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NPC Generator

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Advanced [show]


Serpent Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 4'8", this woman is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. She wears a deerstalker hat to hide her balding. Her skin is flawless and her copper eyes scan people very quickly.

Personality: She is calm most of the time but flees social interaction. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Serpent was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She desires power and/or immortality; and she has passion for adventuring and risk

Flaws: Shy, Insane. Bonds: Attractive, Adventurer, Poor. Occupation: Crown-heir

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Serpent Grass, Female Tabaxi Monk 4
Medium (4'8") Tabaxi, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 42 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 18 (+4)11 (+0) 14 (+2)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2

Possessions: 4000 cp.


Social Check DCs


Vonana Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy auburn stubble. She wears suspenders and brown workpants. Her shirt is red, and she wears a heavy brown leather apron most of the time. She has a hunchback. Her auburn hair is cut short. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Bricklayer arts, while her mother instructed her in etiquette, music and courtly manner. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. By chance she met her sister recently and the two have been together since.

Motivation: Doesn't want to be a Bricklayer and was forced into it by her family; and marry her sister to traveling adventurers

Ideals: Professionalism. Flaws: Ugly, Greedy. Bonds: Rich, Family. Occupation: Bricklayer

Voice: Breathy voice

Attributes [hide]

Vonana Bofdann, Female Dwarf Fighter 3
Medium (4'1") Dwarf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 12 (+1)11 (+0) 13 (+1)10 (+0)
Skills Deception +2, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 1500 sp.


Social Check DCs


Audhild Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her hair is greying and her face has many wrinkles. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Audhild enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Audhild was born with her mother's beautiful face. Her mother took her hunting and taught her how to get in the mind of other creatures. She became a Carpenter soon after.

Motivation: Wants to open a new tavern; and to be a banker again

Flaws: Addict, Hedonist. Bonds: Attractive, Job, Nature. Occupation: Carpenter

Voice: Cold and demanding tone

Attributes [hide]

Audhild Holderhek, Female Dwarf Warrior 11
Medium (4'1") Dwarf, Lawful Good (CR 11)
Armor Class 11
Hit Points 112 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)15 (+2) 7 (-2)10 (+0)
Skills Athletics +6, Religion +6
Senses Passive Perception 8
Languages Common, Dwarven, Giant, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +6

Possessions: 220 pp. Hematite (6 gp). Black pearl (900 gp). Rich purple corundum (900 gp). Blue star sapphire (900 gp). Moss agate (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Calcitro Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. He has done his best to style his chestnut hair to look like a famous performer. He has a dull look in his amber eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Calcitro enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the east his family was never financially stable. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Calcitro and his spouse have recently divorced.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Shy, Hedonist, Antagonistic. Bonds: Poor, Job. Occupation: Layabout

Voice: Farmer accent

Attributes [hide]

Calcitro Deephollow, Male Halfling Ranger 2
Small (2'11") Halfling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)11 (+0) 15 (+2)11 (+0)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Silk rope.


Social Check DCs


Gimurt Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his axe. His black hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He speaks before he thinks and is too direct. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Sold as a small child to a necromancer, Gimurt was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world.

Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Mentor. Occupation: Miller

Voice: Tuts and clicks tongue

Attributes [hide]

Gimurt Trueanvil, Male Dwarf Paladin 12
Medium (4'5") Dwarf, Lawful Good (CR 12)
Armor Class 8
Hit Points 92 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 15 (+2)17 (+3) 9 (-1)12 (+1)
Skills Persuasion +5, Stealth +2
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Terran, Orc
Attacks Melee +6 / 3d10+2, Ranged +2 / 3d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp.


Social Check DCs


Dagger In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His yellow fur is smooth and relatively long. He has amber eyes.

Personality: He is a Farmer first and foremost. He believes firmly that knowledge should be universal. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Gifted from a young age, Dagger studied abroad. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Insane. Bonds: Rich, Job, Criminal record. Occupation: Farmer

Voice: Prounounces S like Z

Attributes [hide]

Dagger In the Wind, Male Tabaxi Barbarian 4
Medium (6'8") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 23 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)12 (+1) 9 (-1)15 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Bertram Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears a tight fitting red shirt and pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Architect business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: To be a Actor again; and balancing his hectic life and new architect responsibilities is difficult

Flaws: Impulsive, Ugly. Bonds: Job. Occupation: Architect

Voice: Hard of hearing, loud

Attributes [hide]

Bertram Jamjar, Male Halfling Adept 5
Small (3'2") Halfling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 17 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills History +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Halfling, Orc, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 600 gp.


Social Check DCs


Aelar Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His hair is golden, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: A deeply religious man he believes everything happens for a reason. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was raised by priests from a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: A deep hatred of illithids.

Bonds: Attractive, Religious, Enemies, Mentor, Family. Occupation: Slave Trader

Voice: Mumbles to self between sentences

Attributes [hide]

Aelar Meliamne, Male Half-Elf Paladin 7
Medium (5'4") Half-Elf, Neutral Good (CR 7)
Armor Class 10
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)9 (-1) 15 (+2)10 (+0)
Skills Acrobatics +3, History +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp.


Social Check DCs


Emma Harlow, Female Human [Permalink]

Personal [hide]

Description: She wears a grey vest and prefers black and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her skin is fair and her fingers are delicate and long. She is bald on top and has large silver tufts of hair around her ears. She wears an eyepatch.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was raised in a white middle class family as the only child. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She now spends her time doing works of charity.

Motivation: She feels that her past leaves her morally obligated to help; and a rival would like her out of the picture

Ideals: Philantrophist. Flaws: Ugly, Insane, Mundane. Bonds: Criminal record. Occupation: Animal Trainer

Voice: Speaks with squeezed throat

Attributes [hide]

Emma Harlow, Female Human Bard 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)15 (+2) 12 (+1)14 (+2)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 120 gp.


Social Check DCs

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