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NPC Generator

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Advanced [show]


Emerald On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman stands a little under 6'5" and is a bit bulky. She is very muscular particularly in the legs. She wears a brown costume with the symbols of magic on her torso. She has dyed her greying gray fur a little too much giving a sharp gray color. Her otherwise smooth face is marked with small tiny scars.

Personality: She is irascible and easily irritated. Flattery will make her almost putty in your hands.

History: Born in the north to a Armorer, Emerald learned a great deal about her father's area of expertise. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Emerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Emerald. She became a Armorer soon after.

Motivation: She wants nothing more than to rejoin the army; and she is a bit of a kleptomaniac

Flaws: Antagonistic, Selfish. Bonds: Job, Criminal record, Military. Occupation: Armorer

Voice: Ums and uhs a lot

Attributes [hide]

Emerald On the Water, Female Tabaxi Commoner 6
Medium (6'5") Tabaxi, Neutral Evil (CR 6)
Armor Class 12
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)11 (+0) 16 (+3)8 (-1)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Geoffrey Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a violet poncho over his likewise colored trousers and shirt. His brown hair is unkempt and raggedy. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He can speak with the recently deceased. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born several months after his mother was called into army service. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's in love.

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Poor, Military. Occupation: Weaver

Voice: Booming voice

Attributes [hide]

Geoffrey Dalanthan, Male Half-Elf Ranger 2
Medium (5'3") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 30 pp. 1 Masterwork studded leather.


Social Check DCs


John Carlton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. Beneath his clothing is a huge mess of scar tissue. He keeps his brown hair in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Stoic and calm, he prefers to meditate than take action. He is able to make almost anything out of random pieces of junk.

History: John was born with his father's beautiful face. He worked as a nervous Weaver and found it very stressful. He became a Weaver soon after.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Disciplined, Gifted. Bonds: Attractive, Slave, Job. Occupation: Weaver

Voice: Speaks with back of mouth

Attributes [hide]

John Carlton, Male Human Aristocrat 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)4 (-3) 17 (+3)11 (+0) 7 (-2)16 (+3)
Skills Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged -1 / 1d4-3, Grapple +4

Possessions: 10 pp.


Social Check DCs


Marastyr Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a brown suit, violet shirt, and red tie, and carries axes. Her auburn hair is cut short. Her gray eyes are slightly larger than normal.

Personality: She snorts whenever she laughs or is feeling confident. When she's not drinking or sleeping the drinks off, she's doing painting.

History: She was raised in a mountains tribe. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has since lost track of the people in her past.

Motivation: To reunite with her absent mother; and a strong sense of loyalty to halfling people

Ideals: Fighting, Artistic. Flaws: Racist. Bonds: Nature, Family. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Marastyr Hammerstone, Female Dwarf Paladin 12
Medium (4'0") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 85 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)17 (+3) 8 (-1)10 (+0)
Skills Insight +3, Intimidation +4
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Gnome, Druidic
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 4000 gp. Tourmaline (150 gp). Violet garnet (300 gp). Carnelian (80 gp). Jasper (80 gp). Amethyst (150 gp). Tiger eye turquoise (6 gp).


Social Check DCs


Drenna Wesley, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is golden and very short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Orc in existence. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. There was a wharf not far from home where she often wandered off to fish. She now travels the world, in search of power and loot.

Motivation: She has passion for adventuring and risk.

Ideals: Justice. Bonds: Poor, Adventurer, Slave, Nature. Occupation: Servant

Voice: Whispers

Attributes [hide]

Drenna Wesley, Female Half-Orc Commoner 3
Medium (6'3") Half-Orc, Neutral Good (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 10 (+0)10 (+0) 16 (+3)6 (-2)
Skills Perception +5, Performance +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 400 gp.


Social Check DCs


Kali Havoc, Female Tiefling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a green wide-brimmed hat and green clothes. Her chestnut hair is smooth and relatively long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Overbrimming with self-confidence, Kali isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She is a very good compulsive liar and kleptomaniac.

History: She was born to a criminal king-pin and mafia family In her 14th year, her parents were killed by a brigands raid, leaving Kali alone in the world. After a stint in an orphanage, she was adopted. By chance she met her brother recently and the two have been together since.

Motivation: Regain custody of her daughter.

Ideals: Impeccable. Flaws: Insane. Bonds: Criminal record, Enemies, Family. Occupation: Bricklayer

Voice: High pitched and raspy

Attributes [hide]

Kali Havoc, Female Tiefling Commoner 5
Medium (5'5") Tiefling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)15 (+2) 12 (+1)15 (+2)
Skills Medicine +4
Senses Passive Perception 11
Languages Common, Gnoll, Draconic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 10000 cp. Jet (130 gp). Moonstone (80 gp).


Social Check DCs


Flame Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is well dressed, but even with his fine clothing he looks run-down. His white fur is thinning but still full. He wears crescent spectacles with a black brim.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Flame grew up listening to his father's many stories. A freak accident while working with his Farmer father left him crippled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's attracted to the PC; and he has passion for adventuring and risk

Ideals: Justice, Extrovert. Flaws: Disease. Bonds: Adventurer, Has a crush. Occupation: Junk Dealer

Voice: Deep voice with rolling R's

Attributes [hide]

Flame Of World, Male Tabaxi Commoner 13
Medium (6'8") Tabaxi, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 38 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)15 (+2) 8 (-1)12 (+1)
Skills History +6, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Giant, Dwarven
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pelt Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull yellow iron scale mail, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His lavender fur, when down, is lengthy. He wears a mask on his face.

Personality: He is a Roofer first and foremost. He believes firmly that knowledge should be universal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Pelt was born with his mother's beautiful face. Like his mother and his brother before him, after school he went straight into learning to become a Roofer. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is terrified, and will act out of fear; and sabotage a competitor

Flaws: Fearful. Bonds: Job, Attractive, Adventurer. Occupation: Roofer

Voice: Eastern European accent

Attributes [hide]

Pelt Moon, Male Tabaxi Warrior 10
Medium (5'7") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 70 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)5 (-3) 13 (+1)5 (-3)
Skills Deception +1, Intimidation +1
Senses Passive Perception 11
Languages
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 15000 sp. Old masterpiece painting (1100 gp). An abacus with copper, silver and gold markers (130 gp). Silver chalice with lapis lazuli gems (130 gp). Old masterpiece painting (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Abalaba Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: This malnourished woman wears just a blue suit. Her golden hair is cut short with large spiked bangs in the front. Her eyes, though not visible through her cowl, are hazel.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Abalaba was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. A freak accident while working with her Bowyer father left her crippled. She has set out to sabotage the competition.

Motivation: To reunite with her old friends; and further expansion of business

Ideals: Optimist. Flaws: Disease. Bonds: Poor, Job, Adventurer. Occupation: Hunter

Voice: Whispers

Attributes [hide]

Abalaba Wildwander, Female Gnome Wizard 6
Small (3'5") Gnome, Lawful Evil (CR 6)
Armor Class 12
Hit Points 32 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)17 (+3) 12 (+1)13 (+1)
Skills Religion +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Halfling, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443320000

Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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