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NPC Generator

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Advanced [show]


Armara Tragedy, Female Tiefling [Permalink]

Personal [hide]

Description: She is a husky woman, who has the majority of her body covered in plate. She wears her black hair down. Her otherwise smooth face is marked with small tiny scars.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. She's also a talented Junk Dealer, but doesn't like to broadcast it.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and expand her business

Ideals: Artistic, Gifted. Bonds: Job, Criminal record. Occupation: Sellsword

Voice: Stutters

Attributes [hide]

Armara Tragedy, Female Tiefling Warrior 8
Medium (5'11") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 32 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)10 (+0) 8 (-1)16 (+3)
Skills Deception +6, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0

Possessions: 1500 gp.


Social Check DCs


Spring Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She is portly but not overly obese. Her beige fur is drawn into a tight pony tail with a cross scrunchie. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: Abrasive and pushy, she has a hard time making friends. Further she is a bit of a stoner and is frequently out of it.

History: The child of eastern immigrants she idolized her father. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has built up a small fortune and can afford her own way.

Motivation: She uses money and sex appeal to get what she needs; and she has money and likes to spend it

Flaws: Antagonistic, Addict. Bonds: Rich, Attractive, Immigrant. Occupation: Brewer

Voice: Jamaican accent

Attributes [hide]

Spring Of Spirit, Female Tabaxi Barbarian 3
Medium (6'4") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills Deception +4, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Tordrid Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her otherwise smooth face is marked with small tiny scars.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born to a Navigator, her mother struggled to pay the bills. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fortune-teller. She ran away from her former home and has been making her living as a Fortune-teller for the past few years.

Motivation: Wants to open a new tavern; and she has decided she is irredeemable

Ideals: Opinionated. Bonds: Attractive, Poor, Job, Criminal record. Occupation: Fortune-teller

Voice: Forgets to breathe while speaking

Attributes [hide]

Tordrid Ironfist, Female Dwarf Bard 12
Medium (3'9") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 65 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 16 (+3)7 (-2)
Skills Arcana +5, Insight +7
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 100 pp. Deep blue spinel (1300 gp). Blue quartz (4 gp). Deep blue spinel (1300 gp). Tiger eye turquoise (4 gp). Chrysoprase (20 gp). Chrysoberyl (150 gp). Deep green spinel (150 gp).


Social Check DCs


Veloptima Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: This woman stands a little under 3'5" and is a bit bulky. She is very muscular particularly in the legs. She wears a tan cloak and cross-gartered brown stockings. She wears her hair in dreadlocks. Her eyes are amber and catlike.

Personality: Her tongue was cut out and she uses sign language. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: When she was but 8 years old her parents immigrated from the south. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.

Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends

Ideals: Justice. Flaws: Disease. Bonds: Immigrant, Rich, Adventurer. Occupation: Brewer

Voice: French accent

Attributes [hide]

Veloptima Cobblelob, Female Gnome Sorcerer 3
Small (3'5") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)11 (+0) 15 (+2)14 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 1900 sp. 1 Half-Plate.


Social Check DCs


Trey Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His brown hair is still thick. He tend to wears goggles to shield his eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Trey lived on a farm with his father, near the main road leading to a nearby town. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Elves in Trey's homeland. Trey decided to take the middle way and become a bodyguard. He has since lost track of the people in his past.

Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion

Ideals: Impeccable, Fighting. Bonds: Adventurer, Family, Immigrant. Occupation: Navigator

Voice: Uses lots of figures of speech

Attributes [hide]

Trey Iranapha, Male Half-Elf Monk 2
Medium (5'3") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 4 (-3)14 (+2) 13 (+1)11 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Infernal, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 500 sp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Brass mug with jade inlays (500 gp). An abacus with copper, silver and gold markers (50 gp).


Social Check DCs


Rivaan Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a flattop crest cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Stoic and calm, he prefers to meditate than take action. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born blind and as such lacked many opportunities for work. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rivaan fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and retire the richest man in the south

Ideals: Fighting, Athletic, Disciplined, Entrepeneur. Flaws: Disease. Bonds: Slave. Occupation: Sculptor

Voice: Smooth and feminine

Attributes [hide]

Rivaan Zzzxaaxthroth, Male Dragonborn Druid 12
Medium (6'7") Dragonborn, Neutral Evil (CR 12)
Armor Class 12
Hit Points 77 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)10 (+0) 17 (+3)14 (+2)
Skills Insight +7, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565443320

Possessions: 100 pp. Hematite (7 gp). Black pearl (400 gp). Moonstone (40 gp). Jasper (40 gp). Chrysoberyl (160 gp). Iolite (40 gp). Aquamarine (400 gp). Smoky quartz (40 gp). Golden yellow topaz (400 gp). Lapis lazuli (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Amnon Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and sports black clothing, slightly heavier than average wear. His long black hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Glassblower, but he was a colossal failure. Being a Map Maker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To end his boredom.

Flaws: Insomniac, Insane, Mundane. Bonds: Job, Criminal record. Occupation: Map Maker

Voice: Deep voice with rolling R's

Attributes [hide]

Amnon Vigil, Male Tiefling Expert 7
Medium (5'7") Tiefling, True Neutral (CR 7)
Armor Class 13
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)13 (+1) 10 (+0)12 (+1)
Skills Perception +3, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 sp. Embroidered silk and velvet mantle with numerous moonstones (2300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Marigold Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is muscular with a powerful set of arms. Her hair is brown and curly. Her amber eyes lackadaisically let the world flow into them.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born in a small village she learned the ways of the warrior from her mother. Marigold abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Optimist, Fighting. Bonds: Adventurer. Occupation: Animal Trainer

Voice: Old Prospector

Attributes [hide]

Marigold Warmwater, Female Halfling Warlock 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 9
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 14 (+2)13 (+1) 12 (+1)6 (-2)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bardryn Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a brown collared shirt and blue skirt. She accessorizes with a yellow scarf around the waist and a strap diagonally across her shirt. Her chestnut hair is knotted and matted. Her blue eyes peer out from beneath her deerstalker brown hat.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Sold as a small child to a slaver, Bardryn was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Through the years after Bardryn was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Bardryn's father didn't care for her much, and the feeling was mutual. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to raise her children well; and to reunite with her absent father

Flaws: Antagonistic, Shy, Secretive. Bonds: Mentor, Family. Occupation: Painter

Voice: Booming voice

Attributes [hide]

Bardryn Burrowfound, Female Dwarf Rogue 7
Medium (4'1") Dwarf, Lawful Good (CR 7)
Armor Class 11
Hit Points 53 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Draconic
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 400 gp. Aquamarine (300 gp). Jasper (30 gp). Black pearl (300 gp). Black star sapphire (1300 gp).


Social Check DCs

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