Eldeth Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her brown hair is styled in orderly dreadlocks. Her brown eyes are slightly larger than normal.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Eldeth studied abroad. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She inherited the family business which she has now maintained for 7 years.
Motivation: She is compelled to act according to her religious beliefs; and further expansion of business
Ideals: Passionate, Gifted. Bonds: Rich, Nature, Job, Religious. Occupation: Guard
Voice: Gruff and masculine
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 1000 cp.
Audhild Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears tight fitting clothing which further accentuates her frame. She is muscular with a powerful set of arms. She has dyed her greying red hair a little too much giving a sharp red color. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is able to make almost anything out of random pieces of junk.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She made a point of taking high paying jobs and getting most of it up front. In the meantime she has taken over work as a Roofer and occasionally as a mercenary.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and expand her business
Ideals: Gifted. Flaws: Insomniac, Emotional. Bonds: Attractive, Adventurer, Job. Occupation: Roofer
Voice: Hollow voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Sannl Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears an entirely brown suit with yellow socks and a vest with buckled shoes. She keeps her chestnut hair in a flapper bob. Her eyes are green and she is always smoking a pipe.
Personality: Sannl wants to be seen as a stoic, levelheaded, noble Aristocrat, so she tries to act the part. She does a good job, for the most part... She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was raised in a forest tribe. When Sannl reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She doesn't get along with people that don't share her tastes; and to reunite with her old friends
Ideals: Disciplined, Impeccable. Bonds: Adventurer, Nature, Military. Occupation: Seamstress
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 27 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: Just what you see.
Hugolina Ashley, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 5'11". She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and her gloved hand is found clutching a hand crossbow. Her hair is long and silver with streaks of black, and is pulled back with small grey clips. She is very pretty but has cold, dead eyes.
Personality: She is calm most of the time but flees social interaction. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born in a small desert village. Over the years she perfected her riding and shooting skills. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and she wants to get laid
Flaws: Shy, Antagonistic. Bonds: Poor, Attractive, Nature. Occupation: Navigator
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 7
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 5 (-3) | 10 (+0) | 12 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple +0
Possessions: 700 sp. Alexandrite (200 gp).
Unvera Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a blue coat over a red low-cut shirt, and a wide-brimmed hat upon her head. She is an epitome of beauty. Her hair is greying and her face has many wrinkles. Her amber eyes are passionate and lively.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She uses divination through singing.
History: She was born in a small island village. Brilliant and gifted she never wanted to apply herself. After a long history of fighting, Unvera and her spouse have recently divorced.
Motivation: She is currently in port desperately looking for someone to get her out; and she's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Nature. Occupation: Priest
Voice: Slow speaker
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 10)
Armor Class 13
Hit Points 37 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 260 pp. Golden circlet with four aquamarines (4000 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Gold and topaz bottle stopper cork (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tiaathque Firahel, Female Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She is dressed in earthy colors with a tan and brown handkerchief worn on her right side. Beneath her clothing is a huge mess of scar tissue. Her hair is cut close to her head. Her eyes are likewise blue.
Personality: She is mildly Elf supremacist, though she does not identify as such. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born in a small mountains village. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tiaathque took refuge in the large cave and found the beat up dagger and armor she uses now. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants her loneliness to end; and a strong sense of loyalty to dragonborn people
Ideals: Philantrophist. Flaws: Racist. Bonds: Slave, Nature, Adventurer, Has a crush. Occupation: Fisher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 5000 cp.
Simon Evans, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a yellow small hat and yellow clothes. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Simon was raised in a hard working conservative environment. He worked as a nervous Weaver and found it very stressful. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Expand his business; and nothing but the best is good enough for him
Ideals: Philantrophist, Impeccable. Flaws: Depressed. Bonds: Job, In love. Occupation: Weaver
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 10 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp.
Dagger Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a pastel cloak and cross-gartered brown stockings. Beneath his clothing is a huge mess of scar tissue. His long black fur is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dagger grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dagger. Being a Adventurer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is content.
Flaws: Mundane. Bonds: Slave, Guardian, Criminal record, Religious. Occupation: Adventurer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 7 (-2) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 sp.
Myathethil Iranapha, Female Half-Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy blonde stubble. She wears violet painted combat armor at almost all times. She has a hunchback. Her blonde hair is knotted and matted. Her face is covered beneath a completely black helmet.
Personality: She dislikes all the random violence that takes place in the west. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: Born to a poor family in the city she treasured whatever gifts she got. She took every job she could get her hands on, but the opportunities for Half-Elves in the west were limited. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is greedy; and a need for knowledge about a nearby landmark
Ideals: Pacifist. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Architect
Voice: Italian accent
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 13)
Armor Class 9
Hit Points 73 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Elven, Goblin
Attacks Melee +6 / 4d4+2, Ranged +3 / 4d4-1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
