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NPC Generator

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Advanced [show]


Cora Brushgather, Female Halfling [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. Her hair is always cut to a buzz. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born to a Mayor, her father struggled to pay the bills. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: Wants her loneliness to end; and she has passion for adventuring and risk

Ideals: Optimist, Professionalism. Bonds: Poor, Adventurer, Has a crush. Occupation: Fisher

Voice: Uses sign language

Attributes [hide]

Cora Brushgather, Female Halfling Fighter 13
Small (2'8") Halfling, Neutral Evil (CR 13)
Armor Class 14
Hit Points 83 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)9 (-1) 8 (-1)17 (+3)
Skills Stealth +7, Survival +3
Senses Passive Perception 9
Languages Halfling
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 2000 gp. Golden circlet with four aquamarines (4000 gp). Solid gold idol (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Jeweled gold crown (5000 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Gold dragon comb with red garnet eye (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nurkara Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged woman dresses like a well dressed Shoemaker does, and a wedding ring on her left hand. She has a very tight haircut. She is baby faced.

Personality: She is happy with her job as a Shoemaker. She turns her eye from what people do, preferring to live and let live. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Born in a small village she learned the ways of the warrior from her mother. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She struck the Shoemaker job and began her own company from there.

Motivation: To end her boredom; and balancing her hectic life and new shoemaker responsibilities is difficult

Ideals: Fighting. Flaws: Mundane. Bonds: Job, In love, Nature. Occupation: Shoemaker

Voice: pre-pubescent

Attributes [hide]

Nurkara Brazzik, Female Dwarf Monk 12
Medium (3'10") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 68 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)17 (+3) 12 (+1)13 (+1)
Skills Medicine +5, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Infernal, Draconic
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1

Possessions: 200 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oolah Hackney, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a worn and beaten armor. Her white hair is braided into rings. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Oolah lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Days after completing her studies, news broke out that her hometown was attacked by drow. Oolah was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.

Motivation: Wants to raise her children well.

Flaws: Antagonistic. Bonds: Attractive, Family, Enemies. Occupation: Navigator

Voice: Hollow voice

Attributes [hide]

Oolah Hackney, Female Half-Orc Wizard 7
Medium (4'10") Half-Orc, Lawful Good (CR 7)
Armor Class 13
Hit Points 34 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)8 (-1) 14 (+2)16 (+3)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Ermina Mellegaard, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears bulky violet painted plate armor. Her skin is fair and her fingers are delicate and long. She has wavy silver hair. She has gleaming, smiling brown eyes.

Personality: A skeptical and narcissistic woman, Ermina's first love is herself. Her second love is also herself. She believes the world needs to unite to get rid of drow once and for all.

History: When she was but 7 years old her parents immigrated from the west. She found a children's book about a Half-Elf Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A deep hatred of drow; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Bonds: Enemies, Immigrant, Adventurer. Occupation: Map Maker

Voice: High pitched, excited

Attributes [hide]

Ermina Mellegaard, Female Half-Elf Aristocrat 15
Medium (5'1") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 9
Hit Points 59 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 9 (-1)14 (+2) 10 (+0)17 (+3)
Skills Animal Handling +5, Religion +7
Senses Passive Perception 10
Languages Common, Elven, Ignan, Gnoll
Attacks Melee +9 / 4d8+4, Ranged +4 / 4d8-1, Grapple +4

Possessions: 900 pp. Moss agate (6 gp). Aquamarine (1600 gp). Deep green spinel (160 gp). Blue quartz (6 gp). Rhodochrosite (6 gp). Bloodstone (70 gp). Blue quartz (6 gp). Aquamarine (1600 gp). Red-brown spinel (160 gp). Banded agate (6 gp). Golden yellow topaz (1600 gp). Zircon (70 gp). Violet garnet (1600 gp). Aquamarine (1600 gp). Red garnet (160 gp). Chrysoberyl (160 gp). Obsidian (6 gp). Moss agate (6 gp). Blue sapphire (1600 gp).


