Ogthrak Ramsay, Male Half-Orc [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a moderate pudge and is not very fit. His blonde hair is smooth and relatively long. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: He wants nothing more than to rejoin the army; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Passionate. Bonds: Attractive, Religious, Military, Criminal record. Occupation: Stableman
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: 30 gp.
Mara Caerdonel, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears rags and sports a simple walking cane. Her chestnut hair, when down, is lengthy. Her fierce gray eyes like to dwell on things.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. The war was a terrible time for her, and Mara does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. When Mara reached her early adolescence her Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was always very intelligent and has formed a secret society of philosophers.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Flaws: Secretive, Depressed. Bonds: Poor, Military, Religious, Enemies. Occupation: Unemployed
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Giant, Orc
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. 1 Minor magic item.
Helen Selevarun, Female Half-Elf [Permalink]
Personal [hide]
Description: She stands about 5'9" and wears a violet shirt with thin green vertical stripes and brown pants. Her left hand appears badly burned and disfigured. Her black hair is knotted and matted. Her fair skin shows little sign of her aristocratic breeding.
Personality: Helen wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.
History: Helen lived on a farm with her mother, near the main road leading to a nearby town. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has been saving her money to try and buy her sister's freedom.
Motivation: To unite with her sister.
Ideals: Disciplined, Artistic. Bonds: Attractive, Family. Occupation: Barrister
Voice: Slow speaker
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 7)
Armor Class 11
Hit Points 78 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Gnoll, Undercommon, Gnome
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 600 gp. Aquamarine (300 gp). Moonstone (80 gp). Rock crystal (80 gp). 1 Minor magic item. 1 Minor magic item.
Ghaliver Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is short and auburn. His violet eyes dart from person to person to random spaces in the air.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Around other people he will do his best to conceal his emotions and appear jolly.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Brilliant and gifted he never wanted to apply himself. He has dedicated himself to building a better trade route.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Joker, Gifted. Flaws: Shy. Bonds: Adventurer, Military. Occupation: Fletcher
Voice: Eastern European accent
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 47 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 6000 sp.
Gimble Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tight fitting tan shirt and pants. His brown hair is still thick. He has blue eyes and a tan hat with a brown feather.
Personality: Confrontational and typically high on some drug or another. Further he is a bit of a stoner and is frequently out of it.
History: The child of a Barkeep, who enjoyed hunting, Gimble was taken on many hunting expeditions. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Addict. Bonds: Nature, Criminal record. Occupation: Blacksmith
Voice: Scandinavian accent
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 36 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 5000 cp. 1 Minor magic item.
Cask Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. Her beige fur is knotted and matted. Her eyes are yellow and catlike.
Personality: She is very quiet and rarely speaks above a whisper. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She got into the Architect business at a young age. From her teen years she was always beautiful and desirable, so people have always doted on her. She inherited the family business which she has now maintained for 6 years.
Motivation: She'd like to take her coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Opinionated, Fighting. Flaws: Shy. Bonds: Attractive, Job. Occupation: Architect
Voice: Breathy voice
Attributes [hide]
Medium (4'8") Tabaxi, Neutral Evil (CR 7)
Armor Class 14
Hit Points 64 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
Possessions: 10000 sp.
Ûshgol Warwick, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'10" and lanky with angular features, he is an attractive figure. He wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. His long chestnut hair is drawn into a two foot long braid. He has a tattooed face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born the only child of a wealthy merchant. When Ûshgol reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Optimist, Entrepeneur. Flaws: Insane. Bonds: Attractive, Military. Occupation: Priest
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Good (CR 15)
Armor Class 13
Hit Points 83 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 6 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +6
Possessions: 8000 gp. Brown diamond (5000 gp). Star ruby (1400 gp). Banded agate (6 gp). Citrine (30 gp). Malachite (6 gp). Blue quartz (6 gp). Deep green spinel (60 gp). Rock crystal (30 gp). Aquamarine (1600 gp). Golden yellow topaz (1600 gp). 1 Medium magic item.
Mary Marley, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She carries a battered shortbow and tarnished longsword as well. Her long auburn hair is drawn into a two foot long braid. Her half smiles and violet eyes are beguiling and draw you in.
Personality: She will rave to anyone who will listen. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Mary is combative with any and all who dare try her patience in the slightest.
History: Born in a small village she learned the ways of the warrior from her father. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is greedy
Ideals: Fighting, Justice. Flaws: Insane. Bonds: Rich, Attractive. Occupation: Ruler
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 6 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 4000 cp. 1 Crowbar.
Vaina Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her long black hair reaches down to her waist. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is lazy, self-centered, vain, and jealous.
History: Vaina was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She is untrained/undisciplined, which makes her dangerous.
Motivation: Retire the richest woman in the west; and she is not mentally stable, and does not behave rationally
Ideals: Entrepeneur, Joker. Flaws: Insane, Selfish. Bonds: Poor. Occupation: Roofer
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 9)
Armor Class 14
Hit Points 52 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +5
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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