Qualen Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. His red hair has been sun bleached extensively. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Qualen hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the east to a Carter, Qualen learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Gnomes in the east were limited. He struck the Carter job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Artistic, Entrepeneur. Bonds: Poor, Job, Immigrant. Occupation: Carter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 54 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 3d4-2, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. Rose (80 gp). Red-brown spinel (80 gp). 1 Minor magic item. 1 Minor magic item.
Dagger Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She dresses in pastel turtlenecks beneath a blue coat with black slacks. She sports a flattop fur cut. She wears round tiny glasses practically rammed into her face.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Born to a poor family in the city she treasured whatever gifts she got. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Stylist work with an outfit from a few towns over. Stylist work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Stylist like her mother before her.
Motivation: Find a way to reverse the transformation of her sister; and marry her sister to traveling adventurers
Ideals: Disciplined. Bonds: Criminal record, Poor, Job, Family. Occupation: Stylist
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 6 (-2) | 16 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Abyssal, Aquan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Spear Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times, and she perpetually has her morningstar ready. Her cinnamon fur is kept up in a ponytail inside a wide-brimmed hat. Her otherwise smooth face is marked with small tiny scars.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Spear studied abroad. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Spear took refuge in the large cave and found the beat up morningstar and armor she uses now. She was granted divine powers by her dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Server
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 8 (-1) | 6 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 120 gp.
Herleva Royston, Female Human [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her black hair is kept up in a ponytail inside a Stetson hat. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She is a Maurezhi in disguise. Herleva abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Herleva fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has passion for adventuring and risk.
Ideals: Fighting, Athletic, Impeccable. Bonds: Attractive, Adventurer. Occupation: Bounty Hunter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'10") Human, Neutral Good (CR 11)
Armor Class 13
Hit Points 50 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 |
Possessions: 400 gp. Chalcedony (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fistula Carlisle, Female Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive woman, she dresses in collared shirts and wears a proper scarf over her head. Her golden hair is braided into rings. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Orc in existence. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: A powerful brothel owner made her what she is. She was an athlete and attended two major summer competitions. She never won. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To reunite with her absent mother; and wants to work out more often
Ideals: Justice, Athletic. Bonds: Attractive, Family, Mentor. Occupation: Fisher
Voice: Russian accent
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Evil (CR 9)
Armor Class 13
Hit Points 56 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 1200 gp. Freshwater pearl (15 gp).
Valanthe Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her brown hair is kept up in a ponytail inside a Stetson hat. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is obsessed with her god.
History: She was raised in a white middle class family as the only child. She went to a religious school and was inspired by the priests there in charitable deeds. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her
Ideals: Persistence, Impeccable. Flaws: Mundane, Shy. Bonds: Immigrant, Religious. Occupation: Fisher
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Half-Plate.
Jarsali Ariessus, Female Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she likes to wear blue tank tops with brown skirt. Her silver hair, when down, is lengthy. Her eyes, though not visible through her cowl, are green.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Sold as a small child to a necromancer, Jarsali was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Jarsali took refuge in the old dungeon and found the beat up rapier and armor she uses now. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Bonds: Attractive, Nature, Rich, Mentor, Enemies. Occupation: Herbalist
Voice: Sleepy voice
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 18 (+4) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Giant, Druidic, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: Just what you see.
Zook Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan shirt with thin green vertical stripes and blue pants. He is portly but not overly obese. He keeps his white hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He enjoys reading and quiet.
History: A powerful wizard made him what he is. Over the years he perfected his riding and shooting skills. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Logical. Bonds: Attractive, Mentor, Nature. Occupation: Apothecary
Voice: Pirate accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 6 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. Azurite (7 gp). 1 Banded mail.
Murook Elton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a white collared shirt and green skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her hair is black and very short. She has green eyes and a white hat with a green feather.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She plays an instrument quite well.
History: She was born at the edge of vast desert. A gypsy cursed her at a young age, leading to her ugly appearance. She has never given up on her dancing dream.
Motivation: Retire the richest woman in the east; and she's repulsed by the pc
Ideals: Artistic, Entrepeneur. Flaws: Antagonistic, Ugly. Bonds: Nature. Occupation: Stableman
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 14)
Armor Class 12
Hit Points 38 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 |
Possessions: 4000 gp. Chrysoprase (70 gp). Jade (160 gp). Blue star sapphire (1600 gp). Sardonyx (70 gp). Iolite (70 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
