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NPC Generator

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Advanced [show]


Shamash Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brass crest is smooth and relatively long. His eyes, though not visible through his cowl, are red.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. A true patriot, Shamash would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of southern immigrants he idolized his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Bonds: Attractive, Military, Immigrant, Mentor. Occupation: Engraver

Voice: German accent

Attributes [hide]

Shamash Raghthroknaar, Male Dragonborn Commoner 9
Medium (6'3") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 7 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)12 (+1) 8 (-1)18 (+4)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gormogord Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: This dark-skinned male does not wear sleeves and tends to eschew shirts when he can avoid it. He is tall, broad shouldered and powerfully built. His chestnut hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He dislikes all the random violence that takes place in the north. He receives visions of the future at random moments

History: Born in the north to a Unemployed, Gormogord learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Unemployed job and began his own company from there.

Motivation: Sabotage a competitor; and dragonborn compassion

Ideals: Pacifist, Gifted. Flaws: Racist. Bonds: Job, Attractive. Occupation: Unemployed

Voice: Low range voice

Attributes [hide]

Gormogord Tallfellow, Male Halfling Ranger 6
Small (3'3") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 20 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)6 (-2) 13 (+1)11 (+0)
Skills Insight +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: Just what you see.


Social Check DCs


Fax Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats. His rusty crest has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Prone to second guessing himself, he comes off as nervous. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in the south. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. After a long history of fighting, Fax and his spouse have recently divorced.

Motivation: To get a good night's sleep.

Flaws: Insomniac, Shy, Antagonistic, PTSD. Bonds: Mentor, Immigrant. Occupation: Sage

Voice: Relaxed voice

Attributes [hide]

Fax Mohradyllion, Male Dragonborn Warlock 9
Medium (6'2") Dragonborn, Chaotic Evil (CR 9)
Armor Class 9
Hit Points 68 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 14 (+2)8 (-1) 16 (+3)13 (+1)
Skills Medicine +6, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Old masterpiece painting (1500 gp). Old masterpiece painting (1500 gp). Carved bone or ivory statuette (100 gp).


Social Check DCs


Merihim Charisma, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears professional attire. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Merihim will drive conversation. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Merihim was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Extrovert, Philantrophist. Flaws: Insane. Bonds: Attractive. Occupation: Cartwright

Voice: Speaks like tongue is numb

Attributes [hide]

Merihim Charisma, Male Tiefling Ranger 4
Medium (5'6") Tiefling, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)12 (+1) 12 (+1)11 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp. Jade (100 gp). Blue sapphire (1200 gp). Rock crystal (40 gp). Hematite (4 gp). 1 Minor magic item.


Social Check DCs


Ella Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: She is in excellent shape and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her tied-back hair is golden. She has gleaming, smiling green eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a minor phobia of water and hates getting wet.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has chosen to use the inheritance that was left to her frivolously. After a long history of fighting, Ella and her spouse have recently divorced.

Motivation: She is wracked by social anxiety; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic, Fearful, Disease. Bonds: Rich. Occupation: Soapmaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Ella Floshem, Female Half-Elf Barbarian 14
Medium (5'7") Half-Elf, Chaotic Good (CR 14)
Armor Class 10
Hit Points 123 (14d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)13 (+1) 11 (+0)10 (+0)
Skills Athletics +5, History +6
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +6

Possessions: 400 pp. Pink diamond (7000 gp). Onyx (60 gp). 1 Medium magic item.


Social Check DCs


Randal Shirley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears baggy grey pantaloons and a green scarf. His long silver hair reaches down to his waist. His violet eyes dart from person to person.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born at the edge of vast island. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He used his abilities to trick people and travel the world for free.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is a bit of a kleptomaniac

Flaws: Insane. Bonds: Enemies, Criminal record, Nature, Adventurer. Occupation: Locksmith

Voice: Sleepy voice

Attributes [hide]

Randal Shirley, Male Human Fighter 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)13 (+1) 10 (+0)10 (+0)
Skills Animal Handling +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 400 sp. Red garnet (110 gp).


Social Check DCs


Galinndan Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has styled his golden hair well, parting it to the left. He has green eyes and a tan hat with a brown feather.

Personality: He loves telling others what to do and how they should feel about things. He enjoys reading and quiet.

History: Galinndan was born in the north. At a young age he loved to build and create. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To share knowledge with the world.

Ideals: Athletic, Opinionated, Logical, Persistence. Flaws: Fearful. Occupation: Carter

Voice: Spits words with contempt

Attributes [hide]

Galinndan Ostoroth, Male Elf Barbarian 3
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills Acrobatics +6, Arcana +4
Senses Passive Perception 12
Languages Common, Elven, Druidic, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Emmeline Eastoft, Female Human [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a brown and tan handkerchief worn on her right side. She is portly but not overly obese. Her white hair is kept up in a ponytail inside a Stetson hat. She has gleaming, smiling green eyes.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She got into the Fletcher business at a young age. Her mother was very strict, and drilled into her lessons on being the perfect lady. She now owns her own business.

Motivation: Seeks redemption; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable. Flaws: Cynical. Bonds: In love, Job, Criminal record. Occupation: Fletcher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Emmeline Eastoft, Female Human Wizard 11
Medium (5'4") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 66 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)16 (+3) 7 (-2)16 (+3)
Skills Medicine +2, Performance +7
Senses Passive Perception 8
Languages Common, Celestial, Abyssal, Goblin
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444321

Possessions: 2600 gp. Golden yellow topaz (500 gp). Malachite (4 gp). 1 Minor magic item.


Social Check DCs


Thomas Marleigh, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His moppish red hair is in a traditional bowl cut. His face is scarred and worn.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. He now owns his own business.

Motivation: He has passion for adventuring and risk; and he is greedy

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job, Rich. Occupation: Navigator

Voice: Irish accent

Attributes [hide]

Thomas Marleigh, Male Human Rogue 1
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Auran, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp.


Social Check DCs

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