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NPC Generator

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Advanced [show]


Thorpe Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is red, silky, and of moderate length. His eyes, though not visible through his cowl, are brown.

Personality: Always inclined to offer people food he seems plenty friendly. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Thorpe hails from a village terrorized by goblins. He made a point of taking high paying jobs and getting most of it up front. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Attractive, Enemies. Occupation: Weaver

Voice: Rolls R's

Attributes [hide]

Thorpe Glenfellow, Male Halfling Commoner 3
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 8 (-1)14 (+2) 10 (+0)16 (+3)
Skills Arcana +4, Deception +5
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Infernal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Paymon Sage, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He has the majority of his body covered in plate. He wears a feathered hat to cover his moderate length chestnut hair. His half smiles and gold eyes are beguiling and draw you in.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Paymon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a Dilettante soon after.

Motivation: Further expansion of business; and he's looking for his big break

Bonds: Attractive, Job, Adventurer, Religious. Occupation: Dilettante

Voice: Squeaky

Attributes [hide]

Paymon Sage, Male Tiefling Cleric 2
Medium (5'5") Tiefling, Chaotic Good (CR 2)
Armor Class 8
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 14 (+2)18 (+4) 17 (+3)17 (+3)
Skills Deception +5, Perception +5
Senses Passive Perception 15
Languages Common, Terran, Giant, Ignan, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 330 gp.


Social Check DCs


Torz Rodney, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 6'9" and is a bit bulky. He is very muscular particularly in the legs. He wears an entirely black suit with grey socks and a vest with buckled shoes. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Sold as a small child to a necromancer, Torz was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Torz took refuge in the old dungeon and found the beat up longbow and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle.

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Nature, Mentor. Occupation: Sailor

Voice: Speaks with lips pursed

Attributes [hide]

Torz Rodney, Male Half-Orc Paladin 3
Medium (6'9") Half-Orc, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)10 (+0) 8 (-1)11 (+0)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Biri Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she tends to wear a green poncho over her likewise colored trousers and shirt. Her red crest is matted, messy, and big. She has a dull look in her gold eyes.

Personality: This woman loves singing and to teach people singing more than just about anything. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She got into the Bricklayer business at a young age. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Apothecary again; and sabotage a competitor

Ideals: Artistic. Flaws: Ugly, PTSD. Bonds: In love, Job. Occupation: Bricklayer

Voice: Rolls R's

Attributes [hide]

Biri Daardendrian, Female Dragonborn Warlock 8
Medium (6'4") Dragonborn, Chaotic Good (CR 8)
Armor Class 9
Hit Points 37 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)19 (+4) 9 (-1)10 (+0)
Skills Animal Handling +2, Nature +7
Senses Passive Perception 9
Languages Common, Abyssal, Druidic, Orc, Draconic
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153222200000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ulblyn Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of flails, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.

Personality: This man loves poetry and to teach people poetry more than just about anything. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Roofer

Voice: Low range voice

Attributes [hide]

Ulblyn Wildheart, Male Halfling Ranger 3
Small (3'3") Halfling, Lawful Evil (CR 3)
Armor Class 15
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)15 (+2) 10 (+0)17 (+3)
Skills Acrobatics +6, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Terran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 600 sp.


Social Check DCs


Sybil Callan, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She dresses like a well dressed Mason does. Her moppish chestnut hair is in a traditional bowl cut. She wears a mask on her face.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Sybil hails from a village terrorized by illithids. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She ran away from her former home and has been making her living as a Mason for the past few years.

Motivation: She wants revenge against illithids; and she wants to meet her childhood hero

Ideals: Disciplined. Bonds: Job, Attractive, Adventurer, Enemies. Occupation: Mason

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Sybil Callan, Female Half-Elf Wizard 13
Medium (5'4") Half-Elf, Lawful Good (CR 13)
Armor Class 8
Hit Points 85 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 19 (+4)10 (+0) 15 (+2)17 (+3)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 4d4-1, Ranged +2 / 4d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 800 pp.


Social Check DCs


Ethereal Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her cinnamon fur is drawn into a tight pony tail with a butterfly scrunchie. Her yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a hateful person. She taunts others and blames them for her problems. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited her well, and with each successful project, she earned more gold and more respect from her peers. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Wants her loneliness to end; and she seems to be bored by most things

Flaws: Antagonistic, Mundane. Bonds: Immigrant, Job, Has a crush. Occupation: Fortune-teller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ethereal Shoe, Female Tabaxi Cleric 2
Medium (5'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)13 (+1) 9 (-1)10 (+0)
Skills Insight +1, Religion +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1600 sp. 1 Half-Plate.


Social Check DCs


Akra Orexijandilin, Female Dragonborn [Permalink]

Personal [hide]

Description: An older woman who wears a black costume with the symbols of strength on her torso, she is not a threatening figure. Her crest is red and curly. Her eyes are a pleasant red.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Akra lived on a farm with her mother, near the main road leading to a nearby town. Her mother was a mechanic, and taught her how to fix just about anything. Due to her spouse's obsession with being a Sailor they were divorced and she won custody of their daughter. She worked as a Adventurer, and she later adopted a second daughter.

Motivation: She feels that her past leaves her morally obligated to help; and an old rival family wants her found

Ideals: Logical, Persistence. Flaws: Antagonistic. Bonds: Family, Criminal record. Occupation: Adventurer

Voice: Creaky witch voice

Attributes [hide]

Akra Orexijandilin, Female Dragonborn Adept 8
Medium (6'2") Dragonborn, Neutral Evil (CR 8)
Armor Class 8
Hit Points 57 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)9 (-1) 10 (+0)12 (+1)
Skills Intimidation +4, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 9000 sp.


Social Check DCs


Galinndan Nailo, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He is wearing a long, tan, dusty cloak. With bright black hair and a scraggly beard. His blue eyes lackadaisically let the world flow into them.

Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He does not trust anyone and sleeps with one eye open.

History: Born in the south to a Architect, Galinndan learned a great deal about his father's area of expertise. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has been a successful dealer in antiques buying low and selling high.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Entrepeneur. Flaws: Insomniac. Bonds: Job. Occupation: Architect

Voice: Jittery and nervous

Attributes [hide]

Galinndan Nailo, Male Elf Expert 3
Medium (5'4") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 700 sp. Brass mug with jade inlays (400 gp). Gold dragon comb with red garnet eye (500 gp). 2 Holy water. 2 Holy water.


Social Check DCs

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