Tyna Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears light armors faded through time and improper care. Her tied-back hair is golden. Her fair skin shows little sign of her aristocratic breeding.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She always tries to repair and not replace. It was this mentality that drove her into the Mortician business.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mortician. She has set out to sabotage the competition.
Motivation: Further expansion of business.
Ideals: Persistence, Gifted. Bonds: Attractive, Job. Occupation: Mortician
Voice: Aggressive tone
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 8)
Armor Class 15
Hit Points 41 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1300 gp. Deep blue spinel (700 gp). Carnelian (50 gp).
Tawar Ryland, Female Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender woman wears clothing that is held on in multiple layers but all of it is in poor condition. Sporting a brown mohawk this woman's hair draws a lot of attention. Her otherwise smooth face is marked with small tiny scars.
Personality: Stoic and calm, she prefers to meditate than take action. She is skeptical of what others tell her and is slow to trust.
History: Born to a Adventurer, her father struggled to pay the bills. At some point she was captured by orcs and was tortured. After several years of this she finally managed to escape. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Disciplined. Flaws: Shy. Bonds: Poor, Slave, Enemies. Occupation: Hunter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 6)
Armor Class 11
Hit Points 24 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Fiery yellow corundum (1200 gp).
Hogar Carlisle, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a custom-built plate barding that's adorned with white lining and desert motifs. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant green.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is able to make almost anything out of random pieces of junk.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. He's also a talented Jeweler, but doesn't like to broadcast it.
Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark
Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Armorer
Voice: Spanish accent
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Evil (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +0
Possessions: 2000 sp. Golden yellow topaz (900 gp).
Sammal Rise, Male Tiefling [Permalink]
Personal [hide]
Description: He is renowned for his bright green suits and hats. He carries with him a set of maces, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born at the edge of vast plains. Over the years he perfected his riding and shooting skills. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sammal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Fighting. Flaws: Insomniac, Impulsive, Fearful. Bonds: Nature. Occupation: Miner
Voice: French accent
Attributes [hide]
Medium (6'6") Tiefling, Lawful Good (CR 18)
Armor Class 13
Hit Points 158 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 19 (+4) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 5d6+1, Ranged +9 / 5d6+3, Grapple +3
Possessions: 6000 gp. Rose (70 gp). Obsidian (11 gp). Aquamarine (1300 gp). Aquamarine (1300 gp). Bloodstone (70 gp). Rhodochrosite (11 gp). Brown-green garnet (50 gp). Hematite (11 gp). Aquamarine (1300 gp). Eye agate (11 gp). Azurite (11 gp). Smoky quartz (70 gp). Aquamarine (1300 gp). Chrysoprase (70 gp). Jasper (70 gp). Malachite (11 gp). Jacinth (7000 gp). Amber (50 gp). Zircon (70 gp). Azurite (11 gp). Red-brown spinel (50 gp). Jasper (70 gp). 1 Medium magic item. 1 Medium magic item.
Pelt Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her white fur is long and unkept. Her green eyes lackadaisically let the world flow into them.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Animals are drawn to her, and she is able to talk to them.
History: Born to a Glassblower, her father struggled to pay the bills. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She has dedicated herself to building a better trade route.
Motivation: She desires power and/or immortality; and to reunite with her old friends
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Animal Trainer
Voice: Mousy voice
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 15)
Armor Class 13
Hit Points 48 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
Possessions: 600 pp. A small bag of saffron. (80 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Malquis Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'4" has a big stupid grin on her face most of the time. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair, while still mostly golden, has prominent grey streaks. Her half smiles and amber eyes are beguiling and draw you in.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Animals are drawn to her, and she is able to talk to them.
History: She was born in the north, but her parents moved at a very young age to the south. Brilliant and gifted she never wanted to apply herself. She now spends her time doing works of charity.
Motivation: Several ex partners dislike her way of doing things and want revenge; and many goblins want her driven away
Ideals: Gifted, Philantrophist. Flaws: Shy. Bonds: Attractive, Immigrant, Enemies. Occupation: Fortune-teller
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 6 (-2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Good lock.
Sindri Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: He dresses like a well dressed Barber does, and carries sickles. He has shaved his head bald. He wears a mask on his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. After a long history of fighting, Sindri and his spouse have recently divorced.
Motivation: Further expansion of business.
Ideals: Fighting, Joker, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Barber
Voice: Prounounces S like Z
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 11)
Armor Class 13
Hit Points 98 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Gnome, Giant
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 120 pp. 1 Minor magic item.
Arannis Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is dressed in earthy colors with a violet and brown handkerchief worn on his left side. His silver hair is kept up in a ponytail inside a top hat. He has hazel eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He does not believe in violence as a means to an end. He is a dedicated Brewer but believes his peers are too gung-ho.
History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: Expand his business; and to protect his home
Ideals: Joker, Pacifist. Flaws: Ugly. Bonds: Job, Guardian. Occupation: Brewer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 12)
Armor Class 9
Hit Points 45 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +3 / 3d10-1, Ranged +3 / 3d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 200 pp. Rhodochrosite (15 gp). Azurite (15 gp). Lapis lazuli (15 gp). Black star sapphire (900 gp). Tiger eye turquoise (15 gp). Malachite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Barfa Cholmondeley, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a Stetson hat to hide his balding. He has gleaming, smiling hazel eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Barfa is combative with any and all who dare try his patience in the slightest.
History: Barfa was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To pay off his debts; and wants a kiss
Ideals: Philantrophist, Justice. Bonds: Poor. Occupation: Barber
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Good (CR 5)
Armor Class 13
Hit Points 2 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 6 (-2) | 7 (-2) | 17 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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