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NPC Generator

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Advanced [show]


Cloud Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times. Her brown fur has been sun bleached extensively. Her face is covered beneath a completely black helmet.

Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Cloud hails from a village terrorized by dire rats. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Cloud was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: Someone believes her a fraud; and revenge

Ideals: Entrepeneur. Flaws: PTSD. Bonds: Attractive, Enemies. Occupation: Soapmaker

Voice: Strong lisp

Attributes [hide]

Cloud Mist, Female Tabaxi Warrior 1
Medium (5'7") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)17 (+3) 11 (+0)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common, Celestial, Abyssal, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 500 sp. White pearl (100 gp).


Social Check DCs


Conrad Clinton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He dresses like a well dressed Dyer does. He sports a long auburn beard, and similarly colored long hair. He wears a mask on his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Energy wise he seems alert and responsive.

History: A powerful necromancer made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Conrad grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Conrad. He became a Dyer soon after.

Motivation: Further expansion of business.

Ideals: Professionalism. Flaws: Depressed. Bonds: Job, Mentor, Criminal record. Occupation: Dyer

Voice: Excited and jittery

Attributes [hide]

Conrad Clinton, Male Human Adept 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)12 (+1) 10 (+0)16 (+3)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1000 cp. Amber (150 gp). 1 Alchemist’s fire.


Social Check DCs


Dûgz Blythe, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears white cloth garments or leather armor. His red hair, when down, is lengthy. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted from career to career and currently works as a Tailor.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Impulsive. Bonds: Job, Poor. Occupation: Tailor

Voice: Voice breaks

Attributes [hide]

Dûgz Blythe, Male Half-Orc Expert 17
Medium (6'0") Half-Orc, Neutral Evil (CR 17)
Armor Class 12
Hit Points 59 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)16 (+3) 12 (+1)7 (-2)
Skills Animal Handling +7, Investigation +9
Senses Passive Perception 11
Languages Common, Orc, Goblin, Celestial, Elven
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2

Possessions: 6000 gp. Eyepatch with mock eye of sapphire and moonstone (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Gold dragon comb with red garnet eye (1600 gp). 1 Medium magic item.


Social Check DCs


Oren Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears white cloth garments or leather armor. His white hair and beard is wavy and long. His violet eyes lackadaisically let the world flow into them.

Personality: He is mildly Halfling supremacist, though he does not identify as such. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the west to a Bricklayer, Oren learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. After months of barely getting by, Oren managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Find a way to reverse the transformation of his brother; and he'd like to take his coworkers down a peg

Flaws: Racist. Bonds: Job, Rich, Criminal record, Family. Occupation: Bricklayer

Voice: Australian accent

Attributes [hide]

Oren Quickstep, Male Halfling Expert 8
Small (3'2") Halfling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 33 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)11 (+0) 13 (+1)17 (+3)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4

Possessions: 600 gp.


Social Check DCs


Veloptima Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a custom-built plate barding that's adorned with tan lining and desert motifs. Her white hair is well kept. Her violet eyes are slightly larger than normal.

Personality: She is witty, but her monotone delivery comes off as unnerving She is a ruthless business woman, a trait she acquired from her mother.

History: She was born into a rich family. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has been a successful dealer in antiques buying low and selling high.

Motivation: She feels kind of lost in life; and she is greedy

Ideals: Joker, Entrepeneur. Flaws: Depressed. Bonds: Rich, Criminal record. Occupation: Merchant

Voice: Draws out vowels

Attributes [hide]

Veloptima Wildwander, Female Gnome Aristocrat 3
Small (3'3") Gnome, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 14 (+2)13 (+1) 9 (-1)12 (+1)
Skills Insight +1, Performance +3
Senses Passive Perception 9
Languages Common, Gnome, Elven
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Alice LaHood, Female Half-Elf [Permalink]

Personal [hide]

Description: This southern woman wears violet painted combat armor at almost all times. Her clothes are grease stained in places. She has golden hair. Her half smiles and amber eyes are beguiling and draw you in.

Personality: Confrontational and typically high on some drug or another. She has a small toy that she constantly fidgets with.

History: Alice was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. From her teen years she was always beautiful and desirable, so people have always doted on her. She moves from town to town, unable to find a place to settle.

Motivation: She would like to get married and retire; and retire the richest woman in the south

Flaws: Addict. Bonds: Poor, Immigrant, Attractive. Occupation: Apothecary

Voice: Italian accent

Attributes [hide]

Alice LaHood, Female Half-Elf Rogue 10
Medium (4'10") Half-Elf, Neutral Evil (CR 10)
Armor Class 9
Hit Points 24 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 8 (-1)12 (+1) 13 (+1)3 (-4)
Skills Intimidation +0, Performance +0
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2

Possessions: 10000 sp.


Social Check DCs


Ernest Kendall, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this northern man likes to wear brown tank tops with green pants. He has a very tight haircut. His eyes are blue.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers; and to reunite with his old friends

Ideals: Athletic. Flaws: Emotional. Bonds: Adventurer, Slave, Family. Occupation: Roofer

Voice: Old Prospector

Attributes [hide]

Ernest Kendall, Male Human Druid 11
Medium (6'4") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 70 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 9 (-1)9 (-1)
Skills Investigation +4, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 13000 sp. Silver chalice with lapis lazuli gems (110 gp). Black velvet mask with numerous citrines (110 gp).


Social Check DCs


Hrathy Graham, Female Half-Orc [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is cut close to her head. Her skin is flawless and her amber eyes scan people very quickly.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gifted from a young age, Hrathy studied abroad. Her father had invested heavily in several trade routes and wanted her to inherit them. She was granted necromantic powers by her dying sister.

Motivation: Money/treasure.

Ideals: Optimist, Gifted. Flaws: Impulsive. Bonds: Rich, Attractive. Occupation: Bounty Hunter

Voice: Uses lots of figures of speech

Attributes [hide]

Hrathy Graham, Female Half-Orc Warlock 10
Medium (6'2") Half-Orc, Neutral Evil (CR 10)
Armor Class 12
Hit Points 78 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)7 (-2) 12 (+1)16 (+3)
Skills Arcana +2, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Large well-done wool tapestry (600 gp). 1 Minor magic item.


Social Check DCs


Kerkad Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears skinny pants and wears a black and white robe with the hood down. His white crest is thinning but still full. His eyes, though not visible through his cowl, are gold.

Personality: He dislikes all the random violence that takes place in the north. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born in the north, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Dragonborns in the north were limited. Since then, he has sought to make the best of life.

Motivation: Wishes to resurrect an old love.

Ideals: Pacifist, Optimist. Bonds: Poor, In love, Immigrant. Occupation: Navigator

Voice: Hollow voice

Attributes [hide]

Kerkad Yarjerit, Male Dragonborn Ranger 5
Medium (6'3") Dragonborn, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)17 (+3) 13 (+1)17 (+3)
Skills Animal Handling +4, Arcana +6
Senses Passive Perception 11
Languages Common, Draconic, Celestial, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp.


Social Check DCs

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