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NPC Generator

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Advanced [show]


Leaf Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a pastel collared shirt and grey pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt, and is pretty ugly. He wears a deerstalker hat to cover his moderate length lavender fur. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While studying, he fell in love. They married and had a daughter. After a long history of fighting, Leaf and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he's attracted to the pc

Ideals: Disciplined, Gifted. Flaws: Ugly, Antagonistic. Bonds: In love. Occupation: Herbalist

Voice: Speaks fast with a slight lisp

Attributes [hide]

Leaf Candle, Male Tabaxi Fighter 15
Medium (6'8") Tabaxi, True Neutral (CR 15)
Armor Class 13
Hit Points 89 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)17 (+3) 19 (+4)12 (+1)
Skills Arcana +8, Survival +9
Senses Passive Perception 14
Languages Common, Infernal, Terran, Giant
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3

Possessions: 800 pp. Solid gold idol (400 gp). Large well-done wool tapestry (500 gp). Silver ewer (10 gp). Gold music box (1000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gillyd Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a brown armored body suit, with a simple black line shooting up and back down. She wears a colorful flower in her blonde hair. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She acts crazy and hedonistic. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gillyd was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Due to her spouse's obsession with being a Cartwright they were divorced and she won custody of their daughter. She worked as a Shepherd, and she later adopted a second daughter.

Motivation: Marry her brother to traveling adventurers.

Ideals: Logical. Flaws: Hedonist. Bonds: Attractive, Family. Occupation: Shepherd

Voice: Soft and mumbly

Attributes [hide]

Gillyd Trueblood, Female Dwarf Ranger 3
Medium (4'1") Dwarf, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 17 (+3)12 (+1) 9 (-1)9 (-1)
Skills Athletics +1, Deception +1
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Citrine (30 gp).


Social Check DCs


Cloak Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries with him a set of shortbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His lavender fur is drawn into a tight pony tail with a rose scrunchie. He tend to wears goggles to shield his eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Cloak was born in the west. At a young age he loved to build and create. He dropped out of school before completing his studies. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist, Logical, Persistence. Flaws: Ugly. Bonds: Poor. Occupation: Cartwright

Voice: Uses lots of figures of speech

Attributes [hide]

Cloak Shoe, Male Tabaxi Aristocrat 7
Medium (6'0") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)14 (+2) 11 (+0)14 (+2)
Skills Athletics +3, Investigation +5
Senses Passive Perception 10
Languages Common, Goblin, Ignan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +5

Possessions: 600 gp. Jeweled anklet (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Il-Song, Male Half-Elf [Permalink]

Personal [hide]

Description: He is renowned for his bright violet suits and hats. His skin is fair and his fingers are delicate and long. With bright silver hair and a scraggly beard. His brown eyes have a joyful gleam in them most of the time.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better kind of golem.

Motivation: To clean up the streets; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic. Bonds: In love, Poor, Adventurer, Guardian. Occupation: Merchant

Voice: Dark and ominous

Attributes [hide]

Theodoric Il-Song, Male Half-Elf Adept 1
Medium (5'5") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)17 (+3) 14 (+2)15 (+2)
Skills Arcana +5, Athletics +1
Senses Passive Perception 12
Languages Common, Elven, Orc, Gnome, Draconic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 sp. Amber (160 gp).


Social Check DCs


Cask Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a butterfly on it. His fur is beige and curly. His amber eyes dart from person to person.

Personality: His tongue was cut out and he uses sign language. He plays an instrument quite well.

History: Cask was born with his father's beautiful face. His necromantic abilities were realized during a raid on his village. During his travels, Cask and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Cask discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Cask fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A strong sense of loyalty to Elven people; and to reunite with his old friends

Ideals: Artistic, Gifted. Flaws: Disease, Racist. Bonds: Attractive, Adventurer. Occupation: Brewer

Voice: High pitched and raspy

Attributes [hide]

Cask Mirror, Male Tabaxi Fighter 3
Medium (6'3") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)16 (+3) 12 (+1)10 (+0)
Skills Perception +3, Stealth +5
Senses Passive Perception 15
Languages Common, Celestial, Dwarven, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gomory Remorse, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is chestnut, silky, and of moderate length. Her eyes, though not visible through her cowl, are red.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Born in the south to a Scribe, Gomory learned a great deal about her mother's area of expertise. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She is unsatisfied with her job; and balancing her hectic life and new scribe responsibilities is difficult

Ideals: Justice. Bonds: Attractive, Family, Job, Military. Occupation: Scribe

Voice: Posh accent

Attributes [hide]

Gomory Remorse, Female Tiefling Aristocrat 7
Medium (4'7") Tiefling, Chaotic Good (CR 7)
Armor Class 9
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)9 (-1) 10 (+0)12 (+1)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 7000 sp. Tourmaline (90 gp). Golden yellow topaz (500 gp). Red garnet (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Breeden, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He carries with him a set of halberds on his belt, each one with a amber on the hilt. He has a long white beard with little hanging trinkets. He has several tiny amber earrings on each ear.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. The war was a terrible time for him, and John does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born into a rich family. John was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. John decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Dyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Fighting. Flaws: Depressed. Bonds: Rich, Criminal record, Military. Occupation: Dyer

Voice: Pronounces O like U

Attributes [hide]

John Breeden, Male Human Aristocrat 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 12 (+1)8 (-1) 14 (+2)6 (-2)
Skills History +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp. Freshwater pearl (14 gp).


Social Check DCs


Theobald Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: 4'10" and lanky with angular features, he is an attractive figure. He wears a yellow tunic with blue highlights, and long brown pants that bunch up around his shoes. His chestnut hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.

Personality: He is fixated on the number 100. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He always tries to repair and not replace. It was this mentality that drove him into the Interpreter business.

History: He was born several months after his mother was called into army service. He found a children's book about a Half-Elf Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is compelled to act according to his religious beliefs; and he wants to meet his childhood hero

Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Military, Adventurer, Religious. Occupation: Interpreter

Voice: Eastern European accent

Attributes [hide]

Theobald Siannodel, Male Half-Elf Barbarian 5
Medium (4'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 31 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 11 (+0)14 (+2)
Skills History +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Norûk Barclay, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is renowned for his bright black suits and hats. His black hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is a great chef.

History: Norûk was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Days after completing his studies, news broke out that his hometown was attacked by giants. Norûk was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Wants to work out more often; and an old rival family wants him found

Ideals: Athletic, Gifted. Bonds: Attractive, Enemies, Poor, Family. Occupation: Carter

Voice: Boston accent

Attributes [hide]

Norûk Barclay, Male Half-Orc Commoner 2
Medium (6'3") Half-Orc, Lawful Good (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)8 (-1) 11 (+0)10 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 350 gp. 1 Masterwork Common Melee.


Social Check DCs

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