Aldous Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fancy yellow suit. His blonde hair and beard is wavy and long. His eyes are blue.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Athletic, Fighting, Logical. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Cook
Voice: Strong lisp
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 15 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Infernal, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 200 gp. Eyepatch with mock eye of sapphire and moonstone (1400 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). Gold dragon comb with red garnet eye (1300 gp). Large well-done wool tapestry (600 gp).
Dynamic Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown shirt with thin violet vertical stripes and green pants. He is physically well-built. His fur, while still mostly cinnamon, has prominent grey streaks. His face is scarred and worn.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Dynamic took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He now owns his own business.
Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern
Flaws: Ugly, Antagonistic. Bonds: Job, Military, Nature. Occupation: Carter
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 7)
Armor Class 12
Hit Points 63 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Goblin, Draconic
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 300 gp. Silver comb with moonstones (400 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp).
Melissa Dmitriyev, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She typically wears a sleeveless long coat of deep yellow leather and dull green iron scale mail. Her chestnut hair is long and unkept. She has violet eyes and a yellow hat with a green feather.
Personality: Her tongue was cut out and she uses sign language. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Sold as a small child to a necromancer, Melissa was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has since lost track of the people in her past.
Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Mentor, Family. Occupation: Sailor
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 40000 cp. 1 Breastplate. 1 Full Plate. 1 Banded mail.
Beast Running, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears a pastel armored body suit, with a simple blue line shooting up and back down. She has wavy black fur. Her copper eyes have a joyful gleam in them most of the time.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Through the years after Beast was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Beast's mother didn't care for her much, and the feeling was mutual. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She's repulsed by the PC; and to reunite with her old friends
Flaws: Antagonistic. Bonds: Job, Adventurer, Immigrant. Occupation: Laborer
Voice: Hollow voice
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 9 (-1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: Just what you see.
Traki Rothenel, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: He is a Layabout first and foremost. He believes firmly that knowledge should be universal. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He found a children's book about a Elf Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants to meet his childhood hero.
Ideals: Entrepeneur. Flaws: Fearful, Antagonistic. Bonds: Job, Adventurer. Occupation: Layabout
Voice: Stutters
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 8 (-1) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 19000 cp.
Purah Covert, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman usually wears her black robe and has her whip always slung over her shoulder. Her purple hair is greasy and uncared for. Her eyes are silver.
Personality: A deeply religious woman she believes everything happens for a reason. She is lazy and tries to find solutions quickly.
History: Purah was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Meet up once more with her childhood friend.
Flaws: Ugly, Lazy. Bonds: Poor, Religious, Adventurer. Occupation: Jeweler
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
Possessions: 390 gp. Black velvet mask with numerous citrines (80 gp). Silver comb with moonstones (600 gp). Brass mug with jade inlays (100 gp). 4 Holy water.
Caeldrim Cithreth, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'5", this man is well dressed, but even with his fine clothing he looks run-down. His feathered hat is riddled with cuts and holes. His eyes are a pleasant gray.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is an amazing painter.
History: Born in a small village he learned the ways of the warrior from his mother. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He then took over the family business and is one of the better Miner for hire.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new miner responsibilities is difficult
Ideals: Gifted, Fighting. Flaws: Ugly, Racist. Bonds: Job. Occupation: Miner
Voice: Stutters
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 sp. Red-brown spinel (40 gp). 1 Masterwork Common Melee.
Flogg Huckabee, Male Half-Orc [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of clubs, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears a small hat to hide his balding. He wears large thick round spectacles.
Personality: Flogg is depressed about a lot of things. He tends to be a nihilist. He misses his home and complains about the freezing weather, even in summer.
History: Flogg was raised in a hard working conservative environment. His childhood dream was to be a Map Maker, but he was a colossal failure. He's also a talented Map Maker, but doesn't like to broadcast it.
Motivation: To be a Map Maker again.
Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Immigrant, Job. Occupation: Roofer
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 32 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 600 gp.
Vonbin Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is cut short with large spiked bangs in the front. His eyes are violet and he is always smoking a pipe.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born on a small isolated farm. In his 11th year, his parents were killed by a goblins raid, leaving Vonbin alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Athletic, Philantrophist. Flaws: Cynical. Bonds: Nature, Enemies. Occupation: Beggar
Voice: Jamaican accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 9 (-1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 80 gp. Hematite (4 gp). 1 Masterwork Common Ranged Weapon.
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