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NPC Generator

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Advanced [show]


John Compton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His black hair is lengthy. His face is covered beneath a completely black helmet.

Personality: He has always had a great fascination with Dwarven culture. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His parents moved while he was still in utero so he is the first generation to be born here. John was born on a far southern island where he grew up under the tutelage of his mother, an expert Tanner. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He feels kind of lost in life; and a strong sense of loyalty to dwarven people

Ideals: Joker. Flaws: Racist. Bonds: Attractive, Immigrant. Occupation: Tanner

Voice: German accent

Attributes [hide]

John Compton, Male Human Expert 11
Medium (5'2") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 28 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 8 (-1)12 (+1) 11 (+0)14 (+2)
Skills Arcana +5, Intimidation +6
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3

Possessions: 2700 gp. Bloodstone (80 gp). Moonstone (80 gp). Star rose quartz (80 gp). Eye agate (13 gp). Sard (80 gp). Moss agate (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Therai Generous, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears clothing that is held on in multiple layers but all of it is in poor condition. His purple hair is drawn into a tight pony tail with a cross scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines white.

Personality: While he acts the brute, he is far gentler than he would appear. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Therai is combative with any and all who dare try his patience in the slightest.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Therai has worked very hard to control his curse. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Therai fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.

Ideals: Fighting, Justice. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Layabout

Voice: Strong lisp

Attributes [hide]

Therai Generous, Male Tiefling Bard 13
Medium (5'0") Tiefling, Lawful Good (CR 13)
Armor Class 9
Hit Points 63 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Investigation +6, Medicine +5
Senses Passive Perception 11
Languages Common, Draconic, Elven
Attacks Melee +6 / 4d4+2, Ranged +3 / 4d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433332

Possessions: 1000 gp. Deep green spinel (90 gp). Golden yellow topaz (900 gp). Black pearl (900 gp). Carnelian (60 gp). Eye agate (15 gp). Violet garnet (900 gp). Fiery yellow corundum (400 gp). Pink pearl (90 gp).


Social Check DCs


Three On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has beige fur. His eyes are a pleasant blue.

Personality: He speaks before he thinks and is too direct. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered singing. He now spends his time doing works of charity.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has a crush on the local bounty hunter

Ideals: Artistic, Philantrophist. Flaws: Impulsive. Bonds: Enemies, Has a crush. Occupation: Architect

Voice: Forgets to breathe while speaking

Attributes [hide]

Three On the Mountaintop, Male Tabaxi Commoner 2
Medium (6'10") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Investigation +4, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 330 gp. Eye agate (10 gp). 1 Banded mail.


Social Check DCs


Two Llamas Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She is in excellent shape and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her fur, while still mostly cinnamon, has prominent grey streaks. She has green eyes and a brown hat with a white feather.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Flattery will make her almost putty in your hands.

History: Born to a pair of adventurers, Two Llamas grew up listening to her father's many stories. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Antagonistic, Selfish. Bonds: Adventurer. Occupation: Shipwright

Voice: Speaks in third person

Attributes [hide]

Two Llamas Thunder, Female Tabaxi Ranger 2
Medium (6'5") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)6 (-2) 8 (-1)13 (+1)
Skills Perception +1, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 sp.


Social Check DCs


Portia Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears baggy white pantaloons and a brown scarf. She has dyed her greying white hair a little too much giving a sharp white color. Her eyes are violet and she is always smoking a pipe.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Portia is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: The child of a Blacksmith, who enjoyed hunting, Portia was taken on many hunting expeditions. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has been saving her money to try and buy her sister's freedom.

Motivation: Marry her sister to traveling adventurers.

Bonds: Immigrant, Job, Family, Nature, Rich. Occupation: Bookbinder

Voice: Speaks in third person

Attributes [hide]

Portia Fastfoot, Female Halfling Ranger 8
Small (2'8") Halfling, Neutral Good (CR 8)
Armor Class 15
Hit Points 32 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 8 (-1)9 (-1) 10 (+0)12 (+1)
Skills Acrobatics +7, Stealth +7
Senses Passive Perception 10
Languages Halfling
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1300 gp. Golden yellow topaz (1100 gp). Banded agate (13 gp). Rock crystal (30 gp). Deep blue spinel (1100 gp). White pearl (50 gp). Rose (30 gp).


Social Check DCs


Nogu Gyula, Female Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she has the majority of her body covered in plate. She sports a flattop hair cut. She wears a mask on her face.

Personality: Nogu hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She is harsh and unforgiving.

History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Days after completing her studies, news broke out that her hometown was attacked by goblins. Nogu was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: Her religion dominates her actions; and she wants revenge against goblins

Ideals: Artistic. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Map Maker

Voice: Tuts and clicks tongue

Attributes [hide]

Nogu Gyula, Female Half-Orc Fighter 5
Medium (4'10") Half-Orc, Neutral Evil (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)11 (+0) 12 (+1)1 (-5)
Skills Insight +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp. Hematite (14 gp).


Social Check DCs


Carlin Reese, Female Gnome [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She prefers to wear blue pants and tee shirts. Her red hair is unkempt and raggedy. She wears round tiny glasses practically rammed into her face.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is a font of random trivia from the lore and stories she has discovered

History: Carlin was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Carlin was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Carlin decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has decided she is irredeemable

Ideals: Passionate, Logical. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Junk Dealer

Voice: Speaks through clenched teeth

Attributes [hide]

Carlin Reese, Female Gnome Rogue 3
Small (3'5") Gnome, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 29 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 19 (+4)12 (+1) 12 (+1)15 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 6000 cp.


Social Check DCs


Portia Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her nunchaku with her veritable burlap sack of a shirt. She is physically well-built. Her blonde hair is wavy and long. She wears a mask on her face.

Personality: Calm and collected, she is a well trained Farmer. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was raised in a mountains tribe. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Portia took refuge in the ruined castle and found the beat up nunchaku and armor she uses now. She has never given up on her writing dream.

Motivation: Obtaining odd cultural Human artifacts is her passion; and sabotage a competitor

Ideals: Artistic. Flaws: Secretive. Bonds: Job, Nature, Adventurer. Occupation: Farmer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Portia Wiseacre, Female Halfling Cleric 1
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 18 (+4)14 (+2)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 110 gp. 3 Alchemist’s fire.


Social Check DCs


Mozikth Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a tan coat with black slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He has moderate length black crest. He is baby faced.

Personality: He is overprotective of those who hire his services. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Mozikth hails from a village terrorized by brigands. Cursed with unlife at a very young age, Mozikth has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To be a Merchant again; and revenge

Flaws: Disease. Bonds: Guardian, Adventurer, Enemies, Job. Occupation: Mayor

Voice: Mumbles to self between sentences

Attributes [hide]

Mozikth Wivvyrholdalphiax, Male Dragonborn Fighter 9
Medium (6'1") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 79 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 17 (+3)16 (+3) 17 (+3)13 (+1)
Skills Perception +6, Persuasion +4
Senses Passive Perception 14
Languages Common, Sylvan, Dwarven, Abyssal
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4

Possessions: 3000 sp.


Social Check DCs

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