Brottor Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears light armors faded through time and improper care. His chestnut hair is lengthy and is close to two feet long. His fierce hazel eyes like to dwell on things.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Brottor hails from a village terrorized by orcs. A gifted student he started as a Sage, but he got bored and became a Ruler. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well.
Ideals: Passionate. Bonds: Family, Enemies, Job. Occupation: Ruler
Voice: High pitched and raspy
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 600 gp.
Fulbar Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a red and violet handkerchief worn on his right side. He has auburn hair. His blue eyes are passionate and lively.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He believes the world needs to unite to get rid of drow once and for all.
History: He got into the Miller business at a young age. When Fulbar reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Miller.
Motivation: Further expansion of business; and he's attracted to the pc
Ideals: Optimist. Bonds: Enemies, Job, Military, Has a crush. Occupation: Miller
Voice: Low and grunting
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 17 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 8 (-1) | 8 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp.
Felosial Iranapha, Female Elf [Permalink]
Personal [hide]
Description: This light-skinned female wears baggy blue pantaloons and a black scarf. She is tall, broad shouldered and powerfully built. Her head has been shaved. She has gleaming, smiling amber eyes.
Personality: A deeply religious woman she believes everything happens for a reason. Around other people she will do her best to conceal her emotions and appear jolly.
History: Felosial was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Baker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She has passion for adventuring and risk.
Flaws: Ugly, Shy. Bonds: Religious, Poor, Adventurer. Occupation: Baker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 33 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Gnoll
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 |
Possessions: Iolite (30 gp). Rhodochrosite (14 gp). Emerald (1600 gp). Chrysoberyl (40 gp).
Merihim Larceny, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a fancy black suit. His hair, while still mostly brown, has prominent grey streaks. His black eyes peer out from beneath his broad black hat.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Merihim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Merihim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Athletic, Impeccable. Flaws: Forgetful. Bonds: Attractive, Poor, Adventurer. Occupation: Barber
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Goblin, Gnome, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2000 sp.
Frug Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: A 3'5" southern man, he is well dressed, constantly wearing a blue suit, violet shirt, and white tie. He wears a broad hat to cover his moderate length white hair. His ears are large.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. Being a Banker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable; and a need for knowledge about a nearby landmark
Flaws: Ugly, Selfish. Bonds: Criminal record, Military, Adventurer. Occupation: Banker
Voice: Draws out vowels
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 12)
Armor Class 14
Hit Points 63 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 18 (+4) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnome, Druidic, Auran, Elven, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 pp. Pink pearl (70 gp). Moss agate (6 gp). 1 Minor magic item.
Sun Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is renowned for his bright brown suits and hats. He carries with him a set of bastard swords, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His red fur is drawn into a tight pony tail with a skull scrunchie. His eyes are likewise yellow. His teeth are white and perfect.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His mother raised him in a mountain cabin. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sun fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants a kiss
Ideals: Fighting, Disciplined. Flaws: Forgetful. Bonds: Attractive, Nature, Military. Occupation: Cartwright
Voice: High pitched, excited
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 500 gp. Zircon (30 gp).
Heskan Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'1", this man wears long strands of opal and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his scarlet crest down. He has a dull look in his gold eyes.
Personality: Overbrimming with self-confidence, Heskan isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is greedy.
Ideals: Impeccable, Logical. Bonds: Rich, Slave, Adventurer. Occupation: Dyer
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 9)
Armor Class 13
Hit Points 47 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drogo Romeo, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a flattop hair cut. He has a dull look in his brown eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He works hard and plays hard.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Slave Trader arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Slave Trader work with an outfit from a few towns over. Slave Trader work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To get a good night's sleep; and wants to open a new tavern
Ideals: Opinionated. Flaws: Hedonist, Insomniac. Bonds: Rich, Job. Occupation: Slave Trader
Voice: German accent
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp. Jade (160 gp). Blue sapphire (1300 gp). Banded agate (7 gp). Hematite (7 gp). 1 Simple lock. 1 Masterwork manacles. 1 Masterwork Thieves’ tools. 1 Climber’s kit.
Duergath Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he likes to wear brown tank tops with black pants. His brown hair has been sun bleached extensively. His thin eyebrows rest above his beady brown eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. Recently he has begun working with bootleggers and crooks.
Motivation: He is content.
Flaws: Ugly, Depressed, Insane, Mundane. Bonds: Criminal record. Occupation: Servant
Voice: Sounds elderly
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 29 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 6000 cp.
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