Alice Yardley, Female Human [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. Her attire stands in sharp contrast to her dagger, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her black hair is braided into rings. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. Energy wise she seems alert and responsive.
History: Sold as a small child to a necromancer, Alice was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her childhood dream was to be a Courier, but she was a colossal failure. She ran away from her former home and has been making her living as a Masseuse for the past few years.
Motivation: Wants to open a new tavern; and balancing her hectic life and new masseuse responsibilities is difficult
Ideals: Justice, Professionalism. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Masseuse
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 600 sp.
Alvyn Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a worn and beaten armor. He has no hair. His eyes are blue and he is always smoking a pipe.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He takes great joy in being the best Performer in town.
History: He comes from a rich southern family. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Passionate. Flaws: Ugly. Bonds: Job, Rich, Religious. Occupation: Performer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 14)
Armor Class 12
Hit Points 115 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Undercommon
Attacks Melee +3 / 4d6-2, Ranged +6 / 4d6+1, Grapple +1
Possessions: 3000 gp. White opal (1600 gp). Alexandrite (1300 gp). Blue star sapphire (1600 gp). Alexandrite (1300 gp). Black pearl (1300 gp). Blue quartz (8 gp). Moss agate (8 gp). Brown-green garnet (110 gp). Rock crystal (40 gp). Rose (40 gp). Freshwater pearl (8 gp). Pink pearl (110 gp). Jacinth (4000 gp). 1 Medium magic item.
Grigi Bing, Female Half-Orc [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'9" has a big stupid grin on her face most of the time. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is cut close to her head. Her eyes are amber and she is always smoking a pipe.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Orc in existence. She also has developed a complete distrust of the Actor profession.
History: Grigi hails from a village terrorized by dire rats. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She feels kind of lost in life; and further expansion of business
Ideals: Justice. Flaws: Depressed. Bonds: Rich, Job, Enemies, Adventurer. Occupation: Detective
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'9") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 21 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 7 (-2) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Halfling
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. Banded agate (14 gp).
Osco Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: An older man who very much looks the part of a Dyer, he is not a threatening figure. He wears a broad hat to hide his balding. His face is scarred and worn.
Personality: He is overprotective of those who hire his services. He takes great joy in being the best Dyer in town.
History: He comes from a rich eastern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend; and he'd like to take his coworkers down a peg
Flaws: Ugly. Bonds: Job, Guardian, Rich, Adventurer. Occupation: Dyer
Voice: Spits and sputters
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 11)
Armor Class 14
Hit Points 44 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Halfling, Celestial, Auran
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 1800 gp. Sapphire pendant on gold chain (1600 gp). Silver comb with moonstones (400 gp). Brass mug with jade inlays (300 gp).
Eleanor Everly, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Beneath her clothing is a huge mess of scar tissue. Her black hair is long and unkept. She has gray eyes and a grey hat with a green feather.
Personality: Aggressive, abrasive, and angry, Eleanor embodies much of what other species detest in the Humans. She is an amazing painter.
History: She was born in the west. A few years later when the north was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: She's repulsed by the PC; and she is currently in port desperately looking for someone to get her out
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Slave, Immigrant. Occupation: Mercenary
Voice: Rolls R's
Attributes [hide]
Medium (4'7") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 9 (-1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp. 1 Banded mail.
Lilli Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'6" and wears a tight fitting tan shirt and pants. She wears a deerstalker hat to cover her moderate length brown hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She hates Gnomes with a passion. As such she is filled with self loathing. She is a ruthless business woman, a trait she acquired from her mother.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She went to a religious school and was inspired by the priests there in charitable deeds. She has been a successful dealer in antiques buying low and selling high.
Motivation: She is compelled to act according to her religious beliefs; and a strong sense of loyalty to tiefling people
Ideals: Entrepeneur, Artistic. Flaws: Racist. Bonds: Attractive, Religious. Occupation: Body Guard
Voice: Soft and mumbly
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 18 (+4) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Abyssal, Ignan, Celestial, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Armara Still, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears a deerstalker hat to hide her balding. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She got into the Sculptor business at a young age. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Armara took refuge in the old dungeon and found the beat up ceremonial dagger and armor she uses now. Being a Sculptor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Fighting. Bonds: Criminal record, Job, Nature. Occupation: Sculptor
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 44 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 900 gp. Rhodochrosite (9 gp).
Skirt Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She is portly but not overly obese. She wears a colorful flower in her beige fur. Her copper eyes dart around the room hyper actively observing anyone and anything.
Personality: Skirt hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She is a great chef.
History: She was born in a small desert village. There was a wharf not far from home where she often wandered off to fish. She was granted arcane powers by her dying brother.
Motivation: She has money and likes to spend it; and she uses money and sex appeal to get what she needs
Ideals: Artistic, Gifted. Bonds: Rich, Attractive, Nature. Occupation: Brewer
Voice: Italian accent
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 68 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 7 (-2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2100 gp. Amethyst (80 gp). Red-brown spinel (80 gp). Emerald (1600 gp). Iolite (40 gp). Lapis lazuli (4 gp).
Thamuz Poetry, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a green collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His hair is red and curly. His thin eyebrows rest above his beady black eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is harsh and unforgiving.
History: Thamuz lived on a farm with his mother, near the main road leading to a nearby town. There was a wharf not far from home where he often wandered off to fish. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Ugly, Secretive, Antagonistic. Bonds: Family, Nature. Occupation: Blacksmith
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Auran, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 310 gp.
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Their contribution stands as a beacon of hope for all adventurers!
