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NPC Generator

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Advanced [show]


Dara Floshem, Female Elf [Permalink]

Personal [hide]

Description: 5'2" and muscular, this northern woman is wearing colorful clothing, dressed as a Unemployed. Her brown hair is greasy and uncared for. Her brown eyes are passionate and lively.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Her job bores her to no end. She has decided to make it more interesting.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. From there she went from mercenary job to mercenary job. She used her abilities to trick people and travel the world for free.

Motivation: A need for knowledge about a nearby landmark; and she has comitted a past crime that haunts her to this day

Ideals: Athletic, Artistic. Flaws: Ugly, Terse. Bonds: Adventurer, Criminal record. Occupation: Unemployed

Voice: Indian accent

Attributes [hide]

Dara Floshem, Female Elf Wizard 3
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)11 (+0) 14 (+2)8 (-1)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 17000 cp.


Social Check DCs


Mozikth Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He has a moderate pudge and is not very fit. His crest is silver and curly. His eyes are likewise red.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has had some formal painting training, and achieved minor success. Being a Brewer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: His relatives are trying to arrange a marriage; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted, Artistic. Flaws: Insomniac. Bonds: Criminal record, Family. Occupation: Brewer

Voice: Raspy

Attributes [hide]

Mozikth Daardendrian, Male Dragonborn Fighter 3
Medium (6'6") Dragonborn, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)8 (-1) 16 (+3)11 (+0)
Skills Persuasion +2, Sleight of Hand +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 5000 cp. Hematite (14 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Peren Raethran, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a simple blue robe with green stripes complete with hood. His hair is long and silver with streaks of chestnut, and is pulled back with small blue clips. His beard is chestnut, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is witty, but his monotone delivery comes off as unnerving He is able to fit into much smaller and tighter spaces than normal.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Joker, Gifted. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Dyer

Voice: Sleepy voice

Attributes [hide]

Peren Raethran, Male Elf Paladin 2
Medium (4'7") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)15 (+2) 8 (-1)12 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp. 1 Half-Plate.


Social Check DCs


Gunter Perry, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many yellow ritualistic tattoos. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft yellow waves gently in the breeze. His hair, while still mostly brown, has prominent grey streaks. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the north, but his parents moved at a very young age to the west. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Adventurer, Immigrant. Occupation: Glassblower

Voice: Italian accent

Attributes [hide]

Gunter Perry, Male Human Monk 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)10 (+0) 16 (+3)11 (+0)
Skills Perception +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 pp. 4 Thunderstones.


Social Check DCs


Kali Sorrow, Female Tiefling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tiefling, and stands approximately 5'5". She is typically in her Guard uniform, and her gloved hand is found clutching a warhammer. Her silver hair has been sun bleached extensively. Her black eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She exudes charisma. She is a tour de force of persuasion. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Sold as a small child to a slaver, Kali was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When Kali reached her early adolescence her Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Sabotage a competitor; and she is unsatisfied with her job

Flaws: Addict. Bonds: Job, Attractive, Military, Mentor. Occupation: Guard

Voice: Old thin voice

Attributes [hide]

Kali Sorrow, Female Tiefling Adept 5
Medium (5'5") Tiefling, Neutral Good (CR 5)
Armor Class 12
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)10 (+0) 14 (+2)14 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 800 gp.


Social Check DCs


River Running, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who is wearing the road beaten gear of a warrior. Her yellow fur is braided into rings. Her face is scarred and worn.

Personality: She is business-like. She takes instructions and follows them to the letter. She is frequently practicing swordplay.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Barkeep arts, while her mother instructed her in etiquette, music and courtly manner. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Retire the richest woman in the west.

Ideals: Fighting, Professionalism, Entrepeneur. Flaws: Ugly. Bonds: Military, Rich. Occupation: Barkeep

Voice: Sighs a lot, exhausted

Attributes [hide]

River Running, Female Tabaxi Druid 8
Medium (6'3") Tabaxi, Chaotic Good (CR 8)
Armor Class 11
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)15 (+2) 7 (-2)15 (+2)
Skills Medicine +1, Survival +1
Senses Passive Perception 8
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 8000 sp. Eyepatch with mock eye of sapphire and moonstone (1800 gp). Carved bone or ivory statuette (70 gp).


Social Check DCs


Megren Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She is in excellent shape and does not wear sleeves and tends to eschew shirts when she can avoid it. She wears her gold crest down. Her thin eyebrows rest above her beady red eyes.

Personality: While she acts the brute, she is far gentler than she would appear. Energy wise she seems alert and responsive.

History: She comes from a rich northern family. She was an athlete and attended two major summer competitions. She never won. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Athletic, Fighting, Professionalism. Flaws: Ugly. Bonds: Rich. Occupation: Map Maker

Voice: Slow speaker

Attributes [hide]

Megren Ebynichtomonis, Female Dragonborn Commoner 4
Medium (6'5") Dragonborn, Lawful Evil (CR 4)
Armor Class 12
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)8 (-1) 10 (+0)16 (+3)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Large well-done wool tapestry (400 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Large well-done wool tapestry (400 gp). 1 Simple lock. 1 Silk rope. 1 Average lock.


Social Check DCs


Elaim Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, black shirt, and grey tie. He carries with him a set of daggers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His golden hair is smooth and relatively long. He has a dull look in his hazel eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Elaim hails from a village terrorized by goblins. His mother had invested heavily in several trade routes and wanted him to inherit them. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and revenge

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Stylist

Voice: Creaky witch voice

Attributes [hide]

Elaim Torevir, Male Dwarf Ranger 11
Medium (4'0") Dwarf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 77 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)11 (+0) 17 (+3)7 (-2)
Skills Athletics +6, Deception +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 280 pp. Azurite (14 gp). Deep green spinel (110 gp). Deep blue spinel (1500 gp). Alexandrite (1500 gp). Golden pearl (110 gp). Rhodochrosite (14 gp). Black pearl (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ridaro Harris, Female Half-Elf [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a yellow suit, green shirt, and tan tie. She is portly but not overly obese. Her hair is greying and her face has many wrinkles. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: Ridaro wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She is searching for what she claims is her rightful reward.

Motivation: She has decided she is irredeemable; and she is a bit of a kleptomaniac

Ideals: Disciplined, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Carpenter

Voice: Loud with bravado

Attributes [hide]

Ridaro Harris, Female Half-Elf Barbarian 5
Medium (5'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 14
Hit Points 55 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)15 (+2) 12 (+1)4 (-3)
Skills Acrobatics +7, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Elven, Gnome, Celestial
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +7

Possessions: 400 gp. Citrine (20 gp). Moss agate (12 gp). Moss agate (12 gp). Tiger eye turquoise (12 gp). 1 Superior lock. 1 Superior lock. 1 Climber’s kit.


Social Check DCs

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