Suhnae Iathrana, Male Elf [Permalink]
Personal [hide]
Description: He has a missing right leg. He tends to wear a large blue jacket. He has dyed his greying white hair a little too much giving a sharp white color. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is almost excessively polite to everyone, even when angry. He also has developed a complete distrust of the Soapmaker profession.
History: When he was but 7 years old his parents immigrated from the north. He struck it rich when he found rare goods in large quantities. He has achieved small success as a Performer.
Motivation: To pay off his debts; and he has money and likes to spend it
Flaws: Shy. Bonds: Job, Immigrant, Rich, Debt. Occupation: Performer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 77 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
Possessions: 3000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Jeweled electrum ring (4000 gp). Brass mug with jade inlays (400 gp). Sapphire pendant on gold chain (500 gp). Finely wrought small gold bracelet (30 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Brass mug with jade inlays (400 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Jeweled electrum ring (4000 gp). A delicate silver chain set with a tourmaline (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vrondiss Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a robe, a symbol of luck around his neck, and a dagger on his belt. His white crest is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He snorts whenever he laughs or is feeling confident. He pushes his goals aggressively. He is also a coward if confronted.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vrondiss fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels threatened by others.
Ideals: Fighting. Flaws: Fearful, Mundane. Bonds: Poor, Attractive. Occupation: Detective
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 600 gp.
Blossom Underbough, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She is dressed in an above average manner. She wears her brown hair up in a very large beehive style do. Her violet eyes dart from person to person.
Personality: This woman loves painting and to teach people painting more than just about anything. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born in a small forest village. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to work out more often.
Ideals: Athletic, Artistic, Fighting. Bonds: Attractive, Nature. Occupation: Ploughman
Voice: Low and grunting
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 28 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 14000 cp. Eye agate (11 gp). Deep blue spinel (500 gp).
Yevelda Winthrop, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is generally shirtless and showing off her tattooed chest. Her auburn hair is thinning but still full. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Yevelda was born in the west. At a young age she loved to build and create. Her mother was very strict, and drilled into her lessons on being the perfect lady. She used her abilities to trick people and travel the world for free.
Motivation: She has decided she is irredeemable; and an old rival family wants her found
Ideals: Impeccable, Entrepeneur, Persistence. Flaws: Insomniac. Bonds: Criminal record, Family. Occupation: Bookbinder
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 40 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 700 gp. Silver comb with moonstones (200 gp). A necklace of small pink pearls (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Torinn Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a well pressed and immaculate suit (or dress). He has white crest. His eyes, though not visible through his cowl, are gold.
Personality: He likes to make people angry or surprised. He receives visions of the future at random moments
History: Sold as a small child to a slaver, Torinn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Torinn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Torinn decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He's repulsed by the PC; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Mentor, Criminal record. Occupation: Courier
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll, Ignan, Aquan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Helen Xistsrith, Female Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her deerstalker hat is riddled with cuts and holes. This gray eyed southerner is not easily forgotten.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born in the south, but her parents moved at a very young age to the north. She went to a religious school and was inspired by the priests there in charitable deeds. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To reunite with her old friends; and she has a rivalry with the church that dominates her actions
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant, Religious. Occupation: Gardener
Voice: Soothing and warm
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 9
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 200 gp.
Aura Running, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears a pastel tunic with green highlights, and long violet pants that bunch up around his shoes and is in decent physical shape. His beige fur is matted, messy, and big. He wears large thick round spectacles.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Gifted from a young age, Aura studied abroad. His childhood dream was to be a Doctor, but he was a colossal failure. He has achieved small success as a Beggar.
Motivation: He is unsatisfied with his job; and he seems to be bored by most things
Ideals: Impeccable, Gifted. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Beggar
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 1 Minor magic item.
Great Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'11" and is dressed in a clean brown cloak covering his clean studded leather. His left leg appears badly burned and disfigured. He wears his cinnamon fur up. His fierce blue eyes like to dwell on things.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a logical person and will generally grow upset if things defy logic and science.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A few years later when the west was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: He's repulsed by the PC.
Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Bounty Hunter
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 86 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 17 (+3) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 1900 gp. Black pearl (1300 gp). Amethyst (70 gp). Bloodstone (40 gp). Malachite (16 gp). White pearl (70 gp). Coral (70 gp).
Dynamic On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears suspenders and brown workpants. His shirt is blue, and he wears a heavy brown leather apron most of the time. His broad hat is riddled with cuts and holes. He has several tiny opal earrings on each ear.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He plays an instrument quite well.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Dynamic was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Someone believes him a fraud; and revenge
Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Enemies, Immigrant. Occupation: Baker
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 10)
Armor Class 10
Hit Points 33 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 140 pp. Eye agate (7 gp). Iolite (40 gp). Red garnet (80 gp). Onyx (40 gp). Rock crystal (40 gp). Star rose quartz (40 gp). Moonstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!