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NPC Generator

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Advanced [show]


Moon Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears brown painted combat armor at almost all times. His fur is brown and curly. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of eastern immigrants he idolized his father. In his 11th year, his parents were killed by a brigands raid, leaving Moon alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult.

Ideals: Philantrophist. Bonds: Job, Immigrant, Enemies. Occupation: Fortune-teller

Voice: Sighs a lot, exhausted

Attributes [hide]

Moon Mirror, Male Tabaxi Rogue 10
Medium (5'10") Tabaxi, Neutral Good (CR 10)
Armor Class 14
Hit Points 65 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 17 (+3)17 (+3) 10 (+0)13 (+1)
Skills Animal Handling +4, Deception +5
Senses Passive Perception 10
Languages Common, Celestial, Auran, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 9000 sp. Gold music box (3000 gp). Gold dragon comb with red garnet eye (700 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). Solid gold idol (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jelenneth Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a blue cloak and cross-gartered brown stockings. Her head has been shaved. Her fierce brown eyes like to dwell on things.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Jelenneth lived on a farm with her mother, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Her relatives are trying to arrange a marriage; and an old rival family wants her found

Ideals: Fighting. Flaws: Ugly, Terse. Bonds: Immigrant, Family. Occupation: Banker

Voice: Dutch accent

Attributes [hide]

Jelenneth Arnuanna, Female Elf Barbarian 2
Medium (5'1") Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 19 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)4 (-3) 9 (-1)11 (+0)
Skills Intimidation +2, Nature -1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 190 gp.


Social Check DCs


Spring Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His fur is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is lazy and tries to find solutions quickly.

History: He was born at the edge of vast forest. Spring liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He got away from his former life and has fallen to alcoholism.

Motivation: To reunite with his old friends.

Flaws: Ugly, Emotional, Lazy, Addict. Bonds: Nature. Occupation: Detective

Voice: Tuts and clicks tongue

Attributes [hide]

Spring Blossom, Male Tabaxi Warlock 2
Medium (5'4") Tabaxi, Neutral Good (CR 2)
Armor Class 8
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 14 (+2)14 (+2) 9 (-1)8 (-1)
Skills Persuasion +1
Senses Passive Perception 9
Languages Common, Undercommon, Draconic
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: Just what you see.


Social Check DCs


River In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man is wearing the road beaten gear of a warrior. His clothes are grease stained in places. He has styled his cinnamon fur well, parting it to the right. He wears crescent spectacles with a black brim.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Shy, Insane, Antagonistic. Bonds: Poor, Immigrant. Occupation: Dilettante

Voice: Italian accent

Attributes [hide]

River In Woods, Male Tabaxi Warlock 1
Medium (6'5") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)10 (+0) 17 (+3)12 (+1)
Skills Arcana +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 5000 cp. Brass mug with jade inlays (300 gp). 1 Average lock.


Social Check DCs


Daar Turnuroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her crest is short and blue. Her eyes are likewise gold. Her teeth are yellowed and unaligned.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She has a minor phobia of water and hates getting wet.

History: She was born in a small island village. Like her mother and her sister before her, after school she went straight into learning to become a Adventurer. She's also a talented Shipwright, but doesn't like to broadcast it.

Motivation: She is unsatisfied with her job; and she has money and likes to spend it

Flaws: Ugly, Fearful. Bonds: Rich, Job, Nature. Occupation: Adventurer

Voice: Slow speaker

Attributes [hide]

Daar Turnuroth, Female Dragonborn Cleric 3
Medium (6'6") Dragonborn, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)8 (-1) 12 (+1)17 (+3)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 14000 cp. Eye agate (9 gp).


Social Check DCs


Gunnloda Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She very much looks the part of a Jeweler. She wears her auburn hair up. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gunnloda took refuge in the old dungeon and found the beat up dagger and armor she uses now. She then took over the family business and is one of the better Jeweler for hire.

