Mugrunden Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of glaives on his belt, each one with a topaz on the hilt. He sports a flattop crest cut. He wears an eyepatch.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a ruthless business man, a trait he acquired from his mother.
History: Born in a small village he learned the ways of the warrior from his mother. His childhood dream was to be a Banker, but he was a colossal failure. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to open a new tavern; and he is not mentally stable, and does not behave rationally
Ideals: Entrepeneur, Fighting. Flaws: Ugly, Insane. Bonds: Job. Occupation: Mason
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 14)
Armor Class 11
Hit Points 75 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +9 / 4d6+4, Ranged +6 / 4d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 6000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Fire opal pendant on a fine gold chain (2100 gp). Old masterpiece painting (2100 gp). Gold and topaz bottle stopper cork (800 gp). An abacus with copper, silver and gold markers (110 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). An abacus with copper, silver and gold markers (110 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item.
Norkruuth Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a green poncho over his likewise colored trousers and shirt. His bronze crest is lengthy. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to make people angry or surprised. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He comes from a rich southern family. He moved out west to avoid the crime he committed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Flaws: Antagonistic. Bonds: Rich, Criminal record, In love, Adventurer. Occupation: Sellsword
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 10)
Armor Class 12
Hit Points 88 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 17 (+3) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Phann Ethanasath, Female Elf [Permalink]
Personal [hide]
Description: A 5'4" northern woman, she wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her silver hair is cut jaggedly and amateurishly. She has green eyes and a tan hat with a black feather.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Born to a pair of adventurers, Phann grew up listening to her mother's many stories. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Recently she has begun working with bootleggers and crooks.
Motivation: To be a Unemployed again; and wants to open a new tavern
Ideals: Passionate. Bonds: Poor, Criminal record, Adventurer, Job. Occupation: Barrister
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 200 gp.
Philomena Thistletop, Female Halfling [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears professional attire. She has styled her red hair well, parting it to the left. Her eyes, though not visible through her cowl, are amber.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She does not believe in violence as a means to an end. She is a dedicated Mayor but believes her peers are too gung-ho.
History: She was born at the edge of vast plains. From her teen years she was always beautiful and desirable, so people have always doted on her. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She's repulsed by the PC.
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Nature, Guardian. Occupation: Mayor
Voice: Farmer accent
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 39 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Druidic, Celestial, Terran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 200 gp.
Two Llamas Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His cinnamon fur is lengthy and is close to two feet long. He wears an eyepatch.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: Money/treasure; and retire the richest man in the west
Ideals: Entrepeneur, Athletic. Flaws: Ugly, Cynical. Bonds: Rich. Occupation: Dilettante
Voice: Irish accent
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 8)
Armor Class 14
Hit Points 50 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 12 (+1) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1600 gp. 1 Minor magic item.
Roge Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears dull red sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. Beneath his clothing is a huge mess of scar tissue. He wears a small hat to hide his balding. He wears crescent spectacles with a black brim.
Personality: He loves telling others what to do and how they should feel about things. He uses divination through singing.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted druidic powers by his dying sister.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army
Ideals: Opinionated, Gifted, Artistic. Bonds: Slave, Military. Occupation: Doctor
Voice: Jamaican accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 21 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 900 gp. Golden yellow topaz (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kipper Folkor, Male Gnome [Permalink]
Personal [hide]
Description: 3'2" and muscular, this eastern man wears a blue vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is kept up in a ponytail inside a top hat. His ears are large.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He misses his home and complains about the freezing weather, even in summer.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He moves from town to town, unable to find a place to settle.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Painter
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 7 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 70 pp. Azurite (9 gp). Carnelian (70 gp). Coral (140 gp). 1 Simple lock. 1 Masterwork Musical instrument. 1 Disguise kit. 1 Spyglass.
Anastrianna Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She keeps her chestnut hair in a flapper bob. She has gleaming, smiling blue eyes.
Personality: Eccentric and domineering, Anastrianna will drive conversation. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She served in the navy to pay for her family's outstanding loans. She was an apprentice working in her mother's forge. She inherited the family business which she has now maintained for 8 years.
Motivation: Further expansion of business.
Ideals: Athletic, Extrovert. Flaws: Impulsive. Bonds: Military, Job. Occupation: Shoemaker
Voice: Strong lisp
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp. Red garnet (140 gp).
Oskar Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries a battered falchion and tarnished kukri as well. His tied-back hair is blonde. His hazel unseeing eyes seem to look past you.
Personality: This man loves painting and to teach people painting more than just about anything. He has all his life been fascinated with painting.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He worked as a nervous Locksmith and found it very stressful. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found
Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Rich, Job, Family. Occupation: Locksmith
Voice: Irish accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 17 (+3) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Halfling
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 330 gp.
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Their contribution stands as a beacon of hope for all adventurers!
