Nimble Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He has the majority of his body covered in plate. He wears his gray fur down. He has several tiny emerald earrings on each ear.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is lazy and tries to find solutions quickly.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Shy, Lazy. Bonds: Rich. Occupation: Hunter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2800 sp.
Blendaeth Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants, and she perpetually has her mace ready. She keeps her black crest in a flapper bob. Her fierce red eyes like to dwell on things.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Blendaeth hails from a village terrorized by giants. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.
Motivation: She wants revenge against giants.
Ideals: Fighting. Bonds: Attractive, Job, Slave, Enemies, Religious. Occupation: Crown-heir
Voice: Excited and jittery
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 7)
Armor Class 8
Hit Points 32 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 9 (-1) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1200 gp. Eye agate (4 gp). Bloodstone (30 gp). Jet (90 gp).
Huru Mitchell, Female Half-Orc [Permalink]
Personal [hide]
Description: She is lean but muscular and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her tied-back hair is golden. She has several tiny sapphire earrings on each ear.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She cannot resist a sob story and will often dote over anyone who has one.
History: Gifted from a young age, Huru studied abroad. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has been saving her money to try and buy her sister's freedom.
Motivation: To share knowledge with the world; and to unite with her sister
Ideals: Philantrophist, Gifted, Logical. Bonds: Rich, Family. Occupation: Painter
Voice: Uses sign language
Attributes [hide]
Medium (4'9") Half-Orc, Lawful Evil (CR 5)
Armor Class 12
Hit Points 13 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp. 1 Minor magic item.
Semyaza Sage, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears light armors faded through time and improper care. She has done her best to style her white hair to look like a famous performer. Her eyes, though not visible through her cowl, are red.
Personality: She hates Tieflings with a passion. As such she is filled with self loathing. She would rather hide behind her crafts than deal with other people.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Semyaza was born on a far eastern island where she grew up under the tutelage of her father, an expert Farmer. She moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Dwarven people; and dwarven compassion
Ideals: Artistic. Flaws: Racist, Shy. Bonds: Immigrant. Occupation: Farmer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Aquan, Infernal
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 150 gp.
Quick Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears suspenders and pastel workpants. His shirt is white, and he wears a heavy pastel leather apron most of the time. His white fur has been sun bleached extensively. He wears crescent spectacles with a black brim.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born several months after his mother was called into army service. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Bowyer, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and to prove his worth to the world
Ideals: Gifted. Flaws: Fearful, Impulsive. Bonds: Job, Military. Occupation: Ruler
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 15)
Armor Class 11
Hit Points 124 (15d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 6 (-2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 18
Languages Common
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +1
Possessions: 4000 gp. Silver pearl (120 gp). Aquamarine (900 gp). Amber (120 gp). Brown-green garnet (120 gp). Hematite (5 gp). Red-brown spinel (120 gp). Alexandrite (900 gp). Sard (20 gp). Jacinth (3000 gp). Iolite (20 gp). Iolite (20 gp). Golden yellow topaz (900 gp). Alexandrite (900 gp). Tiger eye turquoise (5 gp). Moonstone (20 gp). White pearl (120 gp). Chrysoprase (20 gp). Aquamarine (900 gp). Canary diamond (3000 gp). Zircon (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dariff Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses in brown turtlenecks beneath a tan coat with blue slacks. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She is bald on top and has large black tufts of hair around her ears. She wears a mask on her face.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: The child of a Guard, who enjoyed hunting, Dariff was taken on many hunting expeditions. Her childhood dream was to be a Guard, but she was a colossal failure. She inherited the family business which she has now maintained for 4 years.
Motivation: She is unsatisfied with her job; and further expansion of business
Ideals: Philantrophist. Flaws: Ugly, Sensitive. Bonds: Nature, Job. Occupation: Baker
Voice: Hollow voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 81 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 100 pp. Lapis lazuli (10 gp). Pink pearl (130 gp). Tourmaline (130 gp). Black star sapphire (600 gp). Alexandrite (600 gp). White pearl (130 gp). Iolite (80 gp). Obsidian (10 gp). Peridot (80 gp). 1 Minor magic item. 1 Minor magic item.
Warryn Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in collared shirts and wears a proper scarf over his head. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has blue eyes and a blue hat with a white feather.
Personality: He is fixated on the number 71. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Warryn was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Merchant for hire.
Motivation: A deep hatred of gnolls; and he'd like to take his coworkers down a peg
Ideals: Extrovert, Entrepeneur. Flaws: Insane. Bonds: Job, Enemies. Occupation: Merchant
Voice: Soothing and warm
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 58 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Druidic
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 |
Possessions: 6000 gp. Solid gold idol (1200 gp). Old masterpiece painting (700 gp). An abacus with copper, silver and gold markers (70 gp). Large well-done wool tapestry (600 gp). Black velvet mask with numerous citrines (70 gp). A roughly beaten golden orb (70 gp). A delicate brass dragon egg (100 gp). 1 Medium magic item.
Bundrigo Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses well, wearing red shirts, loose pants, and blazers most of the time. His brown hair and beard is wavy and long. His eyes are gray and he is always smoking a pipe.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Bundrigo is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. During his travels, Bundrigo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bundrigo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bundrigo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To reunite with his absent mother; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Family, Adventurer. Occupation: Ploughman
Voice: Scratchy, weak
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 15 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 9 (-1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Elven, Sylvan, Dwarven
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 300 gp. Rhodochrosite (6 gp). Onyx (70 gp). Golden yellow topaz (200 gp).
Seven In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her cinnamon fur is slicked back into a classic pompadour. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is afraid of women and trembles around them
History: She got into the Navigator business at a young age. A gifted student she started as a Jeweler, but she got bored and became a Navigator. She ran away from her former home and has been making her living as a Navigator for the past few years.
Motivation: To be a Jeweler again; and she'd like to take her coworkers down a peg
Ideals: Fighting, Athletic, Passionate. Flaws: Addict, Shy. Bonds: Job. Occupation: Navigator
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 84 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +6
Possessions: 1300 gp. Brass mug with jade inlays (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!
