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NPC Generator

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Advanced [show]


Thamior Netyoive, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is thinning but still full. This amber eyed northerner is not easily forgotten.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in a small village he learned the ways of the warrior from his mother. He was an apprentice working in his mother's forge. He has achieved small success as a Bellfounder.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Athletic. Flaws: Greedy. Bonds: Job, Religious. Occupation: Bellfounder

Voice: Mumbles to self between sentences

Attributes [hide]

Thamior Netyoive, Male Elf Commoner 4
Medium (5'3") Elf, Lawful Good (CR 4)
Armor Class 14
Hit Points 2 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 7 (-2)11 (+0) 6 (-2)13 (+1)
Skills Medicine +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Oblar Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a worn and beaten armor. He has red hair. His ears are large.

Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. He is able to fit into much smaller and tighter spaces than normal.

History: Oblar was born in the north. At a young age he loved to build and create. Oblar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new assassin responsibilities is difficult

Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Assassin

Voice: Dark and ominous

Attributes [hide]

Oblar Littlefoot, Male Halfling Cleric 15
Small (3'4") Halfling, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 63 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)11 (+0) 10 (+0)14 (+2)
Skills Arcana +5, Performance +7
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: Golden pearl (140 gp). Rhodochrosite (8 gp). Carnelian (20 gp). Red-brown spinel (140 gp). Alexandrite (1500 gp). Aquamarine (1500 gp). Aquamarine (1500 gp). Coral (140 gp). Alexandrite (1500 gp). Golden yellow topaz (1500 gp). Star ruby (500 gp). White opal (500 gp). Azurite (8 gp). Violet garnet (1500 gp). Moonstone (20 gp). Tourmaline (140 gp). Tiger eye turquoise (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sark Charlton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a fancy white suit. He has wavy chestnut hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aggressive, abrasive, and angry, Sark embodies much of what other species detest in the Half-Orcs. He plays an instrument quite well.

History: Sark was born with his mother's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sark fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic, Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Slave Trader

Voice: Rhymes sentences (sorry)

Attributes [hide]

Sark Charlton, Male Half-Orc Cleric 6
Medium (5'3") Half-Orc, Lawful Good (CR 6)
Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)13 (+1) 15 (+2)13 (+1)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 100 gp. Red-brown spinel (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Damien Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His long black hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: When he was but 8 years old his parents immigrated from the east. He was taken from his home at a very young age. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Insane. Bonds: Slave, Immigrant. Occupation: Ruler

Voice: Scottish accent

Attributes [hide]

Damien Quickstep, Male Halfling Fighter 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)15 (+2) 12 (+1)18 (+4)
Skills History +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp.


Social Check DCs


Namfoodle Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tan costume with the symbols of his god on his torso. His red hair, when down, is lengthy. His eyes are violet and catlike.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Namfoodle took refuge in the ruined castle and found the beat up longsword and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He loathes his own lifestyle; and he's looking for his big break

Ideals: Joker, Entrepeneur. Flaws: Depressed. Bonds: Nature, Adventurer. Occupation: Baker

Voice: Smoker's lung

Attributes [hide]

Namfoodle Rofferton, Male Gnome Warlock 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)6 (-2) 8 (-1)10 (+0)
Skills Investigation +0, Stealth +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp).


Social Check DCs


Mella Heiser, Female Half-Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'8" has a big stupid grin on her face most of the time. She wears yellow robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a club, but if one is not available she will default to her greataxe. Her auburn hair is cut jaggedly and amateurishly. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Gifted from a young age, Mella studied abroad. After coming to the age of reason, Mella took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets.

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: In love. Occupation: Performer

Voice: Spits words with contempt

Attributes [hide]

Mella Heiser, Female Half-Elf Commoner 2
Medium (4'8") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)13 (+1) 16 (+3)16 (+3)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 180 gp. 1 Masterwork Musical instrument.


Social Check DCs


Gennal Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: This dark-skinned male wears a simple blue robe with white stripes complete with hood. He is tall, broad shouldered and powerfully built. He keeps his black hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a small toy that he constantly fidgets with.

History: The child of a Apothecary, who enjoyed hunting, Gennal was taken on many hunting expeditions. In his 14th year, his parents were killed by a giants raid, leaving Gennal alone in the world. After a stint in an orphanage, he was adopted. He's since become an addict/alcoholic.

Motivation: Many giants want him driven away.

Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Nature, Enemies. Occupation: Body Guard

Voice: Booming voice

Attributes [hide]

Gennal Xistsrith, Male Elf Monk 3
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 8
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 10 (+0)10 (+0) 11 (+0)15 (+2)
Skills Intimidation +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 16000 cp.


Social Check DCs


Windy Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has a slight overbite and is overall scrawny. His fur is black and very short. His blue eyes peer out from beneath his top pastel hat.

Personality: He is fixated on the number 39. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently the stress of being a Navigator has made it difficult for him to sleep.

Motivation: He has a rivalry with the Church that dominates his actions; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Religious, Mentor. Occupation: Navigator

Voice: pre-pubescent

Attributes [hide]

Windy Running, Male Tabaxi Rogue 10
Medium (6'7") Tabaxi, Lawful Neutral (CR 10)
Armor Class 9
Hit Points 19 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 8 (-1)16 (+3) 11 (+0)17 (+3)
Skills Acrobatics +3, Arcana +7
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Celestial
Attacks Melee +7 / 3d6+3, Ranged +3 / 3d6-1, Grapple +7

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrex Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears baggy green pantaloons and a violet scarf. His black crest is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He does not trust anyone and sleeps with one eye open.

History: He was born a particularly ugly child, much to the horror of his parents. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he doesn't get along with people that don't share his tastes

Ideals: Artistic. Flaws: Insomniac, Ugly, PTSD. Occupation: Fortune-teller

Voice: Excited and jittery

Attributes [hide]

Adrex Grrrmmballhyst, Male Dragonborn Sorcerer 5
Medium (6'8") Dragonborn, Lawful Evil (CR 5)
Armor Class 11
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 11 (+0)8 (-1) 16 (+3)16 (+3)
Skills Investigation +2, Performance +6
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. 1 Masterwork Common Melee.


Social Check DCs

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