Soveliss Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is styled in orderly dreadlocks. He wears large thick round spectacles.
Personality: He can speak with the recently deceased. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sold as a small child to a wizard, Soveliss was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Adept school at a young age so that he could practice his divine talents. He was granted divine powers by his dying brother.
Motivation: Wants a kiss; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Joker. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Carpenter
Voice: Russian accent
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Windy Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear darkened spectacles and heavy clothing, no matter the weather. His fur is beige, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is very quiet and rarely speaks above a whisper. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in a small village he learned the ways of the warrior from his father. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Blacksmith for hire.
Motivation: He wants revenge against drow; and many drow want him driven away
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Job, Enemies. Occupation: Blacksmith
Voice: Speaks in third person
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 190 gp. Moonstone (70 gp). Silver pearl (90 gp). 1 Banded mail.
Uraim Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears tattered old clothes. He has a penchant for wearing a ring with an oversized jet on his left hand. He wears his chestnut hair down. His green eyes dart from person to person.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Rich, Military. Occupation: Bellfounder
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 7 (-2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 180 gp. 1 Banded mail.
Shane Coombs, Male Human [Permalink]
Personal [hide]
Description: He wears a simple grey robe with pastel stripes complete with hood. He has a moderate pudge and is not very fit. His white hair is drawn into a tight pony tail with a skull scrunchie. He is baby faced.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He was born to a criminal king-pin and mafia family Shane was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Shane decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He left for the south, certain he would find work there.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Artistic. Flaws: Shy. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Assassin
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp.
Anselm Hackney, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. He is physically well-built. His head has been shaved. His violet eyes have a joyful gleam in them most of the time.
Personality: Always inclined to offer people food he seems plenty friendly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: The child of northern immigrants he idolized his father. Anselm was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anselm decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Since then, he has sought to make the best of life.
Motivation: He is greedy; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: Criminal record, Immigrant, Rich. Occupation: Brewer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
Possessions: 80 gp.
Bethrynna Tealeaf, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a violet vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her violet boots flare out at the collars. Her hair is short and auburn. She wears a mask on her face.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is lazy and tries to find solutions quickly.
History: Bethrynna was born the youngest of three triplets. Her first spouse was a Mortician, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She moves from town to town, unable to find a place to settle.
Motivation: Many goblins want her driven away; and her name or reputation has been wronged in the past by goblins, and she desires to right it
Flaws: Lazy. Bonds: Job, Family, Immigrant, Enemies. Occupation: Carpenter
Voice: Indian accent
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 31 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 7 (-2) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Gnome
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
Possessions: 2000 gp. Sapphire pendant on gold chain (2600 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). Embroidered and bejeweled glove (4000 gp). Cloth of gold vestments (180 gp). Large well-done wool tapestry (300 gp). Silver comb with moonstones (300 gp). Golden circlet with four aquamarines (6000 gp). Gold music box (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Morg Beitz, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'8", this man is wearing colorful clothing, dressed as a Carter. His black hair is lengthy. His thin eyebrows rest above his beady green eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His parents moved while he was still in utero so he is the first generation to be born here. There was a wharf not far from home where he often wandered off to fish. He's also a talented Dilettante, but doesn't like to broadcast it.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and balancing his hectic life and new carter responsibilities is difficult
Ideals: Disciplined. Flaws: Ugly, Greedy. Bonds: Job, Immigrant, Nature. Occupation: Carter
Voice: Australian accent
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Good (CR 14)
Armor Class 11
Hit Points 60 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
Possessions: 1000 gp. Brown-green garnet (140 gp). Golden yellow topaz (500 gp). Jet (140 gp). Sard (40 gp). Chrysoberyl (140 gp). Violet garnet (500 gp). Golden yellow topaz (500 gp). Hematite (6 gp). Deep green spinel (140 gp). Violet garnet (500 gp). Aquamarine (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gubu Sutherland, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white shirt with thin grey vertical stripes and red pants. He has a moderate pudge and is not very fit. His moppish white hair is in a traditional bowl cut. His brown eyes are passionate and lively.
Personality: Eccentric and domineering, Gubu will drive conversation. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Retire the richest man in the north; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Extrovert, Entrepeneur. Flaws: Hedonist. Bonds: Rich, Enemies. Occupation: Sculptor
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 44 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +6
Possessions: 200 gp. 1 Minor magic item.
Anne Hadley, Female Human [Permalink]
Personal [hide]
Description: An older woman who wears dark leathers with embroidery, she is not a threatening figure. Her hair is greying and her face has many wrinkles. Her thin eyebrows rest above her beady gray eyes.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She takes great joy in being the best Interpreter in town.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She inherited the family business which she has now maintained for 7 years.
Motivation: Her religion dominates her actions.
Flaws: Ugly. Bonds: Adventurer, Job, Religious, Military. Occupation: Interpreter
Voice: Whispers
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!