Seven Running, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. He has moderate length gray fur. His green eyes are slightly larger than normal.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the east to a Bellfounder, Seven learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has set out to sabotage the competition.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Joker, Justice, Fighting. Flaws: Mundane. Bonds: Job. Occupation: Bellfounder
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Aquan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 13000 cp.
Eida Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a well pressed and immaculate suit (or dress). Her white hair is cut short. She has gleaming, smiling blue eyes.
Personality: Eida is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born to a Mortician, her mother struggled to pay the bills. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Tiefling compassion; and to reunite with her old friends
Ideals: Extrovert. Flaws: Shy, Racist. Bonds: Adventurer, Poor. Occupation: Stylist
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 4)
Armor Class 15
Hit Points 21 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Druidic
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 500 gp. Sard (60 gp). Alexandrite (400 gp). Tiger eye turquoise (6 gp). 1 Masterwork Heavy steel shield. 1 Half-Plate.
Jasmine Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: She has a large white mantle and cape that has been intricately interwoven into her brown robe. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her chestnut hair up. She wears large thick round spectacles.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She also hits on women, regardless of circumstances.
History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has gone from town to town working and never settling down anywhere, but has fallen for a local Bather. She hasn't told them the truth, but wants to settle down with them.
Motivation: She would like to get married and retire.
Ideals: Joker. Bonds: Attractive, Has a crush, Mentor. Occupation: Layabout
Voice: Hissing voice
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 8)
Armor Class 14
Hit Points 38 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Terran
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +5
Possessions: 1200 gp. Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). 1 Minor magic item.
Gadreel Rescue, Female Tiefling [Permalink]
Personal [hide]
Description: She is renowned for her bright green dresses and hats. She carries with her a set of hammers on her belt, each one with a sapphire on the hilt. She wears a wide-brimmed hat to cover her moderate length white hair. She has silver eyes.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Gadreel was born in the south. At a young age she loved to build and create. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has worked as a Cartwright like her mother before her.
Motivation: She is compelled to act according to her religious beliefs; and she is unsatisfied with her job
Ideals: Fighting, Disciplined, Persistence. Bonds: In love, Job, Religious. Occupation: Cartwright
Voice: Indian accent
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 6)
Armor Class 10
Hit Points 42 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 20000 cp.
Ootah Clive, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with black colored cloaks and clothing. Her white hair is kept up in a ponytail inside a broad hat. She has gleaming, smiling brown eyes.
Personality: She is happy with her job as a Assassin. She turns her eye from what people do, preferring to live and let live. She does not trust anyone and sleeps with one eye open.
History: She was born into a rich family. Her father was very strict, and drilled into her lessons on being the perfect lady. She now mingles about in high society.
Motivation: She's repulsed by the PC; and money/treasure
Ideals: Impeccable. Flaws: Insomniac, Antagonistic. Bonds: Job, Rich. Occupation: Assassin
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Good (CR 4)
Armor Class 8
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 12 (+1) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Percival Bristol, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. He has a moderate pudge and is not very fit. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with a lost civilization.
History: Gifted from a young age, Percival studied abroad. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Insane, Shy. Bonds: Rich, Adventurer. Occupation: Assassin
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 6 (-2) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Goblin, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 300 sp.
Isabella Teinithra, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her tied-back hair is golden. Her face is covered beneath a completely black helmet.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done she does not care how it got done.
History: Isabella lived on a farm with her father, near the main road leading to a nearby town. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To unite with her brother; and she is wracked by social anxiety
Ideals: Gifted, Professionalism. Flaws: Fearful. Bonds: Family. Occupation: Masseuse
Voice: Posh accent
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 10)
Armor Class 11
Hit Points 37 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Elven, Goblin, Terran
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 2300 gp. Lapis lazuli (4 gp). Blue sapphire (1300 gp). Rock crystal (70 gp). Fire opal (1300 gp). Rhodochrosite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pâsh Kelsey, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a black armored body suit, with a simple violet line shooting up and back down. His white hair is braided into rings. His ears are large.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was a mechanic, and taught him how to fix just about anything. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pâsh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Persistence, Fighting. Flaws: Ugly, Antagonistic. Occupation: Beggar
Voice: Slow speaker
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Good (CR 7)
Armor Class 13
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Auran, Ignan
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1200 gp. Pink pearl (70 gp). Deep blue spinel (700 gp).
Whurdred Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a grey and brown handkerchief worn on her right side, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'1" when asserting herself. She has a long silver ponytail with little hanging trinkets. Her brown eyes dart from person to person to random spaces in the air.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Born to a pair of adventurers, Whurdred grew up listening to her father's many stories. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. During her travels, Whurdred and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Whurdred discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Whurdred fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Justice. Flaws: Disease, Greedy. Bonds: Adventurer, Criminal record. Occupation: Tailor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 27 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 110 gp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
