Ovak Gentry, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is dark but she possesses many tan ritualistic tattoos. She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft tan waves gently in the breeze. She has a very tight haircut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Ovak hails from a village terrorized by illithids. Her father was a mechanic, and taught her how to fix just about anything. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ovak fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence. Flaws: Fearful. Bonds: Rich, Enemies. Occupation: Mercenary
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Neutral (CR 15)
Armor Class 9
Hit Points 97 (15d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 9 (-1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +4 / 4d8-1, Grapple +3
Possessions: 400 pp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Gold and topaz bottle stopper cork (600 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Fire opal pendant on a fine gold chain (800 gp). 1 Medium magic item.
Himo Fasharash, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'10" has a big stupid grin on his face most of the time. He likes to wear ponchos typically of a light blue in addition to tight pants. He wears his brown hair up in a very large beehive style do. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is irascible and easily irritated. He is a bit of a xeno-phobe, disliking non-Elves.
History: Himo was born with his father's beautiful face. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying brother.
Motivation: To find somewhere to settle down; and a strong sense of loyalty to dragonborn people
Ideals: Gifted. Flaws: Antagonistic, Racist, Mundane. Bonds: Attractive. Occupation: Bounty Hunter
Voice: Slurs words
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 9)
Armor Class 14
Hit Points 40 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 1100 gp. Coral (120 gp). Star ruby (1200 gp). Malachite (5 gp). Bloodstone (50 gp).
Eberk Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is cut jaggedly and amateurishly. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Eberk hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to loving parents in a slum to the east. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's since become an addict/alcoholic.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Artistic. Flaws: Addict, Fearful. Bonds: Poor. Occupation: Weaver
Voice: Soft and mumbly
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 4)
Armor Class 9
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Kody Harlan, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. His long blonde hair reaches down to his waist. He has several tiny jet earrings on each ear.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Kody lived on a farm with his mother, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has built up a small fortune and can afford his own way.
Motivation: To unite with his sister.
Ideals: Disciplined. Bonds: Attractive, Rich, Adventurer, Family. Occupation: Farmer
Voice: Italian accent
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: Just what you see.
Therlin Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: 4'1" and muscular, this southern woman is typically in her Butcher uniform. Her white hair is lengthy. Her eyes, though not visible through her cowl, are hazel.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born to a criminal king-pin and mafia family She worked as a nervous Butcher and found it very stressful. She inherited the family business which she has now maintained for 13 years.
Motivation: Balancing her hectic life and new Butcher responsibilities is difficult.
Ideals: Athletic. Flaws: Shy, Insane. Bonds: Job, Criminal record. Occupation: Butcher
Voice: Uses sign language
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 19 (+4) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Infernal, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp. Amethyst (150 gp).
Ahlyssa Langdon, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who dresses in collared shirts and wears a proper scarf over her head. She has moderate length black hair. She has amber eyes and a brown hat with a white feather.
Personality: She is overprotective of those who hire her services. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born in the west her family was never financially stable. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ahlyssa took refuge in the large cave and found the beat up quarterstaff and armor she uses now. She has dedicated herself to building a better trade route.
Motivation: To reunite with her old friends.
Bonds: Guardian, Has a crush, Adventurer, Poor, Nature. Occupation: Junk Dealer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'7") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 30 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: Jeweled gold crown (6000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Qemuel Turmoil, Male Tiefling [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair, while still mostly white, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.
Personality: Eccentric and domineering, Qemuel will drive conversation. The war was a terrible time for him, and Qemuel does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his father was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. He ran away from his former home and has been making his living as a Weaver for the past few years.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Extrovert. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Weaver
Voice: Whispers
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 56 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 110 pp. Azurite (9 gp). Red spinel (160 gp). Blue quartz (9 gp). Aquamarine (300 gp). Peridot (70 gp). Lapis lazuli (9 gp).
Morkral Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is drawn into a tight pony tail with a cross scrunchie. His eyes are amber and catlike.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Morkral was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. After a long history of fighting, Morkral and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Flaws: Depressed, Antagonistic. Bonds: Poor, Immigrant. Occupation: Stylist
Voice: Squeaky
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 87 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 9 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 1000 gp. Blue quartz (4 gp). Deep blue spinel (1300 gp). Smoky quartz (70 gp). Moonstone (70 gp). Deep green spinel (140 gp). Malachite (4 gp). Violet garnet (1300 gp). Deep green spinel (140 gp).
Balimaar Clare, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears brown leather gloves, a brown jacket, and tight pants. His golden hair is braided into rings. His eyes are amber and catlike.
Personality: He never swears and excessively uses polite adverbs when speaking. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has dedicated himself to building a better world.
Motivation: Meet up once more with his childhood friend.
Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Enemies, Adventurer. Occupation: Locksmith
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 8)
Armor Class 10
Hit Points 34 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 7 (-2) | 19 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!