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NPC Generator

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Advanced [show]


Reddlepop Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: She wears a fancy blue dress. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is greying and her face has many wrinkles. She wears crescent spectacles with a black brim.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She can't help but pocket interesting objects she comes across

History: She was born into a rich family. Her father had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.

Motivation: She has money and likes to spend it; and money/treasure

Flaws: Shy. Bonds: Attractive, Criminal record, Rich, Enemies. Occupation: Detective

Voice: Old thin voice

Attributes [hide]

Reddlepop Boondiggles, Female Gnome Bard 6
Small (3'2") Gnome, Neutral Evil (CR 6)
Armor Class 14
Hit Points 31 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 12 (+1)12 (+1) 15 (+2)15 (+2)
Skills Investigation +4, Performance +5
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Sarai Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She typically wears red cloth garments or leather armor. Her auburn hair is drawn into a tight pony tail with a skull scrunchie. Her blue eyes have a joyful gleam in them most of the time.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was always a brilliant, if unscrupulous mind. She was an athlete and attended two major summer competitions. She never won. She is untrained/undisciplined, which makes her dangerous.

Motivation: Wants to have a good time and be beloved.

Ideals: Athletic, Optimist, Logical. Flaws: Insane. Bonds: Slave. Occupation: Navigator

Voice: Rolls R's

Attributes [hide]

Sarai Honeypot, Female Halfling Monk 2
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)10 (+0) 9 (-1)9 (-1)
Skills Performance +1, Stealth +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 110 gp. Blue quartz (4 gp). Moss agate (4 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Glûk Snape, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he usually wears his white robe and has his lance always slung over his shoulder. He has done his best to style his red hair to look like a famous performer. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born at the edge of vast mountains. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Glûk grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Glûk. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has passion for adventuring and risk; and seeks redemption

Ideals: Opinionated. Flaws: Insane. Bonds: Nature, Criminal record, Adventurer. Occupation: Mortician

Voice: Tuts and clicks tongue

Attributes [hide]

Glûk Snape, Male Half-Orc Paladin 2
Medium (5'0") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)11 (+0) 12 (+1)12 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 90 pp.


Social Check DCs


Margery Clapham, Female Human [Permalink]

Personal [hide]

Description: This woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has a penchant for wearing a ring with an oversized emerald on her right hand. Her hair is auburn, silky, and of moderate length. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is able to make almost anything out of random pieces of junk.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her divine abilities were realized during a raid on her village. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She uses money and sex appeal to get what she needs.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Brewer

Voice: Mumbles to self between sentences

Attributes [hide]

Margery Clapham, Female Human Expert 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)13 (+1) 13 (+1)17 (+3)
Skills Arcana +3, Insight +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp.


Social Check DCs


Sun Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She is wearing a long, brown cloak. Beneath her clothing is a huge mess of scar tissue. Her orange fur is knotted and matted. Her eyes are yellow and beady.

Personality: She hates Tabaxis with a passion. As such she is filled with self loathing. She always tries to repair and not replace. It was this mentality that drove her into the Bather business.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bather. She has drifted from career to career and currently works as a Bather.

Motivation: A strong sense of loyalty to Dwarven people; and she is currently in port desperately looking for someone to get her out

Ideals: Persistence. Flaws: Ugly, Racist. Bonds: Slave, Military, Job. Occupation: Bather

Voice: Jamaican accent

Attributes [hide]

Sun Candle, Female Tabaxi Rogue 10
Medium (6'1") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 61 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Arcana +6, Insight +6
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 16000 sp. Golden yellow topaz (400 gp). Peridot (20 gp). Golden yellow topaz (400 gp). 1 Minor magic item.


Social Check DCs


Azzakh Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, green cloak. His rusty crest is lengthy. His gold eyes have a joyful gleam in them most of the time.

Personality: He is very quiet and rarely speaks above a whisper. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Gifted from a young age, Azzakh studied abroad. His necromantic abilities were realized during a raid on his village. He left for the east, certain he would find work there.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Shy. Bonds: In love, Immigrant, Adventurer. Occupation: Spy

Voice: Voice breaks

Attributes [hide]

Azzakh Shestendeliath, Male Dragonborn Adept 11
Medium (6'6") Dragonborn, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 79 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)14 (+2) 8 (-1)14 (+2)
Skills Insight +3, Performance +6
Senses Passive Perception 9
Languages Common, Druidic, Goblin
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pennie Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This eastern woman wears white leather gloves, a white jacket, and tight pants. Her clothes are grease stained in places. She keeps her long black hair kept up in a rat tail. She wears round tiny glasses practically rammed into her face.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Gifted from a young age, Pennie studied abroad. When money was particularly tight she was walking through alleys when she overheard a Banker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the east, certain she would find work there.

Motivation: Retire the richest woman in the east.

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Banker

Voice: Boston accent

Attributes [hide]

Pennie Warmwater, Female Halfling Barbarian 14
Small (2'10") Halfling, Lawful Neutral (CR 14)
Armor Class 15
Hit Points 102 (14d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 12 (+1)16 (+3) 11 (+0)13 (+1)
Skills Medicine +5, Persuasion +6
Senses Passive Perception 10
Languages Common, Halfling, Elven, Draconic, Orc
Attacks Melee +5 / 4d6+0, Ranged +9 / 4d6+4, Grapple +4

Possessions: 5000 gp. Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (600 gp). Gold dragon comb with red garnet eye (600 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). Golden circlet with four aquamarines (4000 gp). Gold and topaz bottle stopper cork (600 gp). Solid gold idol (1100 gp). Fire opal pendant on a fine gold chain (1900 gp). An abacus with copper, silver and gold markers (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Enidda Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. She has a moderate pudge and is not very fit. Her red hair is lengthy. She wears large thick round spectacles.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is able to make almost anything out of random pieces of junk.

History: She was born to loving parents in a slum to the north. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her

Ideals: Gifted, Impeccable. Flaws: Disease. Bonds: Nature, Poor. Occupation: Miller

Voice: Voice breaks

Attributes [hide]

Enidda Boondiggles, Female Gnome Druid 1
Small (3'1") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 14 (+2)14 (+2) 9 (-1)13 (+1)
Skills Athletics -1, Deception +3
Senses Passive Perception 9
Languages Common, Gnome, Auran, Abyssal
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp.


Social Check DCs


Ilde Rubyeye, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears a grey vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her grey boots flare out at the collars, and sports empty pouches on her belt. She has styled her black hair well, parting it to the right. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Always inclined to offer people food she seems plenty friendly. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the east to a Junk Dealer, Ilde learned a great deal about her father's area of expertise. Like her father and her brother before her, after school she went straight into learning to become a Junk Dealer. She has gone from town to town working and never settling down anywhere, but has fallen for a local Crown-heir. She hasn't told them the truth, but wants to settle down with them.

Motivation: A strong sense of loyalty to Elven people; and wants to open a new tavern

Ideals: Philantrophist, Optimist. Flaws: Racist. Bonds: Job, Has a crush. Occupation: Junk Dealer

Voice: Russian accent

Attributes [hide]

Ilde Rubyeye, Female Dwarf Bard 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 4 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 6 (-2)11 (+0) 13 (+1)15 (+2)
Skills Perception +3, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 70 gp. Red-brown spinel (70 gp). Tiger eye turquoise (13 gp). Freshwater pearl (13 gp).


Social Check DCs

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