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NPC Generator

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Advanced [show]


Jak Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His golden hair is smooth and relatively long. His eyes are brown and he is always smoking a pipe.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Flattery will make him almost putty in your hands.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He has built up a small fortune and can afford his own way.

Motivation: To protect his home; and he has money and likes to spend it

Flaws: Antagonistic, Selfish. Bonds: Nature, Rich, Guardian. Occupation: Actor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Jak Fatrabbit, Male Halfling Expert 9
Small (2'11") Halfling, Lawful Good (CR 9)
Armor Class 12
Hit Points 47 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)12 (+1) 11 (+0)14 (+2)
Skills Athletics +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +5

Possessions: 1900 gp. Sardonyx (60 gp). Chalcedony (60 gp). Azurite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nalral Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and red robe with the hood down. His brown hair is long and unkept. He wears round tiny glasses practically rammed into his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Seamstress work with an outfit from a few towns over. Seamstress work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 7 years.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Ugly, Secretive. Bonds: Immigrant, Job. Occupation: Seamstress

Voice: Sounds elderly

Attributes [hide]

Nalral Silveraxe, Male Dwarf Bard 12
Medium (4'4") Dwarf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 81 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)13 (+1) 19 (+4)10 (+0)
Skills Performance +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Dwarven, Giant
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 3000 gp. Tiger eye turquoise (9 gp). Freshwater pearl (9 gp). Amber (50 gp). Deep blue spinel (200 gp). Red spinel (50 gp). Violet garnet (200 gp). Zircon (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Althaea Floshem, Female Elf [Permalink]

Personal [hide]

Description: She very much looks the part of a Cartwright, and carries scimitars. Her brown hair is cut jaggedly and amateurishly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born into a rich family. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She became a Cartwright soon after.

Motivation: She is a bit of a kleptomaniac; and seeks redemption

Ideals: Fighting, Philantrophist. Bonds: Job, Rich, Criminal record. Occupation: Cartwright

Voice: Speaks in third person

Attributes [hide]

Althaea Floshem, Female Elf Cleric 3
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 16000 cp. 1 Everburning torch. 3 Antitoxin.


Social Check DCs


Gunter Altham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is short and silver. He tend to wears goggles to shield his eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has all his life been fascinated with music.

History: The child of a Dyer, who enjoyed hunting, Gunter was taken on many hunting expeditions. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and marry his sister to traveling adventurers

Ideals: Artistic. Bonds: Rich, Attractive, Nature, Family. Occupation: Marshal

Voice: Booming voice

Attributes [hide]

Gunter Altham, Male Human Expert 7
Medium (5'1") Human, Lawful Evil (CR 7)
Armor Class 12
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)16 (+3) 12 (+1)12 (+1)
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Common, Aquan, Sylvan, Draconic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 900 gp.


Social Check DCs


Boddynock Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears skinny pants and wears a tan and grey robe with the hood down. He has done his best to style his golden hair to look like a famous performer. His brown eyes dart from person to person to random spaces in the air.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A strong sense of loyalty to Gnomish people; and he wants to meet his childhood hero

Ideals: Persistence. Flaws: Ugly, Racist. Bonds: Nature, Adventurer. Occupation: Locksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Boddynock Garrick, Male Gnome Expert 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)15 (+2) 12 (+1)10 (+0)
Skills History +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Gnome, Giant, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 25000 cp. Gold music box (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). 1 Minor magic item.


Social Check DCs


Dabbledob Daergel, Male Gnome [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears blue trousers with black and violet striped suspenders. He wears various colorful collared shirts. His red hair is still thick. His hazel eyes lackadaisically let the world flow into them.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and money/treasure

Ideals: Philantrophist, Logical. Bonds: Criminal record, Rich. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Dabbledob Daergel, Male Gnome Druid 4
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 15 (+2)18 (+4)
Skills Performance +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 10 pp. Amethyst (150 gp).


Social Check DCs


Rolen Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: 4'8" and muscular, this southern man wears a well pressed and immaculate suit (or dress). He has a long silver beard with little hanging trinkets. He wears an eyepatch.

Personality: He is extraordinarily eccentric. He uses divination through singing.

History: He was born blind and as such lacked many opportunities for work. His parents enrolled him in a Ranger school at a young age so that he could practice his druidic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Ugly, Insane, Disease. Occupation: Navigator

Voice: Whispers

Attributes [hide]

Rolen Ilphelkiir, Male Elf Ranger 3
Medium (4'8") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)15 (+2) 10 (+0)15 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Murgen Hadlee, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is red and curly. Her eyes are likewise green.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was born the only child of a wealthy merchant. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the west; and wishes to resurrect an old love

Ideals: Entrepeneur, Optimist. Bonds: Attractive, In love. Occupation: Shipwright

Voice: Sensual and smooth

Attributes [hide]

Murgen Hadlee, Female Half-Orc Fighter 1
Medium (4'10") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 9 (-1)14 (+2) 12 (+1)15 (+2)
Skills Athletics +6, Deception +4
Senses Passive Perception 11
Languages Common, Orc, Terran, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 600 sp. Hematite (10 gp). 1 Good lock.


Social Check DCs


Fargrim Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears a brown costume with the symbols of strength on his torso, he is not a threatening figure. His hair is cut close to his head. His eyes are amber and catlike.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the east to a Miller, Fargrim learned a great deal about his mother's area of expertise. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He struck the Miller job and began his own company from there.

Motivation: Further expansion of business; and expand his business

Flaws: Insane, Antagonistic, Racist. Bonds: Attractive, Job. Occupation: Miller

Voice: German accent

Attributes [hide]

Fargrim Frostbeard, Male Dwarf Wizard 12
Medium (4'0") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 81 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 19 (+4)11 (+0) 8 (-1)16 (+3)
Skills Medicine +3, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 1000 gp. Golden yellow topaz (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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