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NPC Generator

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Advanced [show]


Gilbert Suithrasas, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears dark leathers with embroidery. Beneath his clothing is a huge mess of scar tissue. He has styled his chestnut hair well, parting it to the right. His brown eyes dart from person to person.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Gilbert was born with his mother's beautiful face. When Gilbert reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and balancing his hectic life and new engraver responsibilities is difficult

Flaws: Antagonistic. Bonds: Slave, Job, Attractive, Military. Occupation: Engraver

Voice: Spits and sputters

Attributes [hide]

Gilbert Suithrasas, Male Half-Elf Rogue 12
Medium (5'2") Half-Elf, Neutral Good (CR 12)
Armor Class 11
Hit Points 32 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)13 (+1) 13 (+1)14 (+2)
Skills Athletics +4, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +5

Possessions: 2000 gp.


Social Check DCs


Nimble Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. His gray fur is drawn into a tight pony tail with a rose scrunchie. He tend to wears goggles to shield his eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also is a firm believer in the manly ideal.

History: The child of southern immigrants he idolized his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Nimble and his spouse have recently divorced.

Motivation: He's looking for his big break; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Impeccable. Flaws: Impulsive, Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Map Maker

Voice: Eastern European accent

Attributes [hide]

Nimble Prim Posies, Male Tabaxi Cleric 2
Medium (6'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)17 (+3) 8 (-1)17 (+3)
Skills Investigation +5, Survival +1
Senses Passive Perception 9
Languages Common, Ignan, Druidic, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 220 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shivering Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt and is in decent physical shape. His white fur has been sun bleached extensively. He has a tattooed face.

Personality: Abrasive and pushy, he has a hard time making friends. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Shivering took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He ran away from his former home and has been making his living as a Roofer for the past few years.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Nature, Job, Enemies. Occupation: Roofer

Voice: Cold and demanding tone

Attributes [hide]

Shivering Timber, Male Tabaxi Rogue 12
Medium (6'0") Tabaxi, Lawful Good (CR 12)
Armor Class 14
Hit Points 35 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)14 (+2) 18 (+4)16 (+3)
Skills Sleight of Hand +8
Senses Passive Perception 14
Languages Common, Goblin, Giant
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4

Possessions: 300 pp. Zircon (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pyra Revulsion, Female Tiefling [Permalink]

Personal [hide]

Description: She prefers to wear black clothing when she does not wear armor. She carries a battered sai and tarnished sickle as well. Her hair is blue and curly. She tend to wears goggles to shield her eyes.

Personality: She is very quiet and rarely speaks above a whisper. She receives visions of the future at random moments

History: Born in a small village she learned the ways of the warrior from her father. She took every job she could get her hands on, but the opportunities for Tieflings in the west were limited. Since then, she has sought to make the best of life.

Motivation: She's attracted to the PC; and she's in love

Ideals: Fighting, Gifted, Optimist. Flaws: Shy. Bonds: Immigrant, Has a crush. Occupation: Servant

Voice: Italian accent

Attributes [hide]

Pyra Revulsion, Female Tiefling Commoner 4
Medium (6'5") Tiefling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 8 (-1)13 (+1) 11 (+0)13 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 14000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Giselle Harlow, Female Human [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she does not wear sleeves and tends to eschew shirts when she can avoid it. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her face is covered beneath a completely black helmet.

Personality: Aggressive, abrasive, and angry, Giselle embodies much of what other species detest in the Humans. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: From birth she was tutored by a cruel and relentless mentor. She has had some formal singing training, and achieved minor success. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: She desires power and/or immortality; and she's looking for her big break

Ideals: Artistic. Flaws: Antagonistic. Bonds: Adventurer, Mentor. Occupation: Detective

Voice: Dark and ominous

Attributes [hide]

Giselle Harlow, Female Human Paladin 8
Medium (4'7") Human, Neutral Evil (CR 8)
Armor Class 13
Hit Points 57 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)12 (+1) 10 (+0)8 (-1)
Skills Arcana +4, Stealth +6
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 900 gp. Golden pearl (110 gp). Banded agate (13 gp). Deep blue spinel (900 gp). Rhodochrosite (13 gp). Red-brown spinel (110 gp). 1 Minor magic item.


Social Check DCs


Neega Tickle, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a white costume with the symbols of magic on her torso. Her hair is greying and her face has many wrinkles. Her eyes are amber and catlike.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Neega took refuge in the ruined castle and found the beat up falchion and armor she uses now. She now travels the world, in search of power and loot.

Motivation: She's looking for her big break; and she would like to get married and retire

Ideals: Persistence. Bonds: Immigrant, Has a crush, Adventurer, Nature. Occupation: Miner

Voice: Smoker's lung

Attributes [hide]

Neega Tickle, Female Half-Orc Rogue 2
Medium (5'10") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3

Possessions: 200 sp. 5 Acid flasks.


Social Check DCs


Shifting Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears bulky brown painted plate armor. She carries with her a set of scythes on her belt, each one with a emerald on the hilt. Her fur, while still mostly beige, has prominent grey streaks. She is missing an eye and her face is severely sunburned. Her one remaining eye shines copper.

Personality: She is a Apothecary first and foremost. She believes firmly that knowledge should be universal. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: When she was but 8 years old her parents immigrated from the north. While studying, she fell in love. They married and had a son. She has achieved small success as a Apothecary.

Motivation: She is unsatisfied with her job; and further expansion of business

Ideals: Fighting. Flaws: Ugly. Bonds: Job, In love, Immigrant. Occupation: Apothecary

Voice: Speaks with a cold

Attributes [hide]

Shifting Timber, Female Tabaxi Monk 9
Medium (5'5") Tabaxi, True Neutral (CR 9)
Armor Class 12
Hit Points 38 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 8 (-1)14 (+2) 10 (+0)8 (-1)
Skills Intimidation +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4

Possessions: 30000 cp.


Social Check DCs


Trag Cotton, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'10" and muscular, this eastern man is generally shirtless and showing off his tattooed chest. He has dyed his greying red hair a little too much giving a sharp red color. His fierce blue eyes like to dwell on things.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: To reunite with his old friends.

Ideals: Athletic, Optimist. Bonds: Rich, Adventurer. Occupation: Herbalist

Voice: Speaks through clenched teeth

Attributes [hide]

Trag Cotton, Male Half-Orc Expert 3
Medium (5'10") Half-Orc, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)12 (+1) 14 (+2)5 (-3)
Skills Acrobatics +4, Deception -1
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 900 sp.


Social Check DCs


Heskan Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'8" and is a bit bulky. He is very muscular particularly in the legs. He has the majority of his body covered in plate. His crest is short and white. He wears round tiny glasses practically rammed into his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses divination through singing.

History: He was born to loving parents in a slum to the west. In his 18th year, his parents were killed by a illithids raid, leaving Heskan alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many illithids want him driven away

Ideals: Joker, Gifted. Bonds: Poor, Enemies. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

Heskan Baharoosh, Male Dragonborn Druid 3
Medium (6'8") Dragonborn, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)9 (-1) 15 (+2)17 (+3)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 12
Languages
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp.


Social Check DCs

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