Motivation: Wants to open a new tavern; and to get a good night's sleep

Ideals: Philantrophist. Flaws: Insomniac, Mundane. Bonds: Job, Nature. Occupation: Jeweler

Voice: Scottish accent

Attributes [hide]

Gunnloda Strongheart, Female Dwarf Expert 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)17 (+3) 15 (+2)9 (-1)
Skills Acrobatics +2, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Terran, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4

Possessions: Solid gold idol (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 3 Tanglefoot bags.


Social Check DCs


Shax Doom, Female Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her purple hair is slicked back into a classic pompadour. Her black eyes dart from person to person.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: The child of a Junk Dealer, who enjoyed hunting, Shax was taken on many hunting expeditions. As a young adult she joined a group advocating for an improvement in Tiefling conditions. She now travels the world, in search of power and loot.

Motivation: She doesn't get along with people that don't share her tastes; and she wants to meet her childhood hero

Ideals: Impeccable. Flaws: Ugly, Racist. Bonds: Poor, Adventurer, Nature. Occupation: Mortician

Voice: Speaks with lips pursed

Attributes [hide]

Shax Doom, Female Tiefling Druid 18
Medium (4'7") Tiefling, True Neutral (CR 18)
Armor Class 9
Hit Points 92 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)15 (+2) 11 (+0)10 (+0)
Skills Athletics +8, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +8 / 5d6+2, Ranged +5 / 5d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465

Possessions: 6000 gp. Pink pearl (50 gp). Pink pearl (50 gp). Black star sapphire (800 gp). Deep blue spinel (1300 gp). Amethyst (50 gp). Red garnet (50 gp). Golden pearl (50 gp). Lapis lazuli (14 gp). Blue quartz (14 gp). Moss agate (14 gp). Banded agate (14 gp). Alexandrite (1300 gp). Lapis lazuli (14 gp). Hematite (14 gp). Azurite (14 gp). Chrysoprase (40 gp). Fiery yellow corundum (800 gp). Citrine (40 gp). Black pearl (1300 gp). Blue quartz (14 gp). Citrine (40 gp). Zircon (40 gp). Lapis lazuli (14 gp). Chrysoprase (40 gp). Rich purple corundum (800 gp). Blue quartz (14 gp). Tiger eye turquoise (14 gp). Alexandrite (1300 gp). Tourmaline (50 gp). Sardonyx (40 gp). Tiger eye turquoise (14 gp). Rock crystal (40 gp). Blue quartz (14 gp). Aquamarine (1300 gp). Black opal (800 gp).


Social Check DCs


Vaina Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she sports violet clothing, slightly heavier than average wear. Her black hair is still thick. Her thin eyebrows rest above her beady green eyes.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She would rather hide behind her crafts than deal with other people.

History: Born to a pair of adventurers, Vaina grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: To reunite with her old friends; and meet up once more with her childhood friend

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Adventurer. Occupation: Servant

Voice: Speaks with squeezed throat

Attributes [hide]

Vaina Iranapha, Female Half-Elf Barbarian 1
Medium (5'3") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)6 (-2) 16 (+3)13 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: Carnelian (20 gp).


Social Check DCs


Gilthur Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears a fancy grey suit. His hair is long and brown with streaks of silver, and is pulled back with small grey clips. His beard is silver, braided, and well cared for. His half smiles and green eyes are beguiling and draw you in.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has all his life been fascinated with painting.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gilthur took refuge in the old dungeon and found the beat up sai and armor he uses now. He used his abilities to travel the world and help people.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Philantrophist, Artistic. Flaws: Disease, Fearful. Bonds: Attractive, Nature. Occupation: Sellsword

Voice: Dutch accent

Attributes [hide]

Gilthur Steelfist, Male Dwarf Fighter 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 26 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 18 (+4)18 (+4) 12 (+1)12 (+1)
Skills Insight +3, Investigation +6
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Auran, Aquan, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1

Possessions: 1600 sp. 1 Superior lock.


Social Check DCs

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