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NPC Generator

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Advanced [show]


Panana Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: She wears a blue collared shirt and brown skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. She carries with her a set of quarterstaffs on her belt, each one with a aquamarine on the hilt. Her red hair is cut short. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. A true patriot, Panana would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Her parents moved while she was still in utero so she is the first generation to be born here. From her teen years she was always beautiful and desirable, so people have always doted on her. She moves from town to town, unable to find a place to settle.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Military, Immigrant. Occupation: Slave Trader

Voice: Mousy voice

Attributes [hide]

Panana Quillsharpener, Female Gnome Fighter 3
Small (3'0") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)15 (+2) 15 (+2)10 (+0)
Skills Nature +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Sard (30 gp). Sard (30 gp). Hematite (10 gp). 3 Antitoxin. 2 Tanglefoot bags. 1 Everburning torch.


Social Check DCs


Oskar Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears rags and sports a simple walking cane. Beneath his clothing is a huge mess of scar tissue. His brown hair is lengthy and is close to two feet long. He has gleaming, smiling green eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the south his family was never financially stable. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Slave, Nature, Criminal record. Occupation: Cook

Voice: Dark and ominous

Attributes [hide]

Oskar Eversharp, Male Dwarf Commoner 1
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 18 (+4)9 (-1) 13 (+1)7 (-2)
Skills Persuasion +0, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 90 gp. Brass mug with jade inlays (300 gp).


Social Check DCs


Aldous Marlee, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear grey tank tops with brown pants. He wears his chestnut hair down. His hazel eyes have a joyful gleam in them most of the time.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Healer job and began his own company from there.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he wants revenge against giants

Flaws: Racist. Bonds: Family, Slave, Job, Enemies. Occupation: Healer

Voice: Old thin voice

Attributes [hide]

Aldous Marlee, Male Human Paladin 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)10 (+0) 12 (+1)9 (-1)
Skills Persuasion +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 60 gp. Golden pearl (90 gp).


Social Check DCs


Hethress Mohradyllion, Female Dragonborn [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she sports black clothing, slightly heavier than average wear. She wears a wide-brimmed hat to cover her moderate length green crest. Her red eyes peer out from beneath her wide-brimmed black hat.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Hethress was raised in a hard working conservative environment. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has worked as a Mayor like her father before her.

Motivation: To reunite with her old friends; and sabotage a competitor

Ideals: Passionate, Justice. Flaws: PTSD. Bonds: Job, Adventurer. Occupation: Mayor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hethress Mohradyllion, Female Dragonborn Aristocrat 5
Medium (6'8") Dragonborn, Lawful Good (CR 5)
Armor Class 10
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)11 (+0) 8 (-1)9 (-1)
Skills History +3, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silent Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'11" and is wearing colorful clothing, dressed as a Jeweler. His right leg appears badly burned and disfigured. His red fur is kept up in a ponytail inside a wide-brimmed hat. His copper eyes have a joyful gleam in them most of the time.

Personality: Silent is depressed about a lot of things. He tends to be a nihilist. Flattery will make him almost putty in your hands.

History: Born in the west to a Jeweler, Silent learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels kind of lost in life; and he's repulsed by the pc

Flaws: Depressed, Selfish, Antagonistic. Bonds: Job. Occupation: Jeweler

Voice: Speaks like tongue is numb

Attributes [hide]

Silent Moon, Male Tabaxi Expert 3
Medium (5'11") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)10 (+0) 15 (+2)14 (+2)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Windy Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a penchant for wearing a ring with an oversized amber on her right hand. Her lavender fur is drawn into a tight pony tail with a dagger scrunchie. She is baby faced.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Windy took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and retire the richest woman in the south

Ideals: Entrepeneur, Disciplined, Gifted. Flaws: Mundane. Bonds: Rich. Occupation: Hunter

Voice: Raspy

Attributes [hide]

Windy Mirror, Female Tabaxi Sorcerer 5
Medium (6'4") Tabaxi, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)12 (+1) 14 (+2)14 (+2)
Skills Athletics +5, History +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 800 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Chad Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man sports yellow clothing, slightly heavier than average wear, and a wedding ring on his left hand. His auburn hair is cut jaggedly and amateurishly. He has blue eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born at the edge of vast island. He found a children's book about a Half-Elf Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Flaws: Depressed. Bonds: In love, Adventurer, Nature, Family. Occupation: Glassblower

Voice: Uses sign language

Attributes [hide]

Chad Sherman, Male Half-Elf Ranger 5
Medium (5'9") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)15 (+2) 17 (+3)11 (+0)
Skills Insight +6, Intimidation +3
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Giant
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. 1 Chain shirt. 1 Masterwork Light wooden shield.


Social Check DCs


Burgell Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue cloak and cross-gartered brown stockings. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair is knotted and matted. His eyes are a pleasant blue.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: When he was but 8 years old his parents immigrated from the south. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: Further expansion of business.

Ideals: Joker. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Blacksmith

Voice: Speaks with a cold

Attributes [hide]

Burgell Tarkelby, Male Gnome Paladin 14
Small (3'7") Gnome, Neutral Good (CR 14)
Armor Class 13
Hit Points 152 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)16 (+3) 6 (-2)6 (-2)
Skills Insight +3, Performance +3
Senses Passive Perception 8
Languages Common, Gnome, Terran, Ignan, Abyssal
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 5000 gp. Zircon (50 gp). Peridot (50 gp). Black pearl (900 gp). Moss agate (6 gp). Eye agate (6 gp). Alexandrite (900 gp). Black pearl (900 gp). Alexandrite (900 gp). 1 Medium magic item.


Social Check DCs


Hamil Underbough, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white collared shirt and tan pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His skin is fair and his fingers are delicate and long. With bright red hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.

Personality: His tongue was cut out and he uses sign language. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A freak accident while working with his Apothecary mother left him crippled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: His relatives are trying to arrange a marriage; and to unite with his brother

Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Adventurer, Family. Occupation: Dyer

Voice: Farmer accent

Attributes [hide]

Hamil Underbough, Male Halfling Warrior 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 36 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 10 (+0)13 (+1) 10 (+0)9 (-1)
Skills History +4, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 50 pp. Chrysoberyl (150 gp). Lapis lazuli (13 gp). 1 Minor magic item.


Social Check DCs

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