Orsik Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown coat over a black low-cut shirt, and a Stetson hat upon his head. He has a long silver beard with little hanging trinkets. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Attractive, Religious. Occupation: Soapmaker
Voice: Soothing and warm
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 92 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Druidic, Infernal
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 2000 gp. Tiger eye turquoise (14 gp). Rhodochrosite (14 gp). Rock crystal (30 gp). Rhodochrosite (14 gp). Azurite (14 gp). Red-brown spinel (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Spear Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears pastel trousers with grey and white striped suspenders. She wears various colorful collared shirts. She wears a wide-brimmed hat to cover her moderate length cinnamon fur. Her yellow eyes peer out from beneath her wide-brimmed pastel hat.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: Spear was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Spear was born on a far eastern desert where she grew up under the tutelage of her father, an expert Junk Dealer. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To find somewhere to settle down; and she seems to be bored by most things
Ideals: Passionate. Flaws: Mundane. Bonds: Immigrant, Poor, Nature. Occupation: Junk Dealer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 17
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
Possessions: 100 gp.
Raymond Fidget, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a worn and beaten armor. He has a penchant for wearing a ring with an oversized topaz on his right hand. His blonde hair is slicked back into a classic pompadour. His amber eyes dart from person to person.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: When he was but 7 years old his parents immigrated from the west. Raymond was born on a far western island where he grew up under the tutelage of his mother, an expert Bricklayer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult; and he'd like to take his coworkers down a peg
Flaws: Antagonistic. Bonds: Rich, Job, Mentor, Immigrant. Occupation: Bricklayer
Voice: Boston accent
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 50 pp.
Kelter Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is cut short. He has amber eyes and a red hat with a blue feather.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a great chef.
History: He got into the Merchant business at a young age. He made a point of taking high paying jobs and getting most of it up front. He has drifted from career to career and currently works as a Merchant.
Motivation: Sabotage a competitor.
Ideals: Athletic, Disciplined, Gifted. Bonds: Job, Adventurer. Occupation: Merchant
Voice: pre-pubescent
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 32 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Halfling, Auran, Druidic
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1 Minor magic item.
Hlin Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman likes to wear ponchos typically of a light grey in addition to tight pants, and a wedding ring on her right hand. She wears her white hair up. Her gray eyes have a joyful gleam in them most of the time.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She does not trust anyone and sleeps with one eye open.
History: She was raised in a plains tribe. A gypsy cursed her at a young age, leading to her ugly appearance. She's also a talented Stableman, but doesn't like to broadcast it.
Motivation: She'd like to take her coworkers down a peg; and several ex partners dislike her way of doing things and want revenge
Flaws: Insomniac, Ugly. Bonds: In love, Job, Nature, Enemies. Occupation: Stylist
Voice: French accent
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 40 gp.
Efferil Galanodel, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is long and white with streaks of auburn, and is pulled back with small blue clips. His beard is auburn, braided, and well cared for. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He got into the Laborer business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He moves from town to town, unable to find a place to settle.
Motivation: He has money and likes to spend it; and wants to have a good time and be beloved
Ideals: Gifted, Optimist. Bonds: Job, Immigrant, Rich. Occupation: Laborer
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2200 sp.
Alvyn Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear tan clothing when he does not wear armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. He has done his best to style his auburn hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Alvyn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the north his family was never financially stable. In his 15th year, his parents were killed by a dire rats raid, leaving Alvyn alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Wants his loneliness to end; and someone believes him a fraud
Ideals: Extrovert. Flaws: Insane. Bonds: Adventurer, Poor, Enemies, Has a crush. Occupation: Mercenary
Voice: Italian accent
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Magnifying glass. 1 Simple lock. 1 Silver holy symbol. 1 Climber’s kit.
Eberk Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears bulky grey painted plate armor. He has a hunchback. His silver hair is matted, messy, and big. He has green eyes and a grey hat with a blue feather.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He enjoys reading and quiet.
History: When he was but 7 years old his parents immigrated from the east. His first spouse was a Detective, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.
Motivation: Regain custody of his daughter; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Performer
Voice: Switch between two voices
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 30 pp.
Nalral Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. His deerstalker hat is riddled with cuts and holes. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A deeply religious man he believes everything happens for a reason. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was raised in a plains tribe. A gifted student he started as a Architect, but he got bored and became a Priest. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption
Flaws: Ugly. Bonds: Religious, Criminal record, Nature, Job. Occupation: Priest
Voice: High pitched, excited
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 pp. 3 Thunderstones.
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