Social Check DCs


Nicor Cheer, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears just a black suit, and is pretty ugly. He has no hair. He tend to wears goggles to shield his eyes.

Personality: He has a massive crush on the younger sibling of the Banker who has hired him part-time. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: He wants to get laid; and doesn't want to be a banker and was forced into it by his family

Ideals: Justice. Flaws: Ugly. Bonds: Has a crush, Rich, Family. Occupation: Banker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Nicor Cheer, Male Tiefling Druid 8
Medium (5'11") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)11 (+0) 17 (+3)19 (+4)
Skills Medicine +6, Persuasion +7
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464332000

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A necklace of small pink pearls (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Gold dragon comb with red garnet eye (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Torinn Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a green shirt with thin pastel vertical stripes and tan pants. He has moderate length brass crest. He has a dull look in his gold eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was born into a rich family. His first spouse was a Jeweler, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Shy. Bonds: Family, Rich, Adventurer. Occupation: Miner

Voice: Posh accent

Attributes [hide]

Torinn Nemmonis, Male Dragonborn Rogue 18
Medium (6'1") Dragonborn, Lawful Good (CR 18)
Armor Class 12
Hit Points 128 (18d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)7 (-2) 11 (+0)14 (+2)
Skills Deception +8, Investigation +4
Senses Passive Perception 10
Languages
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +2

Possessions: 13000 gp. A roughly beaten golden orb (80 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Silver ewer (10 gp). Fire opal pendant on a fine gold chain (700 gp). Silver comb with moonstones (800 gp). A roughly beaten golden orb (80 gp). Finely wrought small gold bracelet (10 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). An abacus with copper, silver and gold markers (80 gp). Silver comb with moonstones (800 gp). Gold and topaz bottle stopper cork (1800 gp). Jeweled electrum ring (8000 gp). 1 Major magic item.


Social Check DCs


Cumpen Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'3" and is typically in her Scribe uniform. Her silver hair is still thick. Her eyes, though not visible through her cowl, are hazel.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is afraid of women and trembles around them

History: She was raised in a mountains tribe. Like her father and her sister before her, after school she went straight into learning to become a Scribe. She has achieved small success as a Scribe.

Motivation: She feels kind of lost in life; and she'd like to take her coworkers down a peg

Ideals: Joker. Flaws: Shy, Depressed. Bonds: Job, Nature. Occupation: Scribe

Voice: Low rumbling, strings words together

Attributes [hide]

Cumpen Lingenhall, Female Gnome Cleric 7
Small (3'3") Gnome, Lawful Evil (CR 7)
Armor Class 14
Hit Points 49 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills Animal Handling +4, Stealth +6
Senses Passive Perception 11
Languages Common, Gnome, Giant, Celestial
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Hallewell, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a simple grey robe with green stripes complete with hood. His blonde hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born blind and as such lacked many opportunities for work. He dropped out of school before completing his studies. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Opinionated, Logical. Flaws: Disease. Occupation: Ruler

Voice: Low and grunting

Attributes [hide]

Theodoric Hallewell, Male Human Wizard 1
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)14 (+2) 13 (+1)16 (+3)
Skills History +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Ignan, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 10 pp.


Social Check DCs


Barendd Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a flattop hair cut. This hazel eyed northerner is not easily forgotten.

Personality: Barendd wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: His parents moved while he was still in utero so he is the first generation to be born here. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has decided he is irredeemable.

Ideals: Disciplined. Flaws: Insane. Bonds: Criminal record, Immigrant. Occupation: Spice Merchant

Voice: High pitched, excited

Attributes [hide]

Barendd Ungart, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)12 (+1) 18 (+4)7 (-2)
Skills Insight +6, Performance +0
Senses Passive Perception 14
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 290 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Silver comb with moonstones (400 gp).


Social Check DCs

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