Kite Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of strength around her neck, and a shield on her belt. She wears a broad hat to hide her balding. This hazel eyed easterner is not easily forgotten.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: When she was but 8 years old her parents immigrated from the east. She was taken from her home at a very young age. She moves from town to town, unable to find a place to settle.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Fighting, Impeccable, Optimist. Bonds: Immigrant, Slave. Occupation: Slave Trader
Voice: Scratchy, weak
Attributes [hide]
Medium (4'9") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 66 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 |
Possessions: 1800 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A delicate brass dragon egg (30 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ranala Nackle, Female Gnome [Permalink]
Personal [hide]
Description: A 3'3" western woman, she prefers to wear flannel. Her white hair is wavy and long. Her eyes are a pleasant green.
Personality: Ranala speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She has a small toy that she constantly fidgets with.
History: She was born in the west, but her parents moved at a very young age to the east. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She's since become an addict/alcoholic.
Motivation: To reunite with her old friends; and regain custody of her son
Ideals: Impeccable. Flaws: Addict. Bonds: Immigrant, Family, Adventurer. Occupation: Armorer
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 17000 sp. Hematite (4 gp). Black pearl (900 gp). Violet garnet (900 gp). 1 Minor magic item.
Eleanor Berevan, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She has wavy silver hair. Her blue eyes have a joyful gleam in them most of the time.
Personality: She is irascible and easily irritated. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born a particularly ugly child, much to the horror of her parents. Eleanor abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Antagonistic, Ugly. Bonds: Poor, Adventurer, Family. Occupation: Cook
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Elven, Aquan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 400 gp. 2 Tanglefoot bags.
Hlin Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a worn and beaten armor. Her silver hair, when down, is lengthy. Her eyes are amber and beady.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has a small toy that she constantly fidgets with.
History: Born in the east to a Miller, Hlin learned a great deal about her mother's area of expertise. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She now owns her own business.
Motivation: She's repulsed by the PC.
Flaws: Ugly, Antagonistic, Addict, PTSD. Bonds: Job. Occupation: Miller
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 8)
Armor Class 10
Hit Points 39 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1000 gp. Jeweled anklet (2000 gp). Brass mug with jade inlays (100 gp). Jeweled anklet (2000 gp). Old masterpiece painting (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tagga Huckabee, Female Half-Orc [Permalink]
Personal [hide]
Description: She stands about 5'11" and is renowned for her bright white dresses and hats. Her left leg appears badly burned and disfigured. Her blonde hair is braided into rings. This brown eyed westerner is not easily forgotten.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is lazy, self-centered, vain, and jealous.
History: She was born in the west. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Her spouse's relatives view her with great suspicion; and doesn't want to be a sailor and was forced into it by her family
Flaws: Shy, Selfish. Bonds: Immigrant, Adventurer, Family. Occupation: Sailor
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Good (CR 11)
Armor Class 10
Hit Points 77 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 11 (+0) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +4
Possessions: 2900 gp. Zircon (80 gp). Sardonyx (80 gp). Golden yellow topaz (900 gp). Star rose quartz (80 gp). Silver pearl (50 gp). Silver pearl (50 gp). Red spinel (50 gp). Freshwater pearl (13 gp). Rhodochrosite (13 gp). 1 Minor magic item. 1 Minor magic item.
Art Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She is bristling with hidden weapons, mostly whips and clubs. She has dyed her greying gray fur a little too much giving a sharp gray color. She has amber eyes and a brown hat with a grey feather.
Personality: Calm and collected, she is a well trained Courier. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: A powerful wizard made her what she is. Art was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Art decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She became a Courier soon after.
Motivation: She seems to be bored by most things; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Mundane. Bonds: Criminal record, Job, Mentor. Occupation: Courier
Voice: Scandinavian accent
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points -4 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 4 (-3) | 14 (+2) | 19 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Infernal, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 300 gp. Aquamarine (1000 gp). Obsidian (7 gp). Brown-green garnet (80 gp). Tiger eye turquoise (7 gp).
Norman Stafford, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears many layers of old clothing at all times. His hair is auburn and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He got into the Sage business at a young age. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Job. Occupation: Sage
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 23 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 5 (-3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item.
Kildrak Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He carries with him a set of longswords, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His white hair is heavily combed to the left. He tend to wears goggles to shield his eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised by priests from a young age. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kildrak fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Religious, Mentor. Occupation: Shoemaker
Voice: Stutters
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 6 (-2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. Freshwater pearl (16 gp). Banded agate (16 gp). 1 Superior lock. 1 Bullseye lantern.
Nora Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has styled her white hair well, parting it to the left. Her violet eyes are slightly larger than normal.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the west her family was never financially stable. She was an athlete and attended two major summer competitions. She never won. She is searching for what she claims is her rightful reward.
Motivation: To protect her home; and she has a rivalry with the church that dominates her actions
Ideals: Fighting, Athletic. Flaws: Impulsive. Bonds: Poor, Guardian, Religious. Occupation: Slave Trader
Voice: Italian accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1 Silk rope.
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Their contribution stands as a beacon of hope for all adventurers!