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NPC Generator

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Advanced [show]


Uraim Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fitting clothing which further accentuates his frame. He has a very tight haircut. He has green eyes and a brown hat with a white feather.

Personality: Prone to second guessing himself, he comes off as nervous. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Uraim hails from a village terrorized by illithids. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and several ex partners dislike his way of doing things and want revenge

Flaws: Shy, Fearful. Bonds: Attractive, Enemies, Criminal record. Occupation: Detective

Voice: American accent

Attributes [hide]

Uraim Glanhig, Male Dwarf Expert 10
Medium (4'2") Dwarf, Lawful Evil (CR 10)
Armor Class 11
Hit Points 52 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 13 (+1)9 (-1)
Skills Investigation +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 1800 gp.


Social Check DCs


Bundrigo Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has a small bristly mustache and wavy chestnut hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Stoic and calm, he prefers to meditate than take action. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to loving parents in a slum to the south. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Knight

Voice: Mumbles to self between sentences

Attributes [hide]

Bundrigo Glenfellow, Male Halfling Cleric 3
Small (3'0") Halfling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)11 (+0) 11 (+0)7 (-2)
Skills Intimidation +0, Nature +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 2700 sp. 1 Half-Plate.


Social Check DCs


Flogg Ashley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair, when down, is lengthy. His eyes are hazel and catlike.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also has developed a complete distrust of the Carpenter profession.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Flogg abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He'd like to take his coworkers down a peg; and to pay off his debts

Flaws: Shy, Antagonistic. Bonds: Job, Adventurer, Debt. Occupation: Dilettante

Voice: Pirate accent

Attributes [hide]

Flogg Ashley, Male Half-Orc Expert 5
Medium (5'10") Half-Orc, Neutral Evil (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)5 (-3) 11 (+0)13 (+1)
Skills Athletics +4, History +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Warryn Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants. He has a moderate pudge and is not very fit. His red hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He has a massive crush on the younger sibling of the Roofer who has hired him part-time. He is obsessed with finding treasure.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Warryn took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He feels threatened by others; and he's looking for his big break

Flaws: Fearful. Bonds: Has a crush, Adventurer, Rich, Nature. Occupation: Roofer

Voice: Old Prospector

Attributes [hide]

Warryn Munggen, Male Gnome Sorcerer 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 28 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)13 (+1) 10 (+0)16 (+3)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 30000 sp. Carnelian (80 gp). Malachite (5 gp). Chrysoprase (80 gp). 1 Minor magic item.


Social Check DCs


Osah Panic, Female Tiefling [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She is typically in her Architect uniform. Her chestnut hair is heavily combed to the right. She has silver eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Her job bores her to no end. She has decided to make it more interesting.

History: Born in the south to a Architect, Osah learned a great deal about her father's area of expertise. A gifted student she started as a Mortician, but she got bored and became a Architect. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: A need for knowledge about a nearby landmark; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Joker. Bonds: Job, Adventurer, Criminal record. Occupation: Architect

Voice: Scandinavian accent

Attributes [hide]

Osah Panic, Female Tiefling Commoner 7
Medium (5'2") Tiefling, Lawful Evil (CR 7)
Armor Class 11
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)15 (+2) 15 (+2)15 (+2)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 12
Languages Common, Undercommon, Goblin
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +5

Possessions: 800 gp. A roughly beaten golden orb (140 gp). Brass mug with jade inlays (400 gp). Fire opal pendant on a fine gold chain (600 gp). 1 Minor magic item.


Social Check DCs


Skirt Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her red fur is greasy and uncared for. Her eyes, though not visible through her cowl, are hazel.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born into a rich family. She went to a religious school and was inspired by the priests there in charitable deeds. She now travels the world, in search of power and loot.

Motivation: She has money and likes to spend it; and she has passion for adventuring and risk

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich, Religious. Occupation: Glassblower

Voice: Forgets to breathe while speaking

Attributes [hide]

Skirt Treat, Female Tabaxi Barbarian 7
Medium (6'4") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 54 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)10 (+0) 15 (+2)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 600 gp. Coral (140 gp). Jet (140 gp). Moonstone (70 gp). Bloodstone (70 gp). 1 Minor magic item.


Social Check DCs


Sun Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears a brown cloak and cross-gartered tan stockings. Beneath her clothing is a huge mess of scar tissue. She wears her lavender fur up. She wears a mask on her face.

Personality: Sun hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. She moved out north to avoid the crime she committed. Days after completing her studies, news broke out that her hometown was attacked by drow. Sun was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.

Motivation: A rival would like her out of the picture; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Bonds: Slave, Criminal record, Religious, Enemies. Occupation: Carter

Voice: Voice breaks

Attributes [hide]

Sun Of World, Female Tabaxi Rogue 8
Medium (5'4") Tabaxi, True Neutral (CR 8)
Armor Class 10
Hit Points 35 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)13 (+1) 10 (+0)10 (+0)
Skills Deception +3, Nature +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 5000 sp.


Social Check DCs


Oloric Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears skinny pants and wears a brown and blue robe with the hood down. He is bald on top and has large auburn tufts of hair around his ears. He wears an eyepatch.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: When he was but 3 years old his parents immigrated from the west. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his brother; and an old rival family wants him found

Flaws: Ugly, Sensitive. Bonds: Family, Immigrant. Occupation: Engraver

Voice: Pirate accent

Attributes [hide]

Oloric Daraln, Male Dwarf Fighter 3
Medium (3'11") Dwarf, Lawful Good (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 18 (+4)14 (+2) 10 (+0)9 (-1)
Skills Investigation +4, Stealth +1
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Hunter Morton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His brown hair is heavily combed to the left. He has hazel eyes and a brown hat with a green feather.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He pushes his goals aggressively. He is also a coward if confronted.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his mother and his brother before him, after school he went straight into learning to become a Actor. He has achieved small success as a Actor.

Motivation: Seeks redemption; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Criminal record, Job. Occupation: Actor

Voice: High pitched, excited

Attributes [hide]

Hunter Morton, Male Human Druid 2
Medium (5'6") Human, Lawful Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 12 (+1)11 (+0) 10 (+0)14 (+2)
Skills Arcana +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1900 sp. 1 Half-Plate.


Social Check DCs

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