Mastema Moral, Female Tiefling [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. She is portly but not overly obese. She keeps her red hair in a pixie cut. She wears large thick round spectacles.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born several months after her mother was called into army service. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She seems to be bored by most things; and to find somewhere to settle down
Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Military. Occupation: Fisher
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 15)
Armor Class 8
Hit Points 69 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 14 (+2) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +3 / 4d8-2, Grapple +1
Possessions: 7000 gp. Aquamarine (1000 gp). Lapis lazuli (8 gp). Deep blue spinel (1000 gp). Obsidian (8 gp). Malachite (8 gp). Silver pearl (80 gp). Onyx (40 gp). Hematite (8 gp). Blue sapphire (600 gp). Iolite (40 gp). Blue quartz (8 gp). Obsidian (8 gp). Star rose quartz (40 gp). 1 Medium magic item.
Seddit Care, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is dressed in a clean green cloak covering her clean studded leather. She wears a colorful flower in her white hair. She has gleaming, smiling red eyes.
Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a Architect, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Barber hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Days after completing her studies, news broke out that her hometown was attacked by orcs. Seddit was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.
Motivation: She wants revenge against orcs; and her name or reputation has been wronged in the past by orcs, and she desires to right it
Ideals: Athletic, Joker. Bonds: Attractive, Enemies, Poor. Occupation: Barber
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 10)
Armor Class 13
Hit Points 49 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Elven, Druidic
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2000 gp.
Kite Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a long, brown, dusty cloak. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a clover on it. His black fur is matted, messy, and big. His ears are large.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: When he was but 3 years old his parents immigrated from the east. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kite grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kite. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Find a way to reverse the transformation of his brother; and he is greedy
Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Immigrant, Criminal record, Rich. Occupation: Seamstress
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Draconic
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +6
Possessions: 5000 cp. 1 Backpack.
Purah Agony, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears her brown hair down. Her eyes are a pleasant silver.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She got into the Engraver business at a young age. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now owns her own business.
Motivation: She wants nothing more than to rejoin the army; and she is wracked by social anxiety
Ideals: Fighting, Athletic, Opinionated. Flaws: Fearful. Bonds: Job, Military. Occupation: Engraver
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Tiefling, True Neutral (CR 9)
Armor Class 8
Hit Points 82 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 18 (+4) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +1 / 3d4-2, Grapple -1
Possessions: 30 pp. Rose (20 gp). Black star sapphire (700 gp). Red-brown spinel (120 gp). Red garnet (120 gp). Aquamarine (1200 gp). Deep blue spinel (1200 gp). Carnelian (20 gp). Golden yellow topaz (1200 gp). 1 Minor magic item. 1 Minor magic item.
Dean Harlan, Male Human [Permalink]
Personal [hide]
Description: This man wears just a brown suit. He is muscular with a powerful set of arms. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Confrontational and typically high on some drug or another. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Dean was born the youngest of three triplets. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother
Flaws: Addict, Secretive, Disease. Bonds: Attractive, Family. Occupation: Blacksmith
Voice: German accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 7 (-2) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Tiger eye turquoise (14 gp). 1 Minor magic item.
Leaf Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 4'10" and wears a brown vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her left leg appears badly burned and disfigured. She has white fur. Her blue eyes lackadaisically let the world flow into them.
Personality: She is overprotective of those who hire her services. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Leaf was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. Her childhood dream was to be a Crown-heir, but she was a colossal failure. She has drifted from career to career and currently works as a Jeweler.
Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends
Bonds: Guardian, Job, Poor, Adventurer. Occupation: Jeweler
Voice: Slow speaker
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 400 sp.
Smoking Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown shirt, with a yellow mid length skirt with yellow tights and flats, usually wearing a coat over them. Her fur is cinnamon and very short. Her thin eyebrows rest above her beady amber eyes.
Personality: She hates illithids. She views them as having robbed her home of its proper glory. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Smoking was born in the south. At a young age she loved to build and create. After coming to the age of reason, Smoking took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it.
Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Enemies, Religious. Occupation: Bookbinder
Voice: Whispers
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 400 gp. Brass mug with jade inlays (200 gp). Solid gold idol (200 gp). 1 Healer’s kit. 1 Good lock. 1 Average lock.
Raam Faith, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear flannel. His hair, while still mostly dark red, has prominent grey streaks. He wears an eyepatch.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He takes great joy in being the best Dyer in town.
History: Raam was born in the north. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He then took over the family business and is one of the better Dyer for hire.
Motivation: To be a Assassin again; and he'd like to take his coworkers down a peg
Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Dyer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'7") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 7 (-2) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 sp.
Roge Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears suspenders and white workpants. His shirt is grey, and he wears a heavy white leather apron most of the time. He has a long auburn beard with little hanging trinkets. He wears large thick round spectacles.
Personality: Overbrimming with self-confidence, Roge isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He is lazy, self-centered, vain, and jealous.
History: He was born on a small isolated farm. He was taken as a slave by a traveling circus and forced to perform He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Athletic, Impeccable. Flaws: Selfish. Bonds: Nature, Slave. Occupation: Mortician
Voice: Loud with bravado
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Dwarven, Goblin, Gnome
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1800 sp. 1 Half-Plate.
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