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NPC Generator

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Advanced [show]


Olunt Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears suspenders and grey workpants. His shirt is violet, and he wears a heavy grey leather apron most of the time. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the east his family was never financially stable. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption.

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Poor, Criminal record. Occupation: Masseuse

Voice: Uses lots of figures of speech

Attributes [hide]

Olunt Gorunn, Male Dwarf Wizard 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)14 (+2) 13 (+1)9 (-1)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 120 gp.


Social Check DCs


Great On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. She is portly but not overly obese. Her black fur is kept up in a ponytail inside a broad hat. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Great hails from a village terrorized by goblins. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her father, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she is a bit of a kleptomaniac

Flaws: Impulsive. Bonds: Attractive, Family, Enemies, Criminal record. Occupation: Masseuse

Voice: Whispers

Attributes [hide]

Great On the Water, Female Tabaxi Fighter 1
Medium (6'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)8 (-1) 12 (+1)14 (+2)
Skills Performance +4, Stealth +4
Senses Passive Perception 11
Languages
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 60 gp. Deep blue spinel (300 gp). 4 Smokesticks.


Social Check DCs


Boddynock Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and he perpetually has his club ready. He wears his white hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Boddynock wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a Cook, his father struggled to pay the bills. Like his father and his sister before him, after school he went straight into learning to become a Marshal. He inherited the family business which he has now maintained for 8 years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Disciplined. Bonds: Poor, Attractive, Job. Occupation: Marshal

Voice: Complex vocabulary, royal

Attributes [hide]

Boddynock Musgraben, Male Gnome Bard 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)8 (-1) 18 (+4)15 (+2)
Skills Insight +6, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp.


Social Check DCs


Curran Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a tight fitting red shirt and pants. He has a penchant for wearing a ring with an oversized ruby on his left hand. His golden hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is lazy, self-centered, vain, and jealous.

History: Curran was born with his mother's beautiful face. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Cynical, Selfish. Bonds: Rich, Attractive. Occupation: Mortician

Voice: Speaks with lips pursed

Attributes [hide]

Curran Hilltopple, Male Halfling Aristocrat 4
Small (3'0") Halfling, True Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)16 (+3) 13 (+1)14 (+2)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling, Giant, Gnoll, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. 1 Everburning torch. 1 Everburning torch.


Social Check DCs


Diggory Stansfield, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears grey trousers with tan and black striped suspenders. He wears various colorful collared shirts. His moppish white hair is in a traditional bowl cut. His blue eyes dart from person to person.

Personality: He is overprotective of those who hire his services. He enjoys reading and quiet.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He dropped out of school before completing his studies. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bounty Hunter. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire; and wants to raise his children well

Ideals: Logical, Artistic. Bonds: Guardian, Has a crush, Family. Occupation: Navigator

Voice: Dark and ominous

Attributes [hide]

Diggory Stansfield, Male Human Adept 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Persuasion +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 600 sp.


Social Check DCs


Arha Langley, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is dressed in an above average manner, and sports empty pouches on her belt. With bright brown hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: Arha is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Sold as a small child to a brothel owner, Arha was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. After a long history of fighting, Arha and her spouse have recently divorced.

Motivation: She's repulsed by the PC.

Ideals: Extrovert. Flaws: Antagonistic, Depressed. Bonds: Attractive, Mentor. Occupation: Armorer

Voice: Slurs words

Attributes [hide]

Arha Langley, Female Half-Orc Paladin 7
Medium (4'10") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 77 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)12 (+1) 10 (+0)16 (+3)
Skills Religion +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1200 gp. Moss agate (7 gp). Eye agate (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Browning, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a brown vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down, marred by sweets. His hair is brown and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.

History: Raymond was born the youngest of three triplets. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: To reunite with his absent mother; and he feels that his past leaves him morally obligated to help

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Family, Criminal record. Occupation: Locksmith

Voice: Spits and sputters

Attributes [hide]

Raymond Browning, Male Human Aristocrat 2
Medium (5'8") Human, Neutral Evil (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)9 (-1) 6 (-2)13 (+1)
Skills Arcana +1, Sleight of Hand +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: Amber (70 gp). Pink pearl (70 gp). Rock crystal (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Merihim Devotion, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears long strands of amethyst and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is thinning but still full. His face is scarred and worn.

Personality: He is irascible and easily irritated. Merihim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His father raised him in a mountain cabin. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and obtaining odd cultural halfling artifacts is his passion

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich, Nature. Occupation: Baker

Voice: Soft and mumbly

Attributes [hide]

Merihim Devotion, Male Tiefling Warrior 5
Medium (6'5") Tiefling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)16 (+3) 9 (-1)15 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 60 pp. Red spinel (90 gp). Smoky quartz (20 gp). White opal (900 gp). Chrysoberyl (90 gp). 1 Minor magic item.


Social Check DCs


Ootah Snape, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She dresses like a well dressed Jeweler does. Her chestnut hair is thinning but still full. She is baby faced.

Personality: She is overprotective of those who hire her services. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born to a Barrister, her father struggled to pay the bills. Her childhood dream was to be a Barrister, but she was a colossal failure. She then took over the family business and is one of the better Jeweler for hire.

Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg

Bonds: Job, Attractive, Guardian, Adventurer, Poor. Occupation: Jeweler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ootah Snape, Female Half-Orc Druid 7
Medium (4'11") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)8 (-1) 7 (-2)8 (-1)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 12000 sp.


Social Check DCs

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