Cask Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears light armors faded through time and improper care. His white fur is still thick. His eyes are likewise copper. His teeth are white and perfect.
Personality: He exudes charisma. He is a tour de force of persuasion. He is frequently practicing swordplay.
History: Cask was born in the west. At a young age he loved to build and create. A freak accident while working with his Cartwright mother left him crippled. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: A need for knowledge about a nearby landmark; and he wants nothing more than to rejoin the army
Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Military. Occupation: Mortician
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 14)
Armor Class 14
Hit Points 53 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 8 (-1) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Draconic, Abyssal
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4
Possessions: 2000 gp. Emerald (400 gp). Rich purple corundum (400 gp). Deep green spinel (110 gp). Chrysoberyl (110 gp). Blue star sapphire (400 gp). Aquamarine (1500 gp). Azurite (12 gp). Sardonyx (50 gp). Chrysoberyl (110 gp). White opal (400 gp). Bloodstone (50 gp). Tiger eye turquoise (12 gp). Lapis lazuli (12 gp).
Art Running, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears tight fighting clothing, which leaves very little to the imagination. Her fur, while still mostly white, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She also is a firm believer in the womanly ideal.
History: Born in the east her family was never financially stable. She has had some formal singing training, and achieved minor success. She has never given up on her singing dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic. Flaws: Terse, Impulsive. Bonds: Poor. Occupation: Glassblower
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 16 (+3) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1900 sp. 1 Masterwork Common Melee.
Adelaide Hackney, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has shaved her head bald. Her half smiles and brown eyes are beguiling and draw you in.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: From birth she was tutored by a cruel and relentless mentor. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She then took over the family business and is one of the better Guard for hire.
Motivation: To end her boredom; and wants to open a new tavern
Flaws: Mundane. Bonds: Attractive, Job, Mentor, Religious. Occupation: Guard
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Gimurt Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He tends to wear a brown poncho over his likewise colored trousers and shirt. With bright brown hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Like his mother and his brother before him, after school he went straight into learning to become a Architect. He has set out to sabotage the competition.
Motivation: To end his boredom; and an old rival family wants him found
Flaws: Disease, Insomniac, Mundane. Bonds: Job, Family. Occupation: Architect
Voice: Excited and jittery
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 75 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Ignan, Sylvan, Gnoll
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +5
Possessions: 400 pp. Amethyst (150 gp). Moonstone (60 gp). Amethyst (150 gp). Jade (150 gp). Onyx (60 gp). Blue sapphire (1400 gp). Peridot (60 gp). Star rose quartz (60 gp). Jade (150 gp).
Siffress Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: A middle-aged woman, she is well dressed, but even with her fine clothing she looks run-down, and is pretty ugly. Her white hair has been sun bleached extensively. She has a tattooed face.
Personality: A deeply religious woman she believes everything happens for a reason. She does not believe in violence as a means to an end. She is a dedicated Mayor but believes her peers are too gung-ho.
History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Days after completing her studies, news broke out that her hometown was attacked by drow. Siffress was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.
Motivation: She has decided she is irredeemable; and she is compelled to act according to her religious beliefs
Ideals: Pacifist. Flaws: Ugly. Bonds: Religious, Enemies, Criminal record. Occupation: Mayor
Voice: Smooth and feminine
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 15 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp.
Damaia Horror, Female Tiefling [Permalink]
Personal [hide]
Description: She has a missing right leg. She typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. Her red hair is slicked back into a classic pompadour. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is a logical person and will generally grow upset if things defy logic and science.
History: Sold as a small child to a slaver, Damaia was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She dropped out of school before completing her studies. She got away from her former life and has fallen to alcoholism.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to share knowledge with the world
Ideals: Passionate, Logical. Flaws: Addict. Bonds: Mentor. Occupation: Glassblower
Voice: Booming voice
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 19 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnoll, Halfling, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp.
Andraste Ilphelkiir, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 5'2" and is a bit bulky. She is very muscular particularly in the legs. She is generally shirtless and showing off her tattooed chest. Her moppish brown hair is in a traditional bowl cut. Her brown eyes dart from person to person.
Personality: She is mildly Half-Elf supremacist, though she does not identify as such. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was raised in a white middle class family as the only child. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is wracked by social anxiety; and she has money and likes to spend it
Flaws: Racist, Mundane, Fearful. Bonds: Rich. Occupation: Knight
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 7)
Armor Class 10
Hit Points 25 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Gnome
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. Moss agate (16 gp). Chalcedony (50 gp). Eye agate (16 gp).
Gale Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. She carries with her a set of nunchakus on her belt, each one with a topaz on the hilt. She has styled her white fur well, parting it to the right. Her copper eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Gale will drive conversation. Further she is a bit of a stoner and is frequently out of it.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gale fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is currently in port desperately looking for someone to get her out
Ideals: Fighting, Extrovert. Flaws: Addict. Bonds: Attractive, Slave. Occupation: Blacksmith
Voice: Mousy voice
Attributes [hide]
Medium (4'7") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 7 (-2) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1 Breastplate.
Isabella England, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her black hair is slicked back into a classic pompadour. Her eyes are blue and she is always smoking a pipe.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is lazy and tries to find solutions quickly.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Bounty Hunter arts, while her mother instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Wants to have a good time and be beloved; and she has money and likes to spend it
Ideals: Opinionated, Optimist. Flaws: Lazy. Bonds: Rich, Guardian. Occupation: Bounty Hunter
Voice: Old thin voice
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 8)
Armor Class 14
Hit Points 55 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 14 (+2) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 140 pp.
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