Xanaphia Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She likes to wear tan tank tops with white skirt. Her chestnut hair is knotted and matted. This blue eyed easterner is not easily forgotten.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Due to her spouse's obsession with being a Assassin they were divorced and she won custody of their daughter. She worked as a Merchant, and she later adopted a second daughter.
Motivation: She has a rivalry with the Church that dominates her actions; and meet up once more with her childhood friend
Ideals: Philantrophist. Flaws: Disease. Bonds: Adventurer, Family, Religious. Occupation: Merchant
Voice: Spanish accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 cp.
Bertram Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: An older man who wears suspenders and white workpants. His shirt is yellow, and he wears a heavy white leather apron most of the time, he is not a threatening figure. He wears his hair in dreadlocks. He wears an eyepatch.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born the only child of a wealthy merchant. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Retire the richest man in the west; and to end his boredom
Ideals: Joker, Gifted, Entrepeneur. Flaws: Ugly, Mundane. Occupation: Cartwright
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 14)
Armor Class 12
Hit Points 62 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
Possessions: 5000 gp. Sard (70 gp). Freshwater pearl (11 gp). 1 Minor magic item.
Lorilla Timbers, Female Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged woman likes to wear darkened spectacles and heavy clothing, no matter the weather, and a wedding ring on her left hand. She wears her hair in dreadlocks. She is very pretty but has cold, dead eyes.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She is the product a well kept family trust fund and as such has never really known need. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Ideals: Opinionated. Flaws: Fearful. Bonds: In love, Attractive, Rich. Occupation: Mortician
Voice: American accent
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 7 (-2) | 15 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Shifting Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a pastel costume with the symbols of the four houses of cards on her torso. Her fur, while still mostly brown, has prominent grey streaks. Her face is scarred and worn.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is able to make almost anything out of random pieces of junk.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Doesn't want to be a Dyer and was forced into it by her family; and wishes to resurrect an old love
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: In love, Family. Occupation: Dyer
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Aquan, Infernal, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: Just what you see.
Taklinn Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He has shaved his head bald. His eyes are amber and he is always smoking a pipe.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also has developed a complete distrust of the Guard profession.
History: Taklinn hails from a village terrorized by orcs. Like his father and his brother before him, after school he went straight into learning to become a Beggar. He now owns his own business.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Ideals: Joker. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Beggar
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.
Silent Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She dresses in brown turtlenecks beneath a black coat with white slacks. She has moderate length red fur. Her eyes are yellow and catlike.
Personality: She is very quiet and rarely speaks above a whisper. She is lazy, self-centered, vain, and jealous.
History: She was born in the south, but her parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to her current location. She hasn't been sleeping well lately.
Motivation: She is currently in port desperately looking for someone to get her out; and to get a good night's sleep
Flaws: Shy, Selfish, Insomniac. Bonds: Immigrant, Slave. Occupation: Map Maker
Voice: Eastern European accent
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 9)
Armor Class 12
Hit Points 47 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 15 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Halfling, Giant
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 1500 gp. Azurite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Juliana Malcolms, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman dresses well, wearing yellow shirts, loose pants, and blazers most of the time and is in decent physical shape. Her hair is auburn, silky, and of moderate length. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She also has developed a complete distrust of the Seamstress profession.
History: Born to a poor family in the city she treasured whatever gifts she got. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She became a Servant soon after.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Impeccable. Bonds: Attractive, Job, Poor, Mentor. Occupation: Servant
Voice: Australian accent
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 18 (+4) | 15 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Draconic, Giant, Gnome, Goblin
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 32000 sp. 1 Minor magic item.
Aasathra Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is renowned for her bright green dresses and hats. She is muscular with a powerful set of arms. She has dyed her greying copper crest a little too much giving a sharp copper color. Her gold eyes lackadaisically let the world flow into them.
Personality: She snorts whenever she laughs or is feeling confident. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born to a criminal king-pin and mafia family Her mother was a soldier and died while she was still young. Aasathra was left her mother's suit of armor and trained in its use and care. She is searching for what she claims is her rightful reward.
Motivation: She desires power and/or immortality; and to reunite with her absent mother
Bonds: Criminal record, Military, Adventurer, Family. Occupation: Crown-heir
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 5)
Armor Class 12
Hit Points 16 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 600 gp. Hematite (11 gp). Obsidian (11 gp).
River Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is typically in her Doctor uniform. She has a penchant for wearing a ring with an oversized topaz on her left hand. Her orange fur is long and unkept. She wears crescent spectacles with a black brim.
Personality: Overbrimming with self-confidence, River isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She is skeptical of what others tell her and is slow to trust.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Doctor arts, while her father instructed her in etiquette, music and courtly manner. She helped her mother out around the business and became quite the natural. She inherited the family business which she has now maintained for 8 years.
Motivation: Wants to open a new tavern; and to be a sellsword again
Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Doctor
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 5)
Armor Class 15
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 11 (+0) | 7 (-2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +8 / 2d4+5, Grapple +5
Possessions: 500 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp).
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