Stacee Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a red and tan handkerchief worn on her right side. She has a moderate pudge and is not very fit. Her golden hair is kept up in a ponytail inside a small hat. Her eyes are likewise hazel.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in a small village she learned the ways of the warrior from her father. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Cartwright job and began her own company from there.
Motivation: Balancing her hectic life and new Cartwright responsibilities is difficult; and doesn't want to be a cartwright and was forced into it by her family
Ideals: Logical, Fighting. Flaws: Sensitive. Bonds: Job, Family. Occupation: Cartwright
Voice: Prounounces S like Z
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 17 (+3) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 180 gp. 1 Masterwork Uncommon Weapon.
Dagger On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her white fur, when down, is lengthy. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born to loving parents in a slum to the west. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Due to her spouse's obsession with being a Mayor they were divorced and she won custody of their daughter. She worked as a Bricklayer, and she later adopted a second daughter.
Motivation: To reunite with her absent father.
Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Poor, Family. Occupation: Bricklayer
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 20 gp. Carnelian (80 gp).
Delre Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She wears a broad hat to cover her moderate length golden hair. She has brown eyes and a brown hat with a violet feather.
Personality: While she acts the brute, she is far gentler than she would appear. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She worked as a nervous Tailor and found it very stressful. She has worked as a Tailor like her mother before her.
Motivation: Sabotage a competitor; and to be a fletcher again
Ideals: Fighting. Bonds: Rich, Slave, Job. Occupation: Tailor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 300 sp.
Art Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an entirely pastel suit with blue socks and a vest with buckled shoes. His beige fur, when down, is lengthy. His face is covered beneath a completely black helmet.
Personality: Art hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is able to make almost anything out of random pieces of junk.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Fortune-teller, but he got bored and became a Hunter. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Further expansion of business.
Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Job. Occupation: Hunter
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 15)
Armor Class 13
Hit Points 119 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 3000 gp. Silver comb with moonstones (400 gp). Carved bone or ivory statuette (40 gp). Silver comb with moonstones (400 gp). Large well-done wool tapestry (300 gp). Finely wrought small gold bracelet (40 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Fire opal pendant on a fine gold chain (1100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Black velvet mask with numerous citrines (50 gp). Gold music box (4000 gp). Jeweled electrum ring (4000 gp). Brass mug with jade inlays (300 gp). Jeweled gold crown (4000 gp). Solid gold idol (1100 gp). 1 Minor magic item.
Vanchu Gentry, Female Half-Orc [Permalink]
Personal [hide]
Description: 5'7" and muscular, this southern woman wears a fine chain shirt which she covers with white colored cloaks and clothing. Her golden hair is kept up in a ponytail inside a broad hat. Her fierce gray eyes like to dwell on things.
Personality: Confrontational and typically high on some drug or another. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born to loving parents in a slum to the south. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She got away from her former life and has fallen to alcoholism.
Motivation: She has a crush on the local Barkeep; and wants to work out more often
Ideals: Athletic, Joker, Gifted. Flaws: Addict. Bonds: Poor. Occupation: Architect
Voice: Low range voice
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 40000 sp. 1 Minor magic item.
Olivia Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty red coat over it. She has wavy auburn hair. She wears crescent spectacles with a black brim.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the north to a Sailor, Olivia learned a great deal about her father's area of expertise. Over the years she perfected her riding and shooting skills. She ran away from her former home and has been making her living as a Sailor for the past few years.
Motivation: Expand her business; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Sailor
Voice: Jittery and nervous
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 14000 cp.
Agatha Kenley, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears brown trousers with tan and yellow striped suspenders. She wears various colorful collared shirts. She is an epitome of beauty. Her tied-back hair is auburn. Her fierce brown eyes like to dwell on things.
Personality: She is happy with her job as a Healer. She turns her eye from what people do, preferring to live and let live. She is afraid of women and trembles around them
History: She served in the navy to pay for her family's outstanding loans. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Agatha took refuge in the old dungeon and found the beat up shortspear and armor she uses now. She became a Healer soon after.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new healer responsibilities is difficult
Flaws: Shy. Bonds: Attractive, Job, Military, Nature. Occupation: Healer
Voice: Hissing voice
Attributes [hide]
Medium (4'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 4000 sp.
Leshanna Mystralath, Female Elf [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears a tan cloak and cross-gartered blue stockings. Her auburn hair is long and unkept. Her eyes are a pleasant amber.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was born in the south. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Leshanna grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Leshanna. Recently she has begun working with bootleggers and crooks.
Motivation: To end her boredom.
Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Criminal record, Immigrant. Occupation: Bather
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 20 (+5) | 10 (+0) | 9 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +7 / 1d8+5, Grapple +5
Possessions: 2800 sp.
Ogbur Stanton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair is knotted and matted. His eyes are a pleasant green.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He comes from a rich northern family. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Athletic, Logical. Flaws: Shy, Ugly. Bonds: Rich. Occupation: Stableman
Voice: Sensual and smooth
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 36 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 400 gp. Black opal (800 gp). Jasper (20 gp). Star rose quartz (20 gp). Deep green spinel (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
