Ahlyssa Sutherland, Female Human [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. Her silver hair is lengthy. She wears an eyepatch.
Personality: She is very quiet and rarely speaks above a whisper. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born into a rich family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Days after completing her studies, news broke out that her hometown was attacked by goblins. Ahlyssa was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: To clean up the streets; and she wants revenge against goblins
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Rich, Enemies, Guardian. Occupation: Stableman
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 70 gp.
Helgret Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She prefers to wear grey clothing when she does not wear armor. Her chestnut hair has been sun bleached extensively. She has hazel eyes.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born several months after her mother was called into army service. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She now owns her own business.
Motivation: Many gnolls want her driven away; and balancing her hectic life and new dilettante responsibilities is difficult
Ideals: Athletic, Impeccable. Bonds: Criminal record, Military, Job, Enemies. Occupation: Dilettante
Voice: Uses sign language
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 17 (+3) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 80 gp.
Myathethil Hanali, Female Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears a worn and beaten armor. Beneath her clothing is a huge mess of scar tissue. Her hair is short and black. Her eyes, though not visible through her cowl, are hazel.
Personality: Abrasive and pushy, she has a hard time making friends. She would rather hide behind her crafts than deal with other people.
History: When she was but 7 years old her parents immigrated from the north. She has had some formal writing training, and achieved minor success. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is currently in port desperately looking for someone to get her out; and she's repulsed by the pc
Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Slave, Immigrant. Occupation: Shoemaker
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 5 (-3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Cockaby Folkor, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man is wearing colorful clothing, dressed as a Sage and is in decent physical shape. His chestnut hair is unkempt and raggedy. His green eyes lackadaisically let the world flow into them.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a Laborer, his father struggled to pay the bills. Cockaby abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Cockaby never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He has comitted a past crime that haunts him to this day; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Passionate. Flaws: Ugly. Bonds: Poor, Adventurer, In love, Criminal record. Occupation: Sage
Voice: German accent
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 6 (-2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Bloodstone (70 gp). Freshwater pearl (5 gp). Alexandrite (500 gp). 2 Holy water.
Enialis Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a long, tan cloak. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. He has brown eyes and a tan hat with a black feather.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not believe in violence as a means to an end. He is a dedicated Seamstress but believes his peers are too gung-ho.
History: Born in the west to a Seamstress, Enialis learned a great deal about his mother's area of expertise. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He struck the Seamstress job and began his own company from there.
Motivation: He's looking for his big break; and to clean up the streets
Ideals: Pacifist, Gifted. Bonds: Guardian, Job, Adventurer. Occupation: Seamstress
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Just what you see.
Radomir High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white tunic with black highlights, and long brown pants that bunch up around his shoes. He has a moderate pudge and is not very fit. His hair is chestnut, silky, and of moderate length. His eyes are gray and catlike.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: An old rival family wants him found; and doesn't want to be a healer and was forced into it by his family
Ideals: Opinionated. Flaws: Shy. Bonds: Attractive, Rich, Adventurer, Family. Occupation: Healer
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 16)
Armor Class 14
Hit Points 105 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Abyssal
Attacks Melee +4 / 4d10-1, Ranged +8 / 4d10+3, Grapple +3
Possessions: 9000 gp. An abacus with copper, silver and gold markers (150 gp). A roughly beaten golden orb (150 gp). Silver chalice with lapis lazuli gems (150 gp). Brass mug with jade inlays (300 gp). Golden circlet with four aquamarines (4000 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Old masterpiece painting (700 gp). A silver and pearl hairclip (50 gp). A delicate brass dragon egg (50 gp). Old masterpiece painting (700 gp). Brass mug with jade inlays (300 gp). Jeweled anklet (2000 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Large well-done wool tapestry (300 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Silver comb with moonstones (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adrie Hanali, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is wearing the road beaten gear of a warrior. Her hair is chestnut, silky, and of moderate length. Her fierce green eyes like to dwell on things.
Personality: Abrasive and pushy, she has a hard time making friends. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Adrie was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She used her abilities to travel the world and help people.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Fighting, Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Bather
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 12 (+1) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Millicent Middleton, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a lot of dark rich colors, with gold accents. Her chestnut hair is lengthy and is close to two feet long. Her amber eyes lackadaisically let the world flow into them.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She seems to be bored by most things; and she doesn't get along with people that don't share her tastes
Ideals: Disciplined, Impeccable. Flaws: Mundane. Bonds: Attractive, Poor. Occupation: Spy
Voice: Raspy
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. 1 Small steel mirror.
Huru Lancaster, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman stands a little under 6'4" and is a bit bulky. She is very muscular particularly in the legs. She typically wears a sleeveless long coat of deep white leather and dull tan iron scale mail. Her hair is brown, silky, and of moderate length. She is baby faced.
Personality: She can speak with the recently deceased. She is afraid of women and trembles around them
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. From her teen years she was always beautiful and desirable, so people have always doted on her. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Religious, Immigrant. Occupation: Navigator
Voice: Stutters
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Evil (CR 14)
Armor Class 12
Hit Points 52 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 8 (-1) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +9 / 4d6+4, Ranged +7 / 4d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 0 |
Possessions: 5000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Brass mug with jade inlays (500 gp). Jeweled gold crown (7000 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Silver comb with moonstones (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!
