: In love. Occupation: Adventurer
Voice: Posh accent
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Left-Handed In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He very much looks the part of a Soapmaker. He sports a flattop fur cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He is calm most of the time but flees social interaction. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: His parents moved while he was still in utero so he is the first generation to be born here. Left-Handed was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Soapmaker. He has achieved small success as a Soapmaker.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Fighting. Flaws: Shy. Bonds: Job, Attractive, Immigrant. Occupation: Soapmaker
Voice: Spanish accent
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 69 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 7 (-2) | 10 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 1000 gp. Black pearl (500 gp). Golden yellow topaz (500 gp). Star rose quartz (80 gp). Jet (160 gp). Blue quartz (15 gp). Carnelian (80 gp). Obsidian (15 gp). Red garnet (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Creega Sutton, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears just a black suit. Her hair is greying and her face has many wrinkles. Her face is covered beneath a completely black helmet.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born a particularly ugly child, much to the horror of her parents. She helped her mother out around the business and became quite the natural. She ran away from her former home and has been making her living as a Glassblower for the past few years.
Motivation: To be a Doctor again; and sabotage a competitor
Flaws: Greedy, Forgetful, Ugly. Bonds: Job. Occupation: Glassblower
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 18 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 700 gp. Blue quartz (13 gp). Alexandrite (900 gp). Golden yellow topaz (900 gp). Brown-green garnet (70 gp). 1 Minor magic item. 1 Minor magic item.
Veloptima Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she likes to wear tan tank tops with brown skirt. She has moderate length brown hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She does not believe in betrayal or weakness as things to be tolerated. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Veloptima was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. Veloptima abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: She desires power and/or immortality; and she's looking for her big break
Ideals: Justice. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Barber
Voice: Voice breaks
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 18 (+4) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Aquan, Abyssal, Ignan, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 160 pp. 1 Half-Plate.
Nuraval Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his long white hair kept up in a rat tail. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He got into the Stableman business at a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has set out to sabotage the competition.
Motivation: He uses money and sex appeal to get what he needs; and balancing his hectic life and new stableman responsibilities is difficult
Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Attractive, Job. Occupation: Stableman
Voice: Speaks in third person
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 7)
Armor Class 12
Hit Points 36 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 3000 sp. Citrine (70 gp). Aquamarine (1500 gp). White pearl (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jane Thorpe, Female Human [Permalink]
Personal [hide]
Description: She has a missing right arm. She is wearing colorful clothing, dressed as a Dyer. She has moderate length golden hair. Her face is covered beneath a completely black helmet.
Personality: She is a hateful person. She taunts others and blames them for her problems. She invites people to come help in her community garden.
History: Jane was born into a poor family. Growing up, she dreamt of becoming a Barbarian, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. Jane abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural tabaxi artifacts is her passion
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Dyer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'11") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 20 pp. Chrysoberyl (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!
