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NPC Generator

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Advanced [show]


Agatha Tattersall, Female Human [Permalink]

Personal [hide]

Description: She wears a brown armored body suit, with a simple tan line shooting up and back down. Her attire stands in sharp contrast to her spear, which is beautifully polished and possesses an ornate carving of a butterfly on it. She keeps her auburn hair in a flapper bob. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in a small village she learned the ways of the warrior from her father. When Agatha reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Agatha fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants nothing more than to rejoin the army; and she wants to get laid

Ideals: Disciplined, Justice, Fighting. Bonds: Military. Occupation: Junk Dealer

Voice: Scandinavian accent

Attributes [hide]

Agatha Tattersall, Female Human Paladin 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)13 (+1) 10 (+0)8 (-1)
Skills Arcana +3, Medicine +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1900 sp. Large well-done wool tapestry (400 gp). Old masterpiece painting (600 gp). 1 Bullseye lantern.


Social Check DCs


Seraphina Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat, and she perpetually has her scimitar ready. Her blonde hair is heavily combed to the left. She has gray eyes and a white hat with a brown feather.

Personality: She can speak with the recently deceased. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a Roofer, her father struggled to pay the bills. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Seraphina's homeland. Seraphina decided to take the middle way and become a bodyguard. She is searching for what she claims is her rightful reward.

Motivation: She has passion for adventuring and risk; and she desires power and/or immortality

Ideals: Fighting, Gifted. Bonds: Adventurer, Poor, Immigrant. Occupation: Barkeep

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Seraphina Goodearth, Female Halfling Cleric 5
Small (2'8") Halfling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)17 (+3) 11 (+0)12 (+1)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Gnoll, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 3000 sp. Deep blue spinel (1500 gp). Jet (80 gp). Deep green spinel (80 gp). 1 Masterwork manacles. 1 Hourglass. 1 Masterwork Musical instrument.


Social Check DCs


Spring Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she typically wears pastel cloth garments or leather armor. Her gray fur is matted, messy, and big. Her eyes are hazel and beady.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She does not trust anyone and sleeps with one eye open.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her homeland was ravaged by war and she spent much of her life rebuilding it. She moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and someone believes her a fraud

Ideals: Philantrophist. Flaws: Ugly, Insomniac, PTSD. Bonds: Immigrant. Occupation: Marshal

Voice: Low and grunting

Attributes [hide]

Spring Of Clay, Female Tabaxi Adept 1
Medium (5'3") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Alston Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He wears a fancy blue suit. He carries a battered sword and tarnished crossbow as well. He wears his red hair up in a very large beehive style do. His eyes are a pleasant amber.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to loving parents in a slum to the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Alston's homeland. Alston decided to take the middle way and become a bodyguard. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker. Bonds: Attractive, Slave, Poor, Immigrant. Occupation: Carpenter

Voice: Hissing voice

Attributes [hide]

Alston Oomtrowl, Male Gnome Monk 14
Small (3'8") Gnome, True Neutral (CR 14)
Armor Class 12
Hit Points 59 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)12 (+1) 10 (+0)12 (+1)
Skills Deception +6, Survival +5
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1

Possessions: Golden pearl (60 gp). Zircon (40 gp). Golden yellow topaz (1300 gp). Fire opal (500 gp). Tourmaline (60 gp). Black opal (500 gp). White pearl (60 gp). Pink pearl (60 gp). Bloodstone (40 gp). Star rose quartz (40 gp). Amber (60 gp). Rose (40 gp). Hematite (4 gp). Aquamarine (1300 gp). Bloodstone (40 gp). 1 Minor magic item.


Social Check DCs


Akta Care, Female Tiefling [Permalink]

Personal [hide]

Description: An older woman who sports green clothing, slightly heavier than average wear, she is not a threatening figure. Her hair is white, silky, and of moderate length. She is baby faced.

Personality: Prone to second guessing herself, she comes off as nervous. Further she is a bit of a stoner and is frequently out of it.

History: She got into the Weaver business at a young age. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She ran away from her former home and has been making her living as a Weaver for the past few years.

Motivation: To be a Baker again.

Flaws: Shy, Addict. Bonds: Attractive, Job, Immigrant. Occupation: Weaver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Akta Care, Female Tiefling Commoner 2
Medium (4'7") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)11 (+0) 11 (+0)13 (+1)
Skills History +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 190 gp.


Social Check DCs


Yurgunn Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned female wears bulky brown painted plate armor. She is tall, broad shouldered and powerfully built. Her brown hair is thinning but still full. Her blue eyes are passionate and lively.

Personality: A skeptical and narcissistic woman, Yurgunn's first love is herself. Her second love is also herself. She invites people to come help in her community garden.

History: She got into the Performer business at a young age. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In the meantime she has taken over work as a Performer and occasionally as a mercenary.

Motivation: To protect her home; and she's looking for her big break

Ideals: Impeccable, Philantrophist. Bonds: Job, Adventurer, Guardian. Occupation: Performer

Voice: Switch between two voices

Attributes [hide]

Yurgunn Glanhig, Female Dwarf Cleric 2
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)11 (+0) 14 (+2)7 (-2)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 50 gp. Blue quartz (8 gp).


Social Check DCs


Hadwisa Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a yellow and white robe with the hood down. She is physically well-built. Her white hair has been sun bleached extensively. Her green eyes dart from person to person.

Personality: Her tongue was cut out and she uses sign language. Flattery will make her almost putty in your hands.

History: She was born into a rich family. A freak accident while working with her Miller father left her crippled. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Human compassion; and she has money and likes to spend it

Ideals: Justice. Flaws: Disease, Selfish, Racist. Bonds: Rich. Occupation: Stylist

Voice: Hollow voice

Attributes [hide]

Hadwisa Iranapha, Female Half-Elf Paladin 1
Medium (5'5") Half-Elf, True Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 12 (+1)10 (+0) 14 (+2)15 (+2)
Skills Acrobatics +0, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 4000 cp.


Social Check DCs


Mella Amakiir, Female Elf [Permalink]

Personal [hide]

Description: This woman is wearing a perfectly clean shirt and pair of pants. She has a penchant for wearing a ring with an oversized opal on her left hand. Her black hair is heavily combed to the left. Her eyes are hazel and catlike.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is able to make almost anything out of random pieces of junk.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She made a point of taking high paying jobs and getting most of it up front. She has since lost track of the people in her past.

Motivation: She uses money and sex appeal to get what she needs.

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Rich, Adventurer, Family. Occupation: Glassblower

Voice: Raspy

Attributes [hide]

Mella Amakiir, Female Elf Wizard 10
Medium (4'11") Elf, True Neutral (CR 10)
Armor Class 11
Hit Points 23 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)12 (+1) 14 (+2)18 (+4)
Skills History +5, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 20000 sp.


Social Check DCs


Sindri Folkor, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he very much looks the part of a Slave Trader. His auburn hair is drawn into a tight pony tail with a rose scrunchie. He has blue eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: To reunite with his old friends; and he'd like to take his coworkers down a peg

Ideals: Passionate. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Slave Trader

Voice: Scratchy, weak

Attributes [hide]

Sindri Folkor, Male Gnome Aristocrat 2
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 15 (+2)10 (+0) 15 (+2)14 (+2)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0

Possessions: 340 gp. 1 Good lock.


Social Check DCs

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