Marastyr Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Beneath her clothing is a huge mess of scar tissue. Her red hair is matted, messy, and big. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the north to a Dilettante, Marastyr learned a great deal about her mother's area of expertise. She worked as a nervous Dilettante and found it very stressful. She ran away from her former home and has been making her living as a Dilettante for the past few years.
Motivation: Balancing her hectic life and new Dilettante responsibilities is difficult; and she is wracked by social anxiety
Flaws: Ugly, Fearful. Bonds: Poor, Slave, Job. Occupation: Dilettante
Voice: pre-pubescent
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 150 gp.
Rohesia Shupe, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair is long and brown with streaks of chestnut, and is pulled back with small yellow clips. She has gleaming, smiling green eyes.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She is a bit of a xeno-phobe, disliking non-Half-Elves.
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She desires power and/or immortality.
Flaws: Racist. Bonds: Adventurer, Attractive, Religious, Enemies. Occupation: Animal Trainer
Voice: Slurs words
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 6 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Trym Roscoe, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a brown armored body suit, with a simple tan line shooting up and back down. His hair is silver and curly. His eyes are green.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Trym lived on a farm with his mother, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to raise his children well.
Ideals: Justice. Flaws: Ugly. Bonds: Poor, Family. Occupation: Mercenary
Voice: Timid voice
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp.
Zaffrab Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'5" when asserting himself. He has shaved his head bald. He tend to wears goggles to shield his eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not trust anyone and sleeps with one eye open.
History: The child of a Bookbinder, who enjoyed hunting, Zaffrab was taken on many hunting expeditions. Zaffrab liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been saving his money to try and buy his brother's freedom.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Antagonistic, Insomniac. Bonds: Nature, Family, Criminal record. Occupation: Ploughman
Voice: Cold and demanding tone
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 90 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 19 (+4) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 2000 gp. Iolite (80 gp). Golden yellow topaz (600 gp). Alexandrite (600 gp). Alexandrite (600 gp).
Bundrigo Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is generally well dressed albeit a few years behind the times. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise green.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the west his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Athletic. Flaws: Insomniac, Forgetful. Bonds: Attractive, Poor. Occupation: Dyer
Voice: Raspy
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Celestial, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5
Possessions: 300 gp. Amethyst (70 gp). Silver pearl (70 gp).
Keyleth Raethran, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She sports white long hair. She wears crescent spectacles with a black brim.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born several months after her mother was called into army service. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She left for the west, certain she would find work there.
Motivation: She wants to meet her childhood hero.
Ideals: Justice. Flaws: Depressed, PTSD. Bonds: Immigrant, Military. Occupation: Tanner
Voice: Squeaky
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 6)
Armor Class 9
Hit Points 44 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 13 (+1) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Elven, Sylvan, Dwarven, Ignan
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Bernard Tyndall, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He is physically well-built. With bright red hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is obsessed with a lost civilization.
History: He was born in a small desert village. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.
Motivation: Meet up once more with his childhood friend.
Bonds: Poor, Attractive, Adventurer, Nature, Family. Occupation: Apothecary
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 80 gp. Tiger eye turquoise (7 gp).
Snafû Weston, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears tight fitting clothing which further accentuates his frame. He keeps his blonde hair in a flapper bob. His eyes are gray and he is always smoking a pipe.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in a small island village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He now owns his own business.
Motivation: Expand his business.
Ideals: Athletic, Justice. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Locksmith
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 10 (+0) | 11 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 10 pp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item.
Resh Leighton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has black hair. His green eyes dart from person to person to random spaces in the air.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a logical person and will generally grow upset if things defy logic and science.
History: Resh was born the youngest of three triplets. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. By chance he met his brother recently and the two have been together since.
Motivation: He is wracked by social anxiety; and to reunite with his absent mother
Ideals: Logical. Flaws: Depressed, Fearful. Bonds: Family, Nature. Occupation: Banker
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!