Theirastra Suithrasas, Female Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman dresses in collared shirts and wears a proper scarf over her head. She has no hair. She has violet eyes.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She also is a firm believer in the womanly ideal.
History: Theirastra was raised in a hard working conservative environment. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She struck the Soapmaker job and began her own company from there.
Motivation: Balancing her hectic life and new Soapmaker responsibilities is difficult; and further expansion of business
Flaws: Ugly, Depressed, Impulsive, PTSD. Bonds: Job. Occupation: Soapmaker
Voice: Slurs words
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. Obsidian (15 gp). Sard (70 gp). Moss agate (15 gp).
Lone Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a custom-built plate barding that's adorned with pastel lining and desert motifs. She sports a flattop fur cut. Her eyes are yellow and she is always smoking a pipe.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She misses her home and complains about the freezing weather, even in summer.
History: She was born in a small forest village. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Lone took refuge in the large cave and found the beat up hammer and armor she uses now. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has decided she is irredeemable
Bonds: Enemies, Immigrant, Nature, Adventurer, Criminal record. Occupation: Herbalist
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Gnoll, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 1 Minor magic item.
Traubon Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tattered old clothes. His red hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: A skeptical and narcissistic man, Traubon's first love is himself. His second love is also himself. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: The child of a Beggar, who enjoyed hunting, Traubon was taken on many hunting expeditions. Traubon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend.
Ideals: Impeccable. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Bellfounder
Voice: Scottish accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 100 gp.
Sekhmet Turmoil, Female Tiefling [Permalink]
Personal [hide]
Description: 4'7" and lanky with angular features, she is an attractive figure. She is wearing the road beaten gear of a warrior. She has dyed her greying dark red hair a little too much giving a sharp dark red color. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep black.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Her father raised her in a mountain cabin. Sekhmet liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.
Motivation: Wants to have a good time and be beloved; and she has a rivalry with the church that dominates her actions
Ideals: Fighting, Optimist. Flaws: PTSD. Bonds: Attractive, Religious, Nature. Occupation: Hunter
Voice: Sounds elderly
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 47 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Dwarven, Celestial
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 1300 gp.
Flame Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is dressed in a clean brown cloak covering her clean studded leather. She has a moderate pudge and is not very fit. Her fur is greying and her face has many wrinkles. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. The war was a terrible time for her, and Flame does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Flame hails from a village terrorized by dire rats. Because her father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her mother from journeying north to reunite her family. She now travels the world, in search of power and loot.
Motivation: Many dire rats want her driven away; and her name or reputation has been wronged in the past by dire rats, and she desires to right it
Flaws: Depressed. Bonds: Enemies, Military, Immigrant, Adventurer. Occupation: Sailor
Voice: American accent
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 45 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 11000 sp. Alexandrite (1200 gp). Black pearl (1200 gp). Malachite (4 gp). Carnelian (20 gp). Golden pearl (110 gp). 1 Minor magic item. 1 Minor magic item.
Hugolina Iranapha, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is very fat, and is constantly adorned with expensive silk clothing, often dyed in bright violet and green, and wears rings and necklaces with large, colorful gems. She sports a flattop hair cut. Her eyes are green and beady.
Personality: She hates Half-Elves with a passion. As such she is filled with self loathing. She is obsessed with her god.
History: Hugolina was born in the east. At a young age she loved to build and create. Her parents enrolled her in a Expert school at a young age so that she could practice her psionic talents. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and tiefling compassion
Ideals: Persistence, Gifted. Flaws: Ugly, Racist. Bonds: Rich, Religious. Occupation: Sage
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'7") Half-Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Drusilia Cithreth, Female Elf [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her chestnut hair is smooth and relatively long. Her face is covered beneath a completely black helmet.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Drusilia was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Drusilia's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Drusilia and her spouse have recently divorced.
Motivation: Wants to work out more often; and she doesn't get along with people that don't share her tastes
Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Attractive. Occupation: Architect
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 4000 cp.
Hrathy Bing, Female Half-Orc [Permalink]
Personal [hide]
Description: She is wearing a long, white cloak. Her hair is short and red. She wears a mask on her face.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born into a rich family. Cursed with vampirism at a very young age, Hrathy has worked very hard to control her curse. She has built up a small fortune and can afford her own way.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Logical. Flaws: Depressed, Disease. Bonds: Rich, Criminal record. Occupation: Tailor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 6)
Armor Class 10
Hit Points 42 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 1 Minor magic item.
Great Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is wearing colorful clothing, dressed as a Adventurer. She has black fur. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep yellow.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born to a pair of adventurers, Great grew up listening to her father's many stories. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She has been saving her money to try and buy her sister's freedom.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Gifted. Bonds: Family, Adventurer. Occupation: Adventurer
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 9)
Armor Class 12
Hit Points 50 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Giant, Gnome
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 8000 sp. Sardonyx (30 gp). White pearl (140 gp). Black pearl (1600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
