Jarana Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman wears a brown costume with the symbols of luck on her torso and is in decent physical shape. Sporting a auburn mohawk this woman's hair draws a lot of attention. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has a small toy that she constantly fidgets with.
History: She was raised in a island tribe. Jarana liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She used her abilities to travel the world and help people.
Motivation: To get a good night's sleep; and she's repulsed by the pc
Ideals: Philantrophist. Flaws: Insomniac, Antagonistic, Addict. Bonds: Nature. Occupation: Server
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 28000 sp. 1 Minor magic item.
Sybil Radcliffe, Female Human [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She wears a broad hat to cover her moderate length golden hair. She has brown eyes and a grey hat with a brown feather.
Personality: She dislikes all the random violence that takes place in the east. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born to loving parents in a slum to the east. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.
Motivation: Wants to have a good time and be beloved; and she wants nothing more than to rejoin the army
Ideals: Pacifist, Optimist. Bonds: Attractive, Poor, Military. Occupation: Barrister
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Gunter Stanford, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in brown turtlenecks beneath a tan coat with brown slacks. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.
Personality: He speaks before he thinks and is too direct. The war was a terrible time for him, and Gunter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Gunter was born the youngest of three triplets. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His spouse's relatives view him with great suspicion; and he's looking for his big break
Flaws: Impulsive, Depressed. Bonds: Military, Family, Adventurer. Occupation: Baker
Voice: Timid voice
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 3 Antitoxin. 1 Everburning torch. 2 Tanglefoot bags.
Anthony Shelby, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His blonde hair is slicked back into a classic pompadour. His fierce brown eyes like to dwell on things.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is afraid of women and trembles around them
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: A deep hatred of orcs; and he feels threatened by others
Ideals: Passionate. Flaws: Shy, Fearful. Bonds: Nature, Enemies. Occupation: Knight
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 4 (-3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 900 gp. Jasper (20 gp). Azurite (13 gp).
Carlin Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is dressed in an above average manner. Her brown hair is still thick. Her eyes are green and she is always smoking a pipe.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She found a children's book about a Gnome Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Due to her spouse's obsession with being a Junk Dealer they were divorced and she won custody of their son. She worked as a Blacksmith, and she later adopted a second son.
Motivation: Meet up once more with her childhood friend; and she's looking for her big break
Flaws: Impulsive, Disease. Bonds: Attractive, Family, Adventurer. Occupation: Blacksmith
Voice: American accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 46 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 13 (+1) | 6 (-2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 2d8-1, Ranged +1 / 2d8-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 10000 cp.
Norman Lepus, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is drawn into a tight pony tail with a cross scrunchie. His blue eyes lackadaisically let the world flow into them.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Energy wise he seems alert and responsive.
History: The child of southern immigrants he idolized his father. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After a long history of fighting, Norman and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Entrepeneur, Professionalism. Flaws: Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Sculptor
Voice: Posh accent
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 22000 sp. Moonstone (60 gp). 1 Minor magic item.
Alex Kemmerer, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a very tight haircut. He has a dull look in his amber eyes.
Personality: He dislikes all the random violence that takes place in the west. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a pair of adventurers, Alex grew up listening to his mother's many stories. He found a children's book about a Half-Elf Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.
Ideals: Pacifist. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Animal Trainer
Voice: Pronounces O like U
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 18 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Aquan, Giant, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5
Possessions: Coral (140 gp). Onyx (60 gp). Chrysoprase (60 gp). Emerald (600 gp). 1 Minor magic item.
Silaqui Iranapha, Female Elf [Permalink]
Personal [hide]
Description: She dresses well, wearing tan shirts, loose pants, and blazers most of the time. Her skin is fair and her fingers are delicate and long. She wears a broad hat to hide her balding. She wears a mask on her face.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is obsessed with her god.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Artistic, Entrepeneur. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Seamstress
Voice: Switch between two voices
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 14000 cp. 3 Thunderstones. 1 Everburning torch.
Spring In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in a clean brown cloak covering his clean studded leather. He keeps his red fur in a flapper bob. His eyes are green and he is always smoking a pipe.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Spring was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and his spouse's relatives view him with great suspicion
Ideals: Fighting. Bonds: Rich, Attractive, Family. Occupation: Fletcher
Voice: Dark and ominous
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 8)
Armor Class 12
Hit Points 51 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